Recent Posts

Pages: [1] 2 3 ... 10
1
Map Requests / Re: JonLeung's Requests
« Last post by TerraEsperZ on Yesterday at 11:19:34 am »
I've never played it but looking at the various maps, it reminds me a lot of Bucky O'Hare for the NES (also by Konami). Both are fundamentally platformers but with stages featuring varied gameplay.

Great job by Spenottone!
2
Spanettone just submitted maps for Tiny Toon Adventures: Buster Busts Loose!

Tiny Toons are the next generation of Looney Tunes, aren't they?  Or at least they were, in the 1990s.  They're Looney Tunes-adjacent.

Oh, right, LTIan likes Looney Tunes games specifically, there are no Tiny Toon Adventures games on the list.  It's "LTIan", not "TTIan" or "WBIan".
3
Map Requests / Re: Nintendo Power - 1988-1996 cover games
« Last post by JonLeung on November 13, 2025, 09:37:09 pm »
The remaining games (of the first post, up to the end of 1996) that still need to be mapped (or mapped fully) are:
-The Adventures Of Batman & Robin - another Konami cartoon platformer - partway done by Will Mallia, likely abandoned
-Stargate - started by Tropicon, but likely abandoned - also, John Brain mapped the Genesis version
-Stunt Race FX - 3D with the SuperFX chip, and I feel like there must be something else that can be done here, besides Will Mallia's in-game maps
-Super Star Wars - another one started and likely abandoned by Will Mallia
-Super Star Wars: The Empire Strikes Back - nothing at all as of now

I guess other than Stunt Race FX, all the games are licensed games.  And other than The Adventures Of Batman & Robin, they all begin with the letter "S".  And the other three all have "Star" in their titles.  The lack of a complete map set for any of the Super Star Wars games surprises me; I thought they'd be more popular!  (I've probably said all that before at some point, apologies for the repetition.)
4
Map Requests / Re: Nintendo Power - 1988-1996 cover games
« Last post by JonLeung on November 13, 2025, 09:32:24 pm »
Almost eight months later, more progress!

As of today, we now have Spanettone's maps for Tiny Toon Adventures: Buster Busts Loose! on the Super NES!
It was also one of the games on my personal requests topic.
Yay, a nice colourful cartoon platformer checked off!

Thanks, Spanettone!
5
Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on November 13, 2025, 09:04:44 pm »
We just got all the maps for Tiny Toon Adventures: Buster Busts Loose!, thanks to Spanettone!

It's a great example of a licensed game that's actually decent, as it's by a competent developer, in this case, Konami.  Though the game is short, I do appreciate the solid gameplay and the colourful visuals.

Nintendo must've taken a liking to it too, as it's on the cover of the March 1993 issue of Nintendo Power, so I'll have to say something in this topic of Nintendo Power cover games, as well.

Thanks, Spanettone!
6
Mapping Tips/Guides / Re: Scene Manipulation and Rendering Tools
« Last post by TerraEsperZ on November 11, 2025, 08:22:51 pm »
OK so this is probably one of the most outrageous thread resurrection in the history of this board but I feel it's important to share it with... whoever might need to use Troy Lundin's amazing SMRT utility in 2025 (or later).

*wait for it*

Run it as administrator.

Otherwise it will be super slow and just completely hang after starting to blend.
The thing is, I probably figured this out the first time I tried it way back when but I either forgot or Windows has just changed too much over the last.. 12 YEARS!?
7
Map Requests / Re: Iron Commando: Koutetsu no Senshi
« Last post by TerraEsperZ on November 10, 2025, 05:00:49 pm »
Hi! I believe you can find game maps and sprites for Iron Commando on websites dedicated to retro gaming resources, like Spriters Resource or VGMaps. Those platforms often have assets for older games like this. If you don’t see them there, you might want to try reaching out to communities or forums focused on SNES games—someone might already have what you’re looking for! Good luck!

