Recent Posts

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Map Requests / Comparing Ecco's map
« Last post by G.E.R. on Yesterday at 10:54:11 pm »
I was compared every map (my and exist) before saving and there are minor discrepancies between them. Some images coincided almost 100%, but some maps have differences (colors, walls, block structure, sea plants). Apparently, due to various emulators or ripping method.

One interesting that I found: Machine levels (with autoscrolling) has a looping maps like Sonic 3 & Knuckles. This has no practical significance, but if you break autoscrolling and try to move freely around the level, the right edge of the map will continued seamless to the left edge, and bottom edge to top edge.
Ecco Jr have has more levels than maps: there can be 2-5 levels on one map with the possibility of way between them.
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by JonLeung on Yesterday at 08:51:52 pm »
Do you think it is okay to mark Populous as complete, then?

Thank you for the submissions and clarifications on Ecco The Dolphin and Ecco: The Tides Of Time.  Still took a while to get them up because I had to rename a bunch of existing maps that I figured are still worth keeping.  Both of the Ecco games have now been checked off of the Sega CD section.

Awesome work yet again, G.E.R.!  You really love taking on these multi-game requests, don't you?  Your effort is appreciated.

I guess that leaves the two Shining games - Shining In The Darkness and Shining Force CD - as well as Mansion Of Hidden Souls, which I'd be interested to see how that is handled.
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by G.E.R. on Yesterday at 11:31:28 am »
I actually don't know how many maps should be, all videos that I found were for SNES/MS and other platforms. There really have a lot of levels (=scenarios/scripts), but all Genesis levels, that I checked, was only this 4 themes: grass, desert, snow and volcanic.
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by JonLeung on Yesterday at 09:13:36 am »
Thanks, received.

I'm checking the files now.

Did you find out any more about Populous?  I'll be putting up the three maps you also submitted, but do we know how many types of areas there are?

I recall the Super NES version has many, but I'm guessing the Genesis version could be different.  Sadly, there isn't a guide for Populous on GameFAQs specifically for the Genesis version, and there aren't many playthroughs on YouTube that would make finding this out easier.
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Maps Of The Month / 2025/10: The Mummy Demastered (PC) - eishiya
« Last post by JonLeung on September 30, 2025, 09:15:24 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to eishiya's The Mummy Demastered (PC) maps.

Working for the mysterious Prodigium organization, who protects the world from supernatural threats, you are tasked with finding and destroying the mummy, Princess Ahmanet.  Your adventure will take you across London, Prodigium HQ, the Crusader Tombs, and a clock tower (which might remind you of a certain other franchise).

If you crossed Konami's later Castlevania games with their classic Contra games, you might have something like The Mummy Demastered, but this is from WayForward, creator of the Shantae series and developer of revivals like River City Girls, Double Dragon: Neon, and DuckTales Remastered.  This time, they've "demastered" the 2017 movie, "The Mummy"... though judging by the reception that the film got - which wasn't good at all, and led to the cancellation of Universal's "Dark Universe" franchise - the game is actually a better take on the material.

And it's actually quite good for a movie-licensed game.  Perhaps a little short, but otherwise, it is top-notch.  The 16-bit graphics and animation are great, and how can you not love a "Metroidvania" where you can blast everything in sight?

So to recognize the effort put into mapping this lesser-known licensed Metroidvania that's actually decent, eishiya's The Mummy Demastered (PC) maps will be known as VGMaps.com's Maps Of The Month for October 2025.
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VGMaps Social Board / D'OH! Forgot...
« Last post by Cyartog959 on September 30, 2025, 02:21:09 pm »
Of all the parts I've brought up, I forgot one more subject that should've been covered...

There's no part of the blog series that covers the in-game intros of Sonic 3, halves itself, the intros from selecting Sonic and Knuckles' stories, Sonic's beginning at Angel Island Zone, and Knuckles' at Mushroom Hill Zone(though, it does only reside in Part Two, and it was relocated to Angel Island at Sonic 3 Complete, yet set erroneously to the former in Sonic Origins), nor the seguing from scene to gameplay, complete with the HUD scrolling on-screen, and the endings, especially Knuckles' after defeating Mecha Sonic Mk.II's semi-super state that segues to ending and credits.

