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Maps In Progress / Re: eishiya's Maps.
« Last post by eishiya on September 21, 2023, 03:17:57 pm »
All the non-NG+ stuff is done\o/ Maps updated, labels verified, area transition labels added. Just the NG+ parts left now. As far as I can tell, it's just three areas: top of the Ferrous Tree, behind the rosary spirit, and Petrous interior, and that one is through a door, so I probably don't even need to map it.

Unfortunately all the Blaspheming has taken a toll on my hands (I did the true ending on my NG run to screenshot the relevant item locations, had to fight a few tough bosses), so I should take a few days to rest before I continue on to grab the NG+ areas. Bleh, I want to get this done!

Edit: The rocks behind the rosary spirit are apparently decorative. The interior of Petrous is indeed one room behind a door, so I won't be mapping it. This means I only need to map the Ferrous Tree area, but I'm not sure it's worth the trouble to map it, as it's not so much an area as a boss arena with a save point attached. Thoughts? I've started adding the NG+ content (Jibrael and Amanecida locations) to the map, but maybe I should remove those and keep the map strictly non-NG+ so as not to distract from the main part of the game.

Edit 2: Done and submitted! Ended up including the NG+ stuff.
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Map Requests / Re: Sega Genesis Mini - full map set
« Last post by JonLeung on September 20, 2023, 07:27:10 pm »
Anybody working on them at the moment?

Not that I am aware of.

I do know there's one mapper I floated the idea past who is interested in possibly eventually doing it, but has 15 other projects they're prioritizing that would come first, so it may not be anytime soon.  If you want to beat them to the punch, you probably could do it... or just call dibs.
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Mapping Tips/Guides / Re: Annotating screenshot maps
« Last post by JonLeung on September 20, 2023, 07:22:08 pm »
Do you use Bitmap Font Writer for "Maps of the month" or other announcements/news on the index page?

I do!  It's a font I made myself long ago, trying to make something nice and compact.  I suppose there's no harm in sharing the file so you don't have to recreate it.  Here you go!

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VGMaps Social Board / Re: LEGO Mega Man
« Last post by JonLeung on September 20, 2023, 07:16:13 pm »
It would be fun to "draw" any Megaman map by using LEGO bricks.
How many bricks will be need for it?

So, for my designs, it is 434 pieces for Mega Man standing, and 475 for Mega Man shooting.

However, it could certainly be far fewer pieces, as I made with two layers of 1 x ? plates (with the layers perpendicular to each other), and one layer of 1 x 1 tiles.

The reason I designed them this way is so that I could get black 1 x ? plates in bulk and easily recreate anything with them, and then everything would be consistent.  But the piece count can certainly be reduced quite a lot of if you use plates of various sizes.  It will still be a lot of 1 x 1 tiles on top, though.  For the Super Mario one I made earlier, each brown tile was $0.79 EACH, so you may want to be sure you use the common colours whenever you can.  You could try with other sizes of tiles, but I have a feeling it wouldn't look as good as if they are all 1 x 1... though now that I type this, I'm realizing, they do rotate slightly in their spot though, so maybe if you scale both dimensions by 2, and then use 2 x 2 tiles, those tiles would stay in place and should look better - but then it'd be bigger.

If you're doing 1 stud per pixel it's a lot. But more importantly, at that scale, do you have a warehouse to show it off in? Each LEGO stud is spaced 8mm apart, so a single NES screen would be roughly 2x2 meters (2 meters is over 6 ft for us heathens in the States).

If you wanted to do larger sprites without the "two layers of plates" that I did (like if you don't care about having a square or rectangular background), or entire screens, then luckily, there are big LEGO pieces that are 16 x 16 studs, which are the perfect size for the common 16 x 16 pixel tiles that are used in some of our favourite consoles.  You can connect multiple ones with Technic pins.  It may be the simplest way to do sprite work, but I like the particular shapes that I am able to create with my plate-layering method.

