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Messages - The Ultimate Koopa

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61
Heh. Take THAT dbarrier.

62
Please dbarrier. If you insist on pestering us, at least when you state what's incomplete, don't start listing every fucking game in the world.



E.g. "Nintendo 64 atlas".

Super Mario 64 is the only game that's incomplete

-- you'd stop about here--

-- however YOU have to do this kind of thing --

Mario Kart 64 = complete

a

big

list

of

every

N64

game

in

the

world

with

the

word

"complete"

next

to

it

which

is

highly

unnecessary



We KNOW what's incomplete and what's not. Can you just STOP pestering us, please?

63
Map Requests / RE: Super Mario World Chocolate Island 2 Incorrect
« on: March 18, 2009, 10:18:50 am »
OK, your majesty (dbarrier54). Is this to your royal liking, sir trollalot?

64
Map Gab / RE: Super Mario RPG Maps Status
« on: March 14, 2009, 05:31:19 pm »
Look you annoying little squirt. PISS OFF!!!

65
Map Requests / RE: Super Mario World Chocolate Island 2 Incorrect
« on: March 03, 2009, 09:06:38 am »
You see where you put "I don't see why you should pester someone who's already willing to fulfill your request"? I think you sould replace "request" with "demands" <_<

66
Map Requests / RE: Super Mario World Chocolate Island 2 Incorrect
« on: March 01, 2009, 05:36:43 pm »
OK, that's it. For GOD'S sake, dbarrier54, POST IN THE SAME THEAD! STOP MAKING NEW ONES. Also, it's wrong is it? Well how about saying how it should be?

67
Map Gab / RE: Super Mario World
« on: March 01, 2009, 09:03:59 am »
I thought so. And, how would be the best way to re-arrange the rooms so that the pipes don't get too cluttered and look like spaghetti? Would it be a kind of "trial and error" thing? I.e. just play around and see which works best, thing?

68
Map Gab / RE: Super Mario World
« on: February 28, 2009, 08:38:12 pm »
Just incase it gets buried with newer topics...



As you probably know, I'm trying to map out levels of a Super Mario World hack (or some hacks), just for fun (and to see how the levels actually look all at once).

69
Map Requests / RE: Super Mario World Chocolate Island 2 Incorrect
« on: February 28, 2009, 08:35:43 pm »
Yeah, that probably would look better, and make it easy/-ier to 'understand' the map.



inb4dbarrier54

70
Map Gab / RE: Super Mario World
« on: February 27, 2009, 12:59:07 pm »
JonLeung Said:
I thought that, for the most part, the choices we made when many of us worked on Super Mario Bros. 3 (NES) worked out pretty well, with the pipes extended "outside" of the map pieces and all.  I think there may have been a fortress or two later on in the game where that didn't work perfectly, but you'd expect that as long as you have it fairly coherent, anyone looking at it would make sense out of it.

I'd like to know something about these "extended pipes"... and how the rooms were layed out. Basically, how did you figure which positions to place rooms, especially in stages where there are lots of pipes that go from and to different rooms, (particularly 8-4 in SMB 1)? And how were the extensions made? Were they "cropped" from a pipe in some level, and then copied and pasted for the required length?

71
Map Requests / RE: Super Mario World Chocolate Island 2 Incorrect
« on: February 27, 2009, 09:04:38 am »
God damn it, dbarrier. Just say what needs to be fixed. Now I'm going to pretend that the entire game of Donkey Kong Land has been mapped, but let's say I dunno Sky High Caper was incorrect, in that it missed something.


A Normal person would say: Sky High Caper is missing something.





But you say:


The Sky High Caper map is Incorrect.


Correct the following error(s) before continuing or I'll get you locked up for incorrect mapping. Listen to me for I must be obeyed.


Jungle Jaunt Correct


Freezing Fun Correct


Simian Swing Correct


Deck Trek Correct


Rope Ravine Correct


Tyre Trail Correct


Riggin' Rumble Correct


Congo Carnage Correct


Arctic Barrel Arsenal


Tricky Temple Correct


Kremlantis Correct


Reef Rampage Correct


Snake Charmer's Challenge Correct


Chomp's Coliseum Correct


Nautilus Chase Correct


Swirlwind Storm Correct


Pot Hole Panic Correct


Mountain Mayhem Correct


Track Attack Correct


Spiky Tyre Trail Correct


Error Sky High Caper is missing something


Landslide Leap Correct


Collapsing Clouds


Balloon Barrage Correct


Kong Krazy Correct


Construction Site Fight Correct


Fast Barrel Blast Correct


Skyscraper Caper Correct


Button Barrel Blast Correct


Oil Drum Slun Correct





Yes, it's annoying, isn't it? Well, maybe not for you.

72
Map Gab / RE: Super Mario World
« on: February 25, 2009, 06:37:20 pm »
Yeah I know but I only nagged when it's been months since they said it would be finished. Say, where has Fearnavigatr been anyway?

73
Map Gab / RE: Super Mario World
« on: February 25, 2009, 03:07:56 pm »
I swear he just thinks he owns this place. Remember back in 2006? It wasn't "Can you do these maps?" it wasn't even "Do these maps", it was "I want these maps done by next week". He needs to learn to not tell people what to do. "Please do these before continuing". Why shouldn't we continue? It's not your site, or your map, is it?

74
Map Gab / RE: Super Mario World
« on: February 19, 2009, 05:42:08 pm »
dbarrier54 Said:
Super Mario World is not finished



O 71-72 Levels Correct



X  1- 72 Wrong

Please Correct the following errors before Continuing



level error(s) Chocolate Island 2: Invalid Map

test

75
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 14, 2009, 08:19:03 pm »
It's probably best I don't post in this topic.

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