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Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on Yesterday at 11:18:03 pm »
Bomberman II was mapped by Alisa and removed from the list!

I'm currently working on the rest of the Tengen games.

https://bootleggames.fandom.com/wiki/Tengen
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Gaming / Re: Spark the Electirc Jester... Played it?
« Last post by TerraEsperZ on June 10, 2025, 10:36:30 pm »
All three games have been sitting in my Steam wishlist for over a year thanks to a video praising the series by Nitro Rad.
I just... don't have enough free time to watch/read/play everything in my *huge* backlog. So it'll probably be a few years before I buy them, and a few more before I actually *play* them.

*sigh* Someday...
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by Cyartog959 on June 10, 2025, 08:06:34 pm »
Uh, G.E.R., I think you left out mapping all the Challenge Missions that are unlocked after finishing each Act in all 6 main Stages, and then the last by finishing all 2 unlocked Missions from "Sonic Colors DS".

Those Missions, while serving as the game's side content are, yes, slightly modified layouts of already existing Acts with blockades with different objectives, but they do offer some replay value.

And, as you may or may not remember, there are 2 Red Star Rings found in each Mission, alongside the 5 in each Act.

Just thought I'd let you know.
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Gaming / Spark the Electirc Jester... Played it?
« Last post by Cyartog959 on June 08, 2025, 08:54:33 pm »
Any in the VGMaps community that may need to know, I have come across a rather neat 2D game that has some Kirby, Mega Man X, and Sonic influences, but stands well on its own as an indie game.

It's "Spark the Electric Jester".

It shows the main hero, Spark, setting out to reclaim his job as a rather entertaining jester after being "let go", inadvisably, and stop a robot rampage threatening the world, led by a rather unknown individual, and must plow through swathes of robots to get answers, including a rather obvious look-a-like robot copy of himself(Fake Spark, I call it), and save the world, with some allies Spark may meet on the way.

Its been made by one whole person, who some of you may be familiar with some Sonic the Hedgehog fangames, preferably "Before the Sequel" and "After the Sequel".

I'm talking about LakeFeperd. He made those previous fangames with Clickteam's Multimedia Fusion 2 engine, until he upgraded to Fusion 2.5, paired with a framework, "Sonic Worlds", which was also used by Galaxytrail(not Feperd, mind you) to make Freedom Planet.

It got funded through Kickstarter to help out finish the game, despite no stretch goals being funded, unfortunately. The music was done by composers Feperd picked while he kept working on the game.

I found a few YT videos about it, including playthroughs, and watched some.

Here's one to watch - https://www.youtube.com/watch?v=uEbz95ypPX0

I'm fond of the game, because of its familiar speeds to Sonic, and it harbors plenty of content, including an unlockable, tougher campaign as Fake Spark himself. The game holds a total of 16 Stages, each having at least a mid-boss in most, and a main boss at the end of them.

I've seen how long each stage can be, and later stages can go for more than 5 minutes, especially the later stages that have more than one map. And, speaking of maps, they are LARGE. I mean, QUITE LARGE, as in within, or above, the size range of 20,000s, mostly horizontal. There's even a few stages that go vertically taller, or deeper. I mean WAY tall or deep.

Comparably, their maps' sizes are much more larger than Freedom Planet's, but the map amounts in stages are lesser than the latter.

The few things that kinda bother me in that game are the minor, numerical grammar problems in the dialogue. I mean, just mainly lacking of commas, periods where question marks should've been, etc..(I've been paying attention while watching)

The story did get an overhaul in a patch update(unusually in a game, but, understandable), because its former plot didn't felt consistent and in-line with specific elements in its story.

The more bothersome thing of it all, for me, is that it didn't get a port to a Nintendo console first, before Feperd went to work on its sequels.

In my perspective, any console port after launching a game in PC, if such a choice was made first, should've been a priority before doing another or a sequel. Even more, Feperd went to port sequels to consoles WITHOUT doing the first game. It could've been given a better priority, at least. I could've enjoyed playing it on a Nintendo console.

If anything, Feperd could contact any console porting team to do the work on porting the first game.

Though, should that be made, I would mind a few updates and cosmetic changes to improve the adventure, like additional sound ambiance in stages, grammar corrections, maybe a speed  boost, refined and streamlined defeat sequences to bosses, the timer stopping for doing conversations and resuming after finishing them, resolved inconsistencies with the bosses' health bars' appearances(that should've been lesser for mid-bosses and perhaps more for main bosses), and, OH! I almost forgot...

In a prior Kickstarter demo, the game's second stage, F.M.(Flower Mountain) Canyon, HAD a mid-boss to fight, plainly called Tank SECR-01. A later demo removed it, and I felt disappointed it got removed. It should be reinstated to make it less dragging and more fun.

