Quote from: JonLeung on Yesterday at 02:51:37 PMProbably the newest game on my list has been mapped by TimbreWulf! It's the indie game, Lovish!
It's a retro-styled puzzlish platformer, with most stages being a single screen, where you try to unlock the exit and then make your way to it. It's got some fun references to other games, like in the fun scenes in between each challenge. I'm not so demanding as to ask for all those random events to all be mapped, LOL.
QuoteThough, yes, you may have noticed the maps aren't 1:1. Timbrewulf and I have talked about it. But I'm still happy to have these maps as they are, maybe it'll draw more attention to Lovish. Fans of puzzly platformers should check it out! I 100%ed it earlier this year, and it was quite satisfying to do so, especially the timed challenges. I got it for free through a giveaway on social media, but I'd happily have paid for it, considering how much fun I had playing it.
Quote from: Guard Master on August 27, 2026, 07:55:01 PMSome features I'd like to have in an emulator in use for map-making are:
-The ability to directly copy to clipboard, whether the emulation screen, the tilemap viewer, sprite viewer, or tile viewer. You can even copy multiple images to clipboard and select them via WIN+V.
Quote from: Guard Master on September 19, 2026, 05:23:54 AMQuote from: ReyVGM on September 13, 2026, 02:31:38 PMGood news. SuperSNES9x does have the option to display "accurate SNES colors". I haven't tested it, but it's there in Video -> Color Correction.
That's great. Tried it myself with the latest release. Getting my hopes higher for the emulator to be the next one I use as default. Here are additional features I'd like to see:
1. Support to combine multiple of the "tools" windows (e.g., the viewers, debugger, cheats, etc.) into a single window, offering tabs to switch between them. Having all these windows opened while I'm also alternating between other external windows becomes overwhelming.
2. Support to enable "widescreen" view. More emulators are supporting this including the latest Super ZSNES. Also, support to disable overscan (to allow 240 pixel height viewable instead of the typical 224 pixels in most games). Lastly, not sure if even possible, but the best would be support to have the emulation screen be the same size as the tilemap viewer and display as much as possible of bg + sprites.
Quote from: mechaskrom on October 09, 2026, 12:32:47 PMPretty much what everyone have already said, but I just wanted to add one feature that I REALLY want in an emulator for mapping and that's scripting. It's extremely useful for automating the screenshot+stitch process and saves a lot of time and work. Sadly, very few emulators have script-support. BizHawk is one of the few that does, which is why it's my goto emulator for mapping games. Plus it has many other excellent features/tools.
https://tasvideos.org/Bizhawk/LuaFunctions
Some other emulators with scripting that I know of is FCEUX, Lsnes and Snes9X Rerecording (snes9x rr).
Scripting exposes an API to the emulator so you get great control of the emulated game. My scripts usually just use the memory read/write functions to change the camera position in the emulated game and then the take screenshot function.
Something BizHawk lacks in its scripting and I would like to see is an in memory drawing canvas that you can blit copy a rectangular part of the current screen to. The canvas could then be used to stitch together the map into and then saved to file. Currently I have to call an external tool that takes a txt-file with blit commands from the BizHawk script that stitches together all taken screenshot files. It works, but it would be nicer if this could be done entirely inside the script.
BizHawk has a canvas (LuaCanvas object), but it's a GUI desktop window and as far as I know it's not possible to close or hide it which is annoying. Especially when stitching a really big map. Plus you cannot copy from the screen to the canvas, only from image files.
Quote from: TimbreWulf on October 10, 2026, 03:13:11 AMLocations 53:
1 World Maps raw: size reduced to 25% to allowable filesize