I can only guess such coding made it possible for that seguing. The matter is how to do it, and even how to have the HUD scroll off-screen and the timer stop for in-game scenes and resume after they're done.

Well, I'd like to see those processes sometime.
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by G.E.R. on September 30, 2025, 03:44:56 am »
Actually we already have Ecco's CD maps:
Ecco the Dolphin include 5 extra levels (exclusive for SCD), the Tides of Time include some objects (exclusive video-glyphs) on the same maps. But don't fix anything now, I'll send new maps with objects and waythrought lines for all games tomorrow and I'll tell you what need to fix.
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Map Gab / Re: Bugs Bunny In Crazy Castle 4 (Game Boy/GBC)
« Last post by Archibald on September 29, 2025, 01:52:41 am »
The Crazy Castle series is an interesting one.

https://en.wikipedia.org/wiki/Crazy_Castle

Some have Bugs Bunny, but in other regions and later releases, so many other characters star in them.

There's Mickey Mouse, Garfield, The Real Ghostbusters, and Woody Woodpecker.

Also a European character named Hugo, and Kemco's own Kid Klown.

It's just an interesting note, that's all.

Not sure if I want to request the remaining ones to be mapped, but if I do, I know the correct board to do that in, don't worry.
Thank you!
What are your thoughts on the differences between the stages in the Crazy Castle series featuring various characters?
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on September 28, 2025, 04:03:54 pm »

My "If Mega Man 2 Robot Masters Were Human" YouTube Short is doing extremely well (for my "JonLeung1" channel, anyway), at 41.4k views as of now.  I figured I might as well whip up another with the same concept, this time for the other Mega Man NES game that competes for being the best one... Mega Man 3!

If people like this too, I guess I have a series on my hands...
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VGMaps Social Board / What do you like about "Go! Go! Kokopolo"?
« Last post by Cyartog959 on September 26, 2025, 01:43:48 pm »
Well, since I'm still waiting for the next installment of Kokopolo to come out(and I REALLY still do hope it comes out), maybe I can ask anyone in the community that may have played these games what they like about this unique chase-'em-up series to pass the time.

Having already beaten them so far, and seen all of their endings, I should perhaps tell you a few favorites.

For the first game, I really enjoyed fighting Totemator, Maple Park's boss. It was a rather fun fight to have the totem based creature that has parts of himself sent to drive away Kokopolo/Tatsumo, but I really got to turn his segments against each other for damage, and leaving the one left to defeat him. Can't lie, really great boss to me!

The second game, Punch Castle's boss, Kintaron. It was real fun to get Tatsumo, Kokopolo's best friend who's an okapi, into a duel with that robot himself, as it was a bit exciting to dash slash against him while avoiding his attacks and his mines planted over the map! He also took 8 hits to defeat, not like others that take less, and its also what I like on bosses having to take more hits than less, regardless of series. Still, it was a very fun boss to take part in!

The funny thing to see in the first game was Kokopolo/Tatsumo get furious after tapping the Starfish Houdini on the touchscreen rapidly(it's random at times, so I keep an eye out) and go on a frenzy on him, only to end up slashing out any enemy in the way and ended up getting rid of them instead of feeding them to the SnapSnap Plant.

Finding cards in the guise of butterflies that differ on following their paths to get them is also a real good favorite, too. the challenge is where and how to follow them.

The music also have many favorites I love to listen to. The pity is there's no unlockable sound test in those games, by far, as well as needing a bit more unlockable content, including a few minigames.

I've seen a video from Jmac and Webb's series,  "Who Are the Twinsanity Developers??", and I did see what Keith's been working on. I do really love that kind of work, but I still feel he should at least finish development on his 3rd game in the series before getting to his other projects.

If more Kokopolo games were made a bit more frequently, we'd have more favorites to talk about.

His artwork and storyboards are rather lovely to see,  because its well-made, and I still can't wait to see what more he cooks up!

If any of you have played these games before, please tell us, what favorites do you have for Kokopolo?
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