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#1
Map Requests / Re: List of unmapped NES games
Last post by Cyartog959 - Yesterday at 03:30:12 AM
Quote from: dark_lord_zagato on February 17, 2026, 11:13:50 AMKing Neptune's Adventure is now fully mapped and was posted yesterday. For those of you who are familiar with this game, and might be wondering how in the actual hell I was able to screenshot the 10th bill, i'm going to share a few things that I dug up in my research.

Color Dreams made a bunch of unlicensed games back in the 1990s. There was some kind of contest to promote these games and get them to sell better. I'm not too familiar with the details of this contest or how you would go about claiming the prize, but I think the challenge in King Neptune's Adventure involved collecting 10 of these dollars that are hidden throughout the game.

I couldn't seem to locate the last several bills on my own, and GameFAQs didn't have this information, so I did some searching and found what I was looking for on another forum.

The community on Video Game Sage figured this out last year. One of their members, 0xDEAFC0DE, analyzed the code of the game and found some absurd conditions that were placed on finding the 10th bill. A very specific number of lives, seahorses, and bombs, as well as the easiest bill to find secretly disqualifying you if you pick it up before the end of the game.

If I hadn't found this post I would have just assumed the last bill was bugged, or doesn't exist, and wouldn't have included it in my maps.



DANG. :o Seems like wherever any game mapper goes, even you, zagato, there's always more yet to be mapped NES games at every corner, even unlicensed. Oftentimes, I'm still thinking there's no apparent end to them, given these have been made at the NES' popularity peak.

Your search story is quite an exhaustive one, but your effort's been worth the info not many that heard of such games may need to read and hear.

In these days, with Nintendo's very tough game licensing regulations, companies would do so much to create games and make profit, even bypassing around them. Of all those companies, Color Dreams had those ambitions to make them.

Of course, graphically speaking, their quality, pixel art, and designs did came off as... less positive to many public eyes, and, in my perspective, loads of their games' maps are extremely short and small, given their controls were mostly imperfect in response and tightness, and, pretty much, no expansion chips were used to create better games.

Their games, however hadn't sold well, compared to Wisdom Tree's Faith-induced games, which went very well, to say, and their actions were one of Nintendo's strong concerns when it comes to game sales, but no lawsuits ever hit them, period. Even Nintendo stepped off in attempting to sue Wisdom Tree out of backlash from parents, Faith dedicated groups all over, and beyond. Imagine the heat and danger Nintendo would've been in there and then.

Faith is still crucial in life, though, don't get me wrong.

Aside from that, these game companies went well out of their way to flood many markets with their games beyond the barrel full.
#2
Map Requests / Re: List of unmapped NES games
Last post by David Brown - July 24, 2026, 05:51:36 AM
That's a really solid take on the NES library! When you strip away third-party hits like *Castlevania* or *TMNT*, Nintendo's first-party output in that middle era feels surprisingly lean. They really relied on quality over quantity, letting *Mario* and *Zelda* carry the heavy lifting while third parties filled the gaps. It's wild to realize how much of our nostalgia for peak NES actually belongs to Capcom, Konami, and Tecmo rather than Nintendo themselves! Capcom
#3
Map Requests / Re: JonLeung's Requests
Last post by Cyartog959 - July 23, 2026, 02:56:05 AM
Quote from: JonLeung on July 22, 2026, 05:31:16 PMqwert_vs_qwerty tackles a DS request, for Monster Tale!

I remember enjoying this game, and wondering why not many people talked about it.
A 3DS remake, "Monster Tale Ultimate" was cancelled.  Supposedly a version is or was supposed to come out for the Switch, Xbox One, and PS4, but I wouldn't hold my breath.

Yeah! It was a very good game! I remember watching its TV commercial as it was broadcast in the months that went as many kids were watching other shows from different TV networks, such as "Big Time Rush", "Ben 10: Ultimate Alien", and the last remaining episodes of "Batman: The Brave and the Bold".

Said to be "The next great DS game", as Nintendo Power quoted, and right in the light of the 3DS' rocky, but mended, run in its debut year.

I can leave its TV commercial video from YouTube to watch for memories, if you and anyone else wants. Here it is.


Still good as I remember watching it. :)

Dreamrift was supposed to create a 3DS sequel to it, too, but that, and the once-presumed remake of it, also didn't get made, and it was after the Epic Mickey 3DS game was launched. Nothing new was made from Dreamrift, which has still been dormant since.

QuoteI enjoyed this as I saw it as a sleeper hit of a Metroidvania.  I played it when it was new, so that was probably 2011, when maybe 2D Metroidvanias like the ones that crowd the indie scene today might not have been common yet.