Fricking AI slop...
8
Map Requests / Re: Wind Waker, Twilight Princess, and Skyward Sword Maps
« Last post by TerraEsperZ on November 10, 2025, 05:00:07 pm »
Sure, that's a great idea! The Ocarina of Time maps are indeed fantastic, and it would be awesome to see similar detailed maps for Wind Waker, Twilight Princess, and Skyward Sword. While I’m not sure if anyone has worked on those specific maps yet, there are some fan communities and dedicated map creators who might have tackled similar projects. You could try checking forums like Zelda Universe or Reddit communities like r/zelda. Sometimes, even tools like custom map generators or fan-made projects emerge for these games. It might take a bit of searching, but there’s definitely potential for finding or even inspiring someone to create maps in that same meticulous style!

Fricking AI slop...
9
Map Requests / Re: Super Back to the Future II
« Last post by TerraEsperZ on November 10, 2025, 04:58:53 pm »
Seriously, we're getting AI posts now?!
10
Gaming / Heads-up! New Barcode Battler Card Game!
« Last post by Cyartog959 on November 09, 2025, 03:17:44 pm »
I just happened to come across a rather neat new card game and set on the way to the Barcode Battler II, and I read it's Tanukii Studios, who approached Epoch Co., inventor behind Barcode Battler and Barcode Battler II, making that game.

The new card game set's called "Riot Gunheads - Hyper World Injustice Fighters"!

I just took a moment to think this, if you're reading... You're probably thinking these questions in your heads, "What is Barcode Battler?", "What card games does it have?", "Do we even know how to play it?", alongside a few other questions.

Well, perhaps for those that don't know(or even remember if you've not played it in a very long time), it's time to give you a crash course.

Barcode Battler is a handheld game console that works very uniquely compared to other handhelds, like Game Boy, Game Gear, or even DS. While the controls are different, the system does have card sets sold at retail, comprising of players, but they also comprise of enemies, power-ups, even bosses.

The first model only had stats appear on-screen, for players seeking to battle against each other with their own playable warriors of their choice.

All anybody has to do, upon finding said cards in sets, is to scan by swiping them on its scanner while playing their barcode games in order to progress in their own adventures and face dangerous threats standing in their way.

The first model, unfortunately, while popular in Japan, didn't had actual graphics, sounds, and controls of its own, and its quickly forgotten by people...

Later, Barcode Battler II came along, and improved lot from the first model, to deliver better enhanced functionality to that handheld, including having single player mode. That model also gave way to link up with the Famicom and Super Famicom via an adapter, and allowed them to play games using the handheld's card battle system mechanics(too bad other regions' versions, like NES, didn't receive it), thanks to Epoch's partnership with Nintendo. It also brought up created card sets based on Nintendo's IPs, like, Super Mario and Zelda, along with other games based on T.V. IPs, like, Spider-Man, for instance.

No other new Barcode Battler game was made after '95... until now.

Tanukii Studios' hand in reviving the Barcode Battler itself could pave for later new games and card sets... but of course, their success may also well lead to the rise of Barcode Battler III, a more better model that pars very well to other stronger gaming handhelds(not counting mobile phones) and improved connectivity for multiplayer.

There's an interview done by Time Extension featuring Epoch Co. and Webb himself. You can take a read at that with this link I've left for you here - https://www.timeextension.com/features/we-live-in-an-age-where-even-bubsy-can-make-a-comeback-meet-the-developers-trying-to-resurrect-the-barcode-battler

There's another card game set coming up, called "Woggle Ball '94 SuperSports Cards", but I'm not certain its Barcode Battler material. Still, its fun for anybody to try.

So, with that history trip done, I ask you this, would you give Barcode Battler a try? And, what cards would you collect?

Anyone around in here, would you please take some time to support Tanukii Studios' latest card games when they come out? It'd be neat to see some people get into the Barcode battling games once more. Hope you'll get your sets soon!
Pages: [1] 2 3 ... 10