Here's an image link showcasing that mid-boss itself, as proof, from the game's artbook album - https://i.imgur.com/eAnzSua.png

To add more on it, here's the mid-boss' whole body sprite - https://tcrf.net/images/e/e5/STEJ_tank.png

And, in accordance to its artbook launched for free later, the 10th stage, Luna Base, HAD a boss planned, but for some reason, it got scrapped, leaving that stage to be the only one WITHOUT bosses, even a mid-boss that should've been fought midway.

Luna Bay's Scrapped Boss Pattern Design Doc. - https://i.imgur.com/a9N0OjD.png

Luna Bay's Scrapped Boss 3D model - https://i.imgur.com/mmCEe0K.png

I should say this, Luna Bay needs all-new bosses, or at least, at least have a new mid-boss or two in it, THEN have a new main boss in the end that's more fun to fight and would suit well to use the magma against Spark.

I happen to come across YT vids from SparkleGem that's working on a mod to the first game that may give a few updates and changes, called "Spark the Electric Jester: Recharged".

Now THAT'S sounding like a good name for an updated edition to the game! One that's worthy of a Nintendo console port!

I leave these video links for you to see what I mean.

Spark The Electric Jester: Recharged Mod Trailer - https://www.youtube.com/watch?v=Ex3vLbxv5k8

Spark The Electric Jester: Recharged, Shopalo's Goods Video - https://www.youtube.com/watch?v=dTUK-RKjRNM

Well, overall, aside from it not being mapped yet, Spark the Electric Jester is a fun game to play. If you've not played it, give it a go. You'll enjoy some of the hi-speed action and adventure!

And, of course, if you want, give Feperd a good talk on his Twitter Account, here - https://twitter.com/LakeFeperd
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on June 08, 2025, 08:37:28 pm »
To be absolutely clear, since depending on the number of posts per page, my last post might be on the second-last page now and my explanation isn't visible if viewing this last page, the blue coloration is NOT for marking progress.

Please don't impede any actual progress by claiming they're being worked on, when they might not be, and confusing would-be mappers into thinking someone called dibs when they're actually more than okay to do!

Cyartog959 may have just made the case for me to remove coloration if it will instead scare people away from doing them if they misunderstand its purpose.
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Map Requests / Re: JonLeung's Requests
« Last post by Cyartog959 on June 08, 2025, 05:57:58 pm »
I think its neat to keep track of any game's maps in progress via colored indication. The blue marking helps, but I think for games that may have one or more mappers working on them, maybe a different color would help to better differentiate.

Other than that, your changes to your list are good.
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on June 08, 2025, 08:10:06 am »
I'm trying something, I don't think it will necessarily speed up fulfillment of requests, but maybe it won't hurt to try?

I mentioned about how there are some games on my requests lists that are surprising that we don't have yet.  I've surely mentioned the Monkey Island games on PC, the Super Star Wars games on Super NES, the Resident Evil games on PlayStation, and the Super Mario Advance games on GBA, among others.

I've highlighted them in blue, though, as with the presence of games on my list, I may change them blue or "unblue" them as I look at this list again and again, as I realize it's a fine line between what I want and what I find surprisingly missing.

That certainly doesn't mean I wouldn't appreciate maps submitted to VGMaps that are on this list but not blue, or not on this list at all.  Of course not.  Maps for any game are great!  It's just that these are the ones that I'm personally excited to see maps for, and the blue ones might have more of an "about time" kind of thing about them.

We'll see if the colouring has any value.  If it feels overly demanding, or that even despite not being my intention, it might still devalue other maps for other games, I could easily revert it.  You can comment what you think about it (which I'm sure you will).

I also might as well point out, since it was on the list, that I actually have maps for Beyond Shadowgate (the 2024 PC version) almost ready to go, at least, unmarked ones to start.  I've been working on a Beyond Shadowgate unboxing YouTube video (which has been dragging on for way too long but I hope to release sooner rather than later) and as a consequence of replaying the game multiple times, I think I got screenshots of pretty much everything (including every state of every room, which was ridiculous to capture in some cases). So, yes, I finally have been working on maps myself... a good reminder to myself of how much work making maps is.

If I'm taking months (!) with a relatively-technically-simple point-and-click game, we should all be more grateful of the maps that everyone has been making, as many are far more complex!
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Map Requests / Re: JonLeung's Requests
« Last post by Cyartog959 on June 07, 2025, 05:51:49 pm »
Hi, Jon.

I was able to scout for more yet-to-be mapped games for your list, and did bring up some more Metroidvanias, and in one of your topics about them, I've lined a few up in order about the largest map yet, which is "Afterimage", at the top of my latest post's list there.

I still try to inform you of whatever games I can find, when not swamped with anything else or trying to keep myself out of boredom.

If you've not played it yet, maybe give it a go when you can. I was able to uncover just about every area in the overall map, and there are so many.