Well, given such Metroidvanias, like Monster Tale, were not made a lot there and then, the computers' hardware, that had already gotten more powerful to allow developing bigger maps for games, with renderer updates to go, too, and home and handheld game consoles' hardware, while still having really great games, hadn't handled massive Metroidvania worlds, no matter what style and fashion they were made in. Sure, they were large then, but not crazy huge as we see now.

Overall, they're still enjoyable, and etched many great memories to players, nonetheless.
#4
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - July 22, 2026, 05:31:16 PM
qwert_vs_qwerty tackles a DS request, for Monster Tale!

I remember enjoying this game, and wondering why not many people talked about it.
A 3DS remake, "Monster Tale Ultimate" was cancelled.  Supposedly a version is or was supposed to come out for the Switch, Xbox One, and PS4, but I wouldn't hold my breath.

I enjoyed this as I saw it as a sleeper hit of a Metroidvania.  I played it when it was new, so that was probably 2011, when maybe 2D Metroidvanias like the ones that crowd the indie scene today might not have been common yet.

Well, we have maps of it now, for anyone that gives it a chance.
Thanks again, qwert_vs_qwerty!
#5
Gaming / Galope Studios' Ravva Games, p...
Last post by Cyartog959 - July 19, 2026, 03:37:02 AM
I felt I should share a quaint, NES-esque game series from an indie studio stationed in Brazil, Galope Studios' Ravva.

Oh. I think not many of you in the VGMaps community heard of that fantasy-based platformer game series. Well, I'll give you the rundown and the word-of-mouth spreading about that.

It stars a young owl summoner, named Ravva, who is accompanied by 4 familiar-like companions, each with their own powers the summoner uses to defeat enemies and overcome obstacles across different stages to stop threats coming in that owl's way.

The games are clearly hi-bit in their own way; the graphics are NES based, but the music and sounds were mace with the YM2612 soundchip, a rather mix of flairs of 8-bit and 16-bit aesthetics.

The first game is "Ravva and the Cyclops Curse", where it started.



It puts Ravva on a quest to rescue the summoner's mother, who was put under a curse by a monster called the Cyclops Lord, and its up to the little one to save her by going to his castle and stop him.

The game has 3 stages, that are split into 3 levels; Swampomile Forest, Takenouchi Desert Wasteland, and the Cyclops Lord's Castle With No Name, but the last has 4, the 4th of which is the fight against the beast himself.

Traversing through the levels require good eyes, and keen senses to overcome the many dangers the levels are infested with, and using Ravva's companion powers will surely help the summoner to reach the castle.

There is a hidden ending in the game, but the requirements for it are quite tricky. And a few hidden surprises, too.

Here's some screenshots...







Here's the trailer for the first game, too...


The second game is "Ravva II and the Phantom Library".



In it, Ravva and the companions are thrown into a rather haunted library filled with worlds made of books, the kind that aren't for reading or show. They're portals to actual worlds, each holding a unique boss to face in the end. They're challenging, but fun to face!

After going through the first stage, The Forgotten Forest, you get to select the 6 stages that are all books with portals to their worlds.

The game features Ravva's companions being able to become combo forms to unleash incredible powers to blast away enemies and blockades. There's many to find and use!

The main villain herself can be fought after finishing off all the worlds, and like the previous game, it has a different ending, but the requirements are different.

There may be a few clever nods to select games you could find(one of the stages has a Bounce Man callback! its neat!).

Here's the sequel's screenshots...







And the trailer for its launch...


And now, here comes the third game in the series, "Ravva III and the Netherworld Train".



The new, upcoming sequel places Ravva on another new adventure; this time, to save the summoner's father by traveling through the land of the dead and its many deadly landscapes by using the one vessel that can help the little one around; the titular Netherworld Train itself!

Expect to seek out surprises and dangers beneath the new stages the game holds, because in this adventure, Ravva gains a new power, to merge with each of the 4 companions to inhibit new forms and utilize new abilities!

Here's Ravva III's screenshots...









And its recently made trailer...


That game's not yet released, but I have a feeling it will be very soon. The previous 2 games are out, so give these games a try!

The games are all made with Aseprite and Tiled, and they run in the engine, Unity, to let you know.

I also have a few behind-the-scenes images about the games' stages, enemies and bosses you should look...

































The first was made in paper, but the rest were made digitally, through Clip Studio Paint, as I've looked into.

There's another game Galope Studios' been on the bakc burner time and again; the long-awaited platformer Meawja. IT showcases a ninja cat overcoming many obstacles across different stages to take down evil.

I'll give you a screenshot of that game that has its title for proof. Here it is...



Bear in mind, that studio's only got very few people(fewer than I thought, actually), and yes, their games take quite long to release, because they only have very little full-time people brought in to work on them. Hopefully with more attention and people purchasing them, it will help bring in more full-timers to lighten their load.

Here's Galope Studios' website's and social channels' links for those who want to visit.

