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Messages - JeodCripto

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VGMaps Social Board / Zelda GBC+ Engine v1.2.0 Released!
« on: July 16, 2011, 08:19:28 am »
Zelda GBC+ Engine V1.2.0

The wait is over! This version of Doubleteam's flagship Zelda GBC+ Engine is so full of win, your eyeballs will literally pop out of their sockets! Enjoy!

If you haven't seen our first release, here are the default controls:

Z - Use item in Z slot/equip item to Z slot
X - Use item in X slot/equip item to X slot
Enter - Open/close the menu
Backspace - Open/close the map
Arrow Keys - Move

                    **Patch Notes 1.2**

-Fixed a ton of bugs
-Added new detectors for Pegasus Boots
-Added a new item--Arrows
-Added a new item--Magic Powder
-Added a new item--Shovel
-Added a new item--Power Bracelet
-Added a new item--Hookshot
-Added a new NPC: Cucco
-Added a new mechanic: Killer Cuccos
-Added a new mechanic: Treasure Chests
-Added a new mechanic: Doors
-Added a new mechanic: Falling
-Added a new mechanic: Stair Slowdown
-Added a new effect: Weather
-Added a new mechanic: Swimming
-Changed sound mechanic; sounds are now loaded on call from a folder included in the exe directory (experimental, may change)
-Added small tutorial for combat equations, found in engine.ini


Doubleteam Staff...

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester, Composer

External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting
DJVenom - Graphic Artist
Brinic - Bug Reports
Viewtiful - Shovel Code

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

In the Zip folder:

    Sounds directory   
    Patch Notes.txt
    Zelda GBC+ Engine 1.2.0.exe
    Zelda GBC+ Engine.mfa

We would appreciate any bug reports, and comments on how the background music sounds! Balloon Dude2 composed the "mountain" tune from scratch!


Gaming / Re: Legend of Zelda: Spirit Blade
« on: December 13, 2009, 03:53:17 pm »
I had used the Subrosian ground tiles for that, but then switched to the normal tiles. I'll make some adjustments and see what looks best. Thanks!

Gaming / Re: Legend of Zelda: Spirit Blade
« on: December 12, 2009, 10:50:31 pm »
...Similarities are more along the lines of tile copying, not location copying. Besides, is there any problem with putting my locations like this? I came here for suggestions, not bashing.

Gaming / Re: Legend of Zelda: Spirit Blade
« on: December 12, 2009, 09:29:18 pm »
Okay, anyone else? Obiously magicbay hasn't played LADX before. That or you're just trolling. Either way you're full of shit.

Gaming / Re: Legend of Zelda: Spirit Blade
« on: December 12, 2009, 07:49:29 am »
No it's my own map for a game I'm making. I use the Oracle pallette combined with LADX and Oracle tiles. (Hence the recolored raft shop at the beach)

Gaming / Re: Legend of Zelda: Spirit Blade
« on: December 11, 2009, 06:35:54 pm »
Hey! I'm back in progress on my game and have an updated map I want some comments on. The concept atlas is still the same, but there have been a few changes in the map itself. Most noticeably the expansion of the Zora Lagoon. I don't know whether to think it was better before or not.

Also, as a helper, here's my notes for the game thus far:

Programming Tool: Multimedia Fusion 2
Art Style: Gameboy Color (Oracle Tiles)
Setting: Hyrule, no link to other games
Overworlds: Hyrule, Spirit World

Main Characters:

Link - The hero
Zelda - Queen of Hyrule
Poe Collector - Spirit guru
Hylians - Humans
Gorons - Mountain dwellers
Spirits - Ghosts (Different sprites than enemy ghosts, which will be named "evil spirits")
Demon - Antagonist, no name yet
Dark Link - Hero's doppleganger, leader of the spirit raiders
Zora - Water tribe
Deku - Merchants
Witch - Syrup, presumed Hylian
King Zora - Leader of Zoras


Hyrule Castle - A mini dungeon. Goal is to get to Zelda.
Forest - Unnamed. In eastern woods, inside a huge tree.
Fire - No name yet. In a volcano, in the mountains.
Water - No name yet. In the Zora Lagoon, reachable by a portal from the spirit world.
Earth - No name yet. In the mountains. Part of it must be reached by a portal.
Shadow - No name yet. Half of it is in the graveyard in Hyrule. The other half is in the spirit world's graveyard.
Wind - Fortress of Winds, in the sky. Reachable via Breezy Peak.
Light - No name yet. Royal palace in the spirit world.
Tower of Spirits - In the spirit world. The final dungeon and the end of the game.


