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Messages - The Ultimate Koopa

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76
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 14, 2009, 08:07:36 pm »
Hey, were members 255, 257, 258 and 262 removed on purpose, or lost by accident?

77
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 14, 2009, 05:42:02 pm »
Wait what does salt mean?

78
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 13, 2009, 06:29:58 am »
Yes it does. If JonLeung's #1, that makes him superior to all of his little minions.. er... members. <_<

79
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 12, 2009, 05:49:45 pm »
If I'm sent one, I don't mind.

80
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 12, 2009, 02:57:18 pm »
I'm not asking because of that, I'm asking because I'm just asking.

81
VGMaps Social Board / RE: Restored Access / New Forums?
« on: February 12, 2009, 02:44:57 pm »
Would the URL still be /forums or would it change to something like /forum or /board or whatever?

82
I remember going to this website at least 3 or 4 years ago. I can't remember anything about what it was called or the URL, but I SWEAR it had a name similar to this "Video Game Atlas". All I remember about it was that it had Wario Land 2 maps of the first 8 stages (up to "Get In The Teacup"). I could've sworn it was something like GeoCities that hosted it, but the only GeoCities videogame maps website I know isn't the one I'm looking for. The Wario Land 2 maps were listed with something along the lines of:

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

with each one linking to the map (it may have said "Stage #" or "Area #" instead of "Level #").

83
Map Gab / RE: Super Mario All-Stars
« on: February 10, 2009, 08:38:02 am »
Settle down, Cranky. We all know you can complete the world's hardest videogame with the lowest possible unit of health and only 1 life, in a world record time.

84
Maps In Progress / RE: Wario Land 2 (GB)
« on: February 09, 2009, 06:03:54 am »
I don't have any experience whatsoever with RAM editing *sigh*. The most I know is that RAM stands for Random Access Memory, that's more or less it. And also, as the first paragraph said, are there any experienced-enough people here that would be able to make a GS code that enables some movement of the camera to any position?

85
Maps In Progress / RE: Wario Land 2 (GB)
« on: February 08, 2009, 02:32:17 pm »
Is there any one here with enough experience, unlike me, to be able to possibly make some GameShark code or something, that enables you to shift the screen/camera, to a certain fixed position depending on 2 seperate variables for vertical and horizontal shifting? Maybe 2 seperate codes for vertical and horizontal, or 1 for both, whatever?

86
Map Requests / RE: More of an Idea than a Request
« on: February 07, 2009, 07:36:47 pm »
I tried to draw the rough map of 'Dokan Course', but failed. What I mean is a simple line drawing of the layout of the track. Some of the beta versions of the tracks are slightly different in layout. Waluigi Pinball and DK Pass for example.

87
Maps Of The Month / RE: 2009/02: Sonic The Hedgehog (Master System) - Maxim
« on: February 06, 2009, 08:43:05 pm »
That's only February 2nd. This is maps of the month, not maps of the day or anything, but then, you know Jon... well maybe you don't.

88
Maps In Progress / RE: Wario Land 2 (GB)
« on: February 06, 2009, 11:59:51 am »
I know it's hex. I was just saying that the 51 levels go from 00-32. I know why it's 32 because 32 is the "33rd" value. or 3x16 + 3x1 (48+3 = 51).

89
Maps In Progress / RE: Wario Land 2 (GB)
« on: February 06, 2009, 06:52:46 am »
THere is a stage select cheat, however it only allows full stages. E.g. '00' is for the whole of Level 1 (Turn off the Alarm Clock), '18' is for the 25th level (The Final Battle), etc. The highest value is 32 for 51.

90
Maps In Progress / RE: Wario Land 2 (GB)
« on: February 05, 2009, 05:30:13 pm »
Well you know that small room with door "D"? which comes from the 'hidden' door in the last big room with the goal? At the bottom, see those coins with a 'gap' and a white letter D? Well further left, there's another gap, with another door (which I should label "E"). The room inside is directly the opposite of "D", in the sense that everything is swapped from left to right, i.e. the 6 coins are now on the right, and the door is on the left. This is why I sometimes think we need some king of thing so we can see all the rooms in the game, like an editor, because there's bound to be parts we've missed. For example in the 1st stage, Captain Drake missed a small part of the level in the 2nd room with doors "A" "B" and "D" and the mouse at the beginning, at both ends where the coins are outside of the 'room', there's a part that you can pound and access more coins below. The part you pound is one 'block' from the edge (the far edge that is), and you come up via small platforms which you then need to break through the floor nearer the 'opening'. Another example is in the 3rd level. In the 3rd room, entered via room "B", with the 6 big coins above the ceiling, there's a part where you need to duck-jump to fit through a small gap, to the right. I think those are the only parts I can see that are missing.

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