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Maps In Progress / Tony: Montezuma's Gold
« Last post by yevrowl on Today at 05:13:40 am »
Trying to make a map. Let's see if it works...
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Map Requests / Re: Sonic Rivals maps
« Last post by Cyartog959 on Today at 04:18:34 am »
So I watched videos about the games and this levels looks like Sonic Boom Shattered Crystal. I can captured game screens (10 screenshorts per second; one screenshot = 0.1 sec) and ripped the most even part of bricksers. All game objects (rings, items, enemies) will rip once and will place on map images manually.

I think that all levels is mappable on unrolled 2D-image like the wisp tower in Sonic Generations or the circular aquarium in Colors.

A fond reminder, but the graphics between Shattered Crystal and Sonic Rivals are more different, in terms of each game's textures, and polygon counts to their models, upon looking at them close enough.

What I'm eager to see are the maps made in whole, rather than separate sections for specific fields in unrolled images sometimes, such as 2D only.

I'd even be amazed to see any new games made inspired by the rivalry competition from the likes of Sonic Rivals 1 & 2.

Oh, by the way, G.E.R., I took a look at your maps for Sonic Mania you posted, before Plus, that is, and I'm afraid you've got some size discrepancies to correct and a little updating to do... not that I want to overbook your schedule, which I don't.

I've seen them, and they're pretty much a bit zoomed out compared to the maps I've seen posted in Sonic Retro, and theirs are accurate and 1:1 pixel perfect.

I mean, your details are nice, but the sizes aren't right. Let's just say... they're more or less 1/2 the size of the latter's maps. Thought I'd let you know.
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Map Requests / Sonic Rivals maps
« Last post by G.E.R. on Today at 02:36:43 am »
So I watched videos about the games and this levels looks like Sonic Boom Shattered Crystal. I can captured game screens (10 screenshorts per second; one screenshot = 0.1 sec) and ripped the most even part of bricksers. All game objects (rings, items, enemies) will rip once and will place on map images manually.

I think that all levels is mappable on unrolled 2D-image like the wisp tower in Sonic Generations or the circular aquarium in Colors.
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by Cyartog959 on Today at 02:12:03 am »
Since I've been dabbling in PSP emulation for a project, I tried doing a quick rip of Sonic Rival's first map and I already ran into a number of problems I'm simply way too inexperienced to handle. Like, you can only capture part of a map at a given time so you'd need to merge multiple rips together. The geometry also seems to be somewhat squashed along one axis so you'd need to correct that. And that's without even mentioning animated objects, lighting effects, transparencies, etc.

*Definitely* a huge challenge!

A different ballgame for you, I get it. Well, I'm sure with time and experience gaining, you'll get the hang of it. You're expected to run into some problems here and there, but I know you'll solve them.

Can't wait to see your progress on PSP maps real soon! Lots to see!
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by TerraEsperZ on Yesterday at 11:36:06 pm »
I get your perspective, TerraEsperZ, but I still feel it'll be worth the effort in mapping them.

Oh, definitely!

It won't be no trouble for mappers like any of you to accomplish.

That however, I'm not so sure about! It would be one heck of a challenge for sure, but over the last couple of years, we've seen a bunch of new mappers with 3D modeling experience do amazing work. So it's more likely to happen that I would have expected a decade ago, but it would still be quite the time investment.

Since I've been dabbling in PSP emulation for a project, I tried doing a quick rip of Sonic Rival's first map and I already ran into a number of problems I'm simply way too inexperienced to handle. Like, you can only capture part of a map at a given time so you'd need to merge multiple rips together. The geometry also seems to be somewhat squashed along one axis so you'd need to correct that. And that's without even mentioning animated objects, lighting effects, transparencies, etc.

*Definitely* a huge challenge!
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by Cyartog959 on Yesterday at 07:04:29 pm »
I don't think you've yet covered each 2D Sonic game yet, G.E.R., and, should more show up, well, they'll be waiting.

Sure, Sonic Rivals was a rather tough challenge, but I had good fun winning each stage by being first place ahead of my rival opponents. The one irritating annoyance was the rivals' rubber banding in its programming that made whoever was my rival catch up quite quick, no matter how fast I got.

I get your perspective, TerraEsperZ, but I still feel it'll be worth the effort in mapping them. It won't be no trouble for mappers like any of you to accomplish.

And, I've not seen any word of their length comparable to prior 2D Sonic games, or Sonic inspired games, such as Polyroll, Spark the Electric Jester, or even the Sonic 3-formulated indie game, Freedom Planet, whose maps are all still yet to be seen, so to speak.

They've gotta be done sooner or later, and people can't wait for it too long. I'm sure any of you can do it, if you're up for it that is, for I have confidence in you.
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by TerraEsperZ on Yesterday at 02:53:47 pm »
Sonic Rivals features 2.5D maps that loop around in 3D as this is mostly a racing game. The gameplay is 2D but each level features multiple paths going in their own direction in 3D, which would make mapping them a bit of a nightmare.

Making gameplay maps showing the various paths you can take would be hard to represent with a full 3D map but if you were to somehow "unroll" a map in order to flatten it and display in 2D, there are a lot of path connections that wouldn't make sense without a 3rd dimension.
I'm not sure I'm making myself clear but just take a look at a longplay on Youtube to see what I mean.
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by G.E.R. on Yesterday at 01:13:34 pm »
I thought that I've been ripped all 2D-platformer games (exclude Unleashed PS3) and forgot about Rivals.
Is these levels full 2D? Looks like 3DS Sonic Boom? Are these as wide?
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Maps In Progress / Re: John Brain's Sega Genesis maps (25/25)
« Last post by TerraEsperZ on Yesterday at 12:21:17 pm »
Thank you for sharing your thoughts John Brain.
I really hope you don't hang up your mapping hat just because you've achieved your goal and that you keep working working at it. There are still many Genesis games in need of some love!
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Maps In Progress / Re: John Brain's Sega Genesis maps (25/25)
« Last post by Cyartog959 on Yesterday at 11:54:25 am »
Well, I congratulate you on your mapping efforts. Some games have been far due in being placed in the atlas.

I do enjoy seeing those maps put up, especially Taz's Escape From Mars. Finally got to see how long that... (shudder) ...dreaded giant boring machine from Moleworld was. It still kept catching up when trying to even get an extra life or a continue. That machine's rubber banding could've been a bit more lenient.

Should you decide to do Taz-Mania, there's no doubt you'll have a good time putting the maps together.

Fair warning, from watching the game's playthroughs, be prepared for some insane, speedy madness in its one minecart riding level. And when I say fast, I do mean FAST.

Hope you'll find tools that do free-roaming to help out, lest you can handle such speed with good coordination and reflexes. And, watch for the broken elevators in the next level.
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