A NES or Super NES screen, usually 256 x 224, would require 224 of the 16 x 16 blocks.  The LEGO World Map has 40 of them, so you would have to buy six of those to have enough (and you'd have 16 extras).  You'd also get a lot of round 1 x 1 tiles, which might be an interesting alternative to the square tiles.  It wouldn't have the "slight rotation" problem since they're all circles so you wouldn't notice.
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VGMaps Social Board / Re: LEGO Mega Man
« Last post by DarkWolf on September 20, 2023, 05:15:32 pm »
If you're doing 1 stud per pixel it's a lot. But more importantly, at that scale, do you have a warehouse to show it off in? Each LEGO stud is spaced 8mm apart, so a single NES screen would be roughly 2x2 meters (2 meters is over 6 ft for us heathens in the States).
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Map Gab / Final Fantasy Adventure missing room
« Last post by njosro on September 20, 2023, 10:43:53 am »
It's a small error, but I wanted to say that in the ice cave map, the healing pond room is missing. I hope this is the right place to report it.
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Maps In Progress / Re: eishiya's Maps.
« Last post by eishiya on September 18, 2023, 05:12:42 pm »
Same! The difficulty is rather inconsistent.
The main reason I map games is so I can have a way to look at the pretties without having to play the game again.


Progress update: Doing my New Game playthrough now to check/update all the item locations, I've just finished the first half of the game and crossed the Bridge. Doing my best to do the new ending route, which I hope/fear will reveal some new rooms to map. Playing the game almost normally has been more enjoyable than I anticipated!
Apparently the dried flowers from Gemino's quest no longer spawn in the Convent, so I guess you have to get his quest done "in time" to get those directly from him. I'll have to give it a look in NG+ and update my map accordingly. For now I've just removed the dried flowers item location.

Have another teaser, the updated Wasteland of the Buried Churches:

This one isn't as drastically different as some of the others, but still needed to be redone almost entirely because so many different bits were touched up. I also accidentally forgot to screenshot two of the upright logs on my new game run, but fortunately Blinkie from my Discord server saved the day by screenshotting them for me.
I've been adding labels for the different area transitions, similar to the ones on my Momodora: Reverie Under the Moonlight maps, I think they help. Also similar to my Momo maps, I'm adding the shop contents.
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Maps In Progress / Re: eishiya's Maps.
« Last post by VGCartography on September 18, 2023, 01:23:42 am »
Thank you for all your work on this one... found the game really difficult but I love studying the spritework.
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VGMaps Social Board / Re: LEGO Mega Man
« Last post by G.E.R. on September 16, 2023, 09:50:47 am »
It would be fun to "draw" any Megaman map by using LEGO bricks.
How many bricks will be need for it?
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Maps In Progress / Re: eishiya's Maps.
« Last post by eishiya on September 16, 2023, 04:02:00 am »
Update on the Blasphemous remap: I've got the first pass maps done. However, as some content is locked behind NG+, and since I need a plain new game to double-check all the items, it'll require two more playthroughs (well, more like 1.5 - I don't have to 100% or even finish NG+) to finish the maps, not just one. This is going to take time.

Before I tackle that, I've been detouring and mapping the Miriam challenge rooms. I have three of the five done. I'm not actually sure they're worth mapping, considering that they're isolated rooms and just how miserable the process is. I guess since regular platformers have single-level maps, these sort of make sense to include. Here's one I did today:

If it wasn't for the developer console mod, I'd not even entertain the idea of doing these. Dying in these timed challenges while invincible stops the timer, so at least I don't have to start over every 1-2 minutes or every time I have to jump into spikes to screenshot a distant corner.

Edit: I've given up on doing the Miriam rooms. I did the first four and hated them, but the fifth broke me completely. I mapped up to the big fireball descent (like 3 mini-rooms away from the end?), but then then the game decided it was done being nice, and invincible mode now makes spike deaths lock the game, and I simply do not have the patience to map this room if I have to redo the entire thing for every 3rd screenshot (I don't even want to play it normally, nevermind mapping it). I considered reconstructing it based on videos, but those don't visit every part of the room, and it's just not worth the effort IMO.
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