Long ago the land of Hyrule was invaded by the dead. The spirits had come from the afterlife to slaughter the living in envy. Following strict orders, the Spirit Raiders showed no mercy. But the kingdom fought back, and with the help of a young boy and his sword, the Spirit Raiders were cast back into their world, and the gate was shut. The Royal Family held a memorial for the hero who gave his life for Hyrule, and erected a temple to enshrine his sword. None could foresee the events yet to come...

Weapons and Items:

Wooden Sword - L1, received in Hyrule Castle.
Wooden Shield - L1, received from a chest in Link's house.
*Boomerang - Obtained from the forest dungeon.
Poe Jewel - Absorbs poe souls. Obtained from the poe collector.
Arrows - Obtained from the shop, drops appear after buying the Bow.
Bombs - Obtained from the shop, drops appear after buying the Bomb Bag, which appears after buying the Bow.
*Power Bracelet - Obtained from the earth dungeon.
Zora Suit - Obtained from Zora Lagoon.
*Lantern - Obtained from the fire dungeon.
Shovel - Obtained from the mini game house in Hyra Village.
*Roc's Feather - Obtained from wind dungeon.
*Mirror Shield - L2, obtained from light dungeon.
*Hero's Tunic - Obtained from shadow dungeon.
*Hookshot - Obtained from water dungeon.
Ocarina - Obtained from Zelda.
Spirit Blade - L2, obtained from spirit shrine.
Spirit Map - Map of the spirit world, also shows portal locations.
Spirit Blade - L3, obtained from spirit shrine after all Spirit Raiders have been defeated.
Spirit Shield - L3, optional from side quest

More items may be added later. These are key items.

Spirit Raiders:

Spirit Raiders come in all shapes and sizes, because they are the restless souls of those deceased. Dark Link is their leader, and is therefore the most dangerous.

Dark Link - Must be defeated twice.
Ghost Rider - A knight on a phantom horse.
Black Knight - A fearsome knight in armor as black as night.
Big Poe - The biggest of the poes, and the baddest. After defeated , his soul will be collected if the player has the Poe Jewel.
Royal Guard - A fallen Hylian guard.
Rampaging Goron - An angry Goron.
Sorceror - A master of magic.

Spirit Raiders are very difficult to defeat because they often vanish when close to death. To truly kill one, they must be slain where they died when living. To find out where to defeat each one, Link must speak with key NPCs. Link must defeat all the Spirit Raiders to unlock the true power of the Spirit Blade and open up the Tower of Spirits.


Poes are ghosts who carry their spirits in their lamps. There are 30 in all, 29 are small and one is big. After visiting the poe collector, Link can capture these ghosts for various rewards.

5 Poes = 200 Rupees
10 Poes = Spirit Map (Shows portal locations)
15 Poes = Treasure Map (Shows overworld treasure chest locations)
20 Poes = Quiver Upgrade
25 Poes = Piece of Heart
30 Poes = ???

The thing I'm mainly concerned about is space. I think my overworlds will be too big. I thought about scarpping the extra spirit world and just putting the light dungeon in Hyrule, but that would take away from the story a bit since the spirit blade is supposed to be the only sword that works against spirits.

Gaming / RE: Legend of Zelda: Spirit Blade
« on: April 23, 2009, 07:15:09 pm »
Ah yes, thank you for pointing that out to me, and thak you for the image reference. That will certainly help a lot. I am aware of the corners, and I have worked to make sure they fit correctly. However, I wasn't too sure about the quicksand being a good cornerblocker in the desert, since Link can still walk on it.

Gaming / RE: Legend of Zelda: Spirit Blade
« on: April 23, 2009, 07:01:17 pm »

Maps Of The Month / RE: 2009/04: Metroid Dread (DS) - JonLeung
« on: April 19, 2009, 08:23:03 pm »
No problem! I came here to learn how to make good maps. Still waiting for some tips.

Maps Of The Month / RE: 2009/04: Metroid Dread (DS) - JonLeung
« on: April 19, 2009, 07:20:28 pm »
Uhm...I talked to you before about it. I actually have been making my own maps. (See Spirit Blade topic in MIP) But let's not go off-topic here.

Thumbs up on the Metroid maps!

Maps Of The Month / RE: 2009/04: Metroid Dread (DS) - JonLeung
« on: April 19, 2009, 05:34:31 pm »
Whoa...dude, if only I knew how Metroid worked. I'd be so ON THIS ONE! Good maps. By the way, I've gotten a team together for Oracle of Hours. You wanna walk through your overworld? Only have the day one set so far..

Gaming / Legend of Zelda: Spirit Blade
« on: April 18, 2009, 05:08:06 pm » (Hyrule)

(Concept Map)

I would like comments/tips please! This is for my own game. Please do not use.

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