I don't know the actual overall size, but I can only say this, it tops Hollow Knight as the largest Metroidvania map yet(and any game map, in general, so far). Even I felt a bit exhausted a few times when still trying to find every path in every corner of every area. Still fun, though, having played it.
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on June 07, 2025, 01:47:50 pm »
Hey, Jon?

Can you add these game titles to your list?

I could technically add anything to my list, but there is emphasis on "my".  If you couldn't guess by the title of the topic, it's my list.  If the games have no interest to me specifically, why would I add them to my requests listing?

If I asked you to put all the games on my requests list to yours, would you?  I don't think you would, as that literally makes no sense.  I have my requests, and you have yours.

Now, I get that you want to piggyback on the supposed "popularity" of this topic, if by merely mentioning them, you could pique my interest in them, that I might add them, as if to "second" your request, and that whatever clout this topic has might get you your requested maps sooner, or at all.

But if you are curious, for a game to be interesting enough to me to be added to this list, the games would either have to be nostalgic to me personally, or that I have deemed iconic or worthwhile to have on the site, because they are classic/popular, look great, and/or would be useful.

Now, even at that, my requests list is a little large, so I might one day have to cut out some entries.  And/or maybe highlight/bold the truly iconic ones that surprise me that they are still unmapped after all these years.  For example, some of the point-and-click adventure games on PC, like the Monkey Island series, or actually-labelled Pokémon maps with Pokémon locations, etc.

I hardly think that if heavy-hitters like those haven't been mapped after ALL these years, there's much less of a chance that TWENTY licensed Looney Tunes games which are mostly "mid" would be, even if I added them to the list.

No offense. I know you love your Looney Tunes, and there is something to be said about their place in animation and pop culture, but their video games are often just quick cash grabs and are rarely interesting to most gamers - other than nostalgia if they grew up with those games, because it's a "safe" bet for clueless parents.  Heck, I've got that too, somehow I grew up with The Bugs Bunny Crazy Castle on the NES.  Luckily for you, that and (some of?) its sequels have also been mapped, but I didn't request them, so they have nothing to do with this requests listing - someone just liked those games enough.

I did ask for Road Runner's Death Valley Rally on the Super NES because I thought it has some charm, plus it made it on a cover of Nintendo Power.  I remember it took a LONG time to get those maps.  I think the only other game featuring Warner Bros. animated characters that I currently have on my list is Tiny Toon Adventures: Buster Busts Loose! on the Super NES, because that's a great-looking game and being by Konami means that it's also a solid game.  Just remembered it is also on a cover of Nintendo Power.  See, that's one whose absence actually suprises me, and would like that lack to be remedied.  But looking at your list again, it seems like you're all about the classic Looney Tunes, and Tiny Toons don't mean much to you, sorry about that.  But just like how Tiny Toons aren't important in your eyes, others probably think the same about Looney Tunes.

You can make your own Looney Tunes requests topic if you haven't already.  (Have you?  I'd be I'm surprised if you haven't already.)  But from what I do remember from the various posts you've made here and Discord, it seems like you rarely ever say "please" or "thanks in advance", which makes your requests come off as demands.  The entitlement seems like there would be a lack of appreciation if someone one day actually DID map a game from your list.  Maybe I'm wrong?

But what I do know is that you've been asked back multiple times that if you love Looney Tunes video games so much, why you haven't looked into making the maps yourself, because after YEARS of repeatedly asking, it feels like there's a hint to be taken that others aren't as interested in these games as you are, so if maps for them are ever to be made, it will be by your hands.

(I bring up again that you submitted maps that you said you made yourself, for Wile E Coyotes Revenge (Prototype) for the Super NES a couple years ago, so you do know how to assemble them. So... just do that again with the games in your list?)
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Map Requests / Re: Request Listings
« Last post by JonLeung on June 07, 2025, 12:59:36 pm »
The winky face (;)) that FlyingArmor used likely means that comment about asking AI was a joke. Perhaps a jest that you might get better luck that way.

On a related-note, I wonder when AI could actually handle such hyper-specific prompts like asking for "a fully labelled map of a JRPG game in the style of Nintendo Power magazine" and have it actually make something accurate. The "Nintendo Power look" would be one thing, but the maps would require the AI to know not only what game you're talking about, but the actual map data in the ROM and etc. and then to know how to represent it in a useful way.  That would be impressive, but also scary... I suppose that goes for AI in general these days.

Ableist.

Just like I asked on the Discord server a couple weeks ago, related to your "ableist" remark, I'm still not understanding how, if you are somehow unable to make maps, that you were able to make the Wile E Coyotes Revenge (Prototype) maps that you submitted here for our Super NES atlas page in 2023.  Other than the too-small "(Small)" maps, the other maps, even though they are unlabelled and basic - demonstrate that you do know the fundamentals of assembling a map.  What has changed since 2023?  You were asking for maps even before that, if you started to learn to put them together, why a prototype, of all things, why not one of the ones you're specifically wanting?
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