Galope Studios' website - https://galopestudios.crd.co/

Galope Studios' YouTube Channel - https://www.youtube.com/@GalopeStudios/featured

Galope Studios' Twitter/X Account - https://x.com/GalopeStudios

Galope Studios' BlueSky Profile - https://bsky.app/profile/galopestudios.bsky.social

For the mappers, should you purchase them, feel free to map their levels out, so more people can feel ready to traverse them.

If you're eager to play them, give them a go! I'm having some fun with them.
#6
Gaming / Re: Star Fox 64 Remake... AGAI...
Last post by Cyartog959 - July 17, 2026, 01:58:41 AM
Quote from: samlee on June 03, 2026, 12:27:01 AMI've only played a little bit of Zero but wasn't it a remake only in terms of general story etc. It was a reimagining of the same events but with its own gameplay, levels etc. I think people are too quick to throw it in the pile of Starfox 64 remakes - to fit the narrative that Nintendo has kept making and remaking SF64. I'm not defending Zero - I don't like the gameplay and it's disappointing that it is the same story but I wouldn't group it with the 3DS game and this new Switch 2 game, which are actual SF64 remakes.

Well, the fact is Star Fox 64's story is still the one game that gets retold over and over again, yes, even Zero holds a sorta shared backstory, and not a single new Star Fox game has set in anything new and original for the series, not saying gameplay wise, including new stories that are supposed to bring new main villains, perhaps new ways to resurrect Andross so he can recommence his revenge on Fox McCloud entirely for his defeats, and even explore new solar systems with many new planets past the Lylat System that should guarantee new adventures for the team.

My thoughts have been that Nintendo has clearly no coherent vision on actually moving Star Fox forward with anything new and original after Star Fox Command and Star Fox 2, the only games that went forward from past games' events; they're obviously lacking actual creative thought in their devs' and their teams' outputs. They just keep cashing in remaking Star Fox 64's story over and over again. Nobody wants over-flooded same story re-tellings.

To be precise, from my memory of reading now and then, there's no actual true final boss and ending for Command, only multiple endings that don't actually set up anything for any new Star Fox game, regardless of outcome.

Regardless of how many positive reviews its got, less than negative, actually, disappointment is what so many people are feeling now after they were still expecting new entries, including me.
#7
Map Gab / Coincidence - Ladybugs
Last post by JonLeung - July 15, 2026, 09:40:06 PM
Occasionally, there are coincidences here on VGMaps.com, like when different mappers indepently submit maps on the same day that can be thematically connected.  I probably should have made note of some of the previous ones...

But today, there's a really neat one.

George s submitted a map from the classic arcade game, Lady Bug.

qwert_vs_qwerty submitted maps of Record Of Lodoss War: Deedlit In Wonder Labyrinth, which was developed by... "Team Ladybug".
They even use a pixelated ladybug as their logo!



Two different games... with ladybugs!  Submitted on the same day!  Wow!
#8
VGMaps Social Board / Amazing artwork of Suikoden 1 ...
Last post by mechaskrom - July 10, 2026, 10:47:00 AM
I just found these amazing artworks of the Toran and Dunan Castle headquarters in Suikoden 1 & 2. They're really cute and have a lot of cool details, so please check them out. Flik and Odessa together at the top in Toran Castle is just... (if you've played Suikoden 1, you know).

I attached some previews of the art, but all the original images (also individual floors) can be found here:
https://www.pixiv.net/en/artworks/54054581
https://www.pixiv.net/en/artworks/72159699

It's fun to compare them with my maps:
https://vgmaps.com/Atlas/PSX/Suikoden-ToranCastle(Lv4).png
https://vgmaps.com/Atlas/PSX/SuikodenII-Headquarters(Lv4).png
#9
Map Gab / Re: "Tom and Jerry: Frantic An...
Last post by mechaskrom - July 06, 2026, 08:53:41 AM
Since no one finished the maps even though I'd already done much of the work I decided to do the rest myself. They were recently uploaded and can be found here https://vgmaps.com/Atlas/Genesis/index.htm#TomAndJerryFranticAntics
#10
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - July 05, 2026, 05:47:53 PM
zagato blackfist plows through another NES request, this time for G.I. Joe: A Real American Hero - The Atlantis Factor!

It's the day after The Fourth Of July, but I'm sure my American friends still wouldn't mind the appearance of some kind of American hero any day of the year.

(Though this one is published by Capcom, the first was published by Taxan.  The developer for both is KID, who also made the very similar-styled NES platformers, Low G Man and Kick Master.)

G.I. Joe's the team that defends the world from the evil Cobra... so zagato included maps for three other "Cobra"-titled NES games.  And Cobra Triangle was mapped by zagato earlier as my most recent NES request.  That's a lot of "CobraNESs"!