Recent Posts

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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on Today at 03:52:53 pm »
Is it just me, or is everyone experiencing 2 minute wait times to load one page on the VGMaps forums? It took me something like 15 minutes just to get to point of posting this message.

In other news, Sansara Naga 2 is in the works. :D

It's not you, FlyingArmor. It just happened recently, I think. It's obvious maintenance work needs to be done, so the wait times can be cut down from minutes to seconds flat, as it is supposed to be all the time.

Yes, not many of us are patient, but we can still try to be moreso and not let this little situation or anything else run our nerves much.

Have faith, and peace and prayers to Jon and the forums' staff to resolve such situations.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on Today at 10:29:49 am »
Is it just me, or is everyone experiencing 2 minute wait times to load one page on the VGMaps forums? It took me something like 15 minutes just to get to point of posting this message.

In other news, Sansara Naga 2 is in the works. :D
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by Cyartog959 on Yesterday at 11:09:44 pm »
Dang. 50,000 maps. That's... a lot of maps! Congrats, Jon! And I'm happy to have contributed to that total, small as it is. Wish I could think of more games to map out... but oh well. I'm sure I'll think of something else someday. :P

Anyway, here's hoping we'll one day hit 100k maps! :D

Oh, don't you worry. There's still loads more out there, the choices you may decide, whenever you do, can be right up your alley. The count is still going strong, and the ranges are so wide, so to speak.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by YelseyKing on Yesterday at 10:15:50 pm »
Dang. 50,000 maps. That's... a lot of maps! Congrats, Jon! And I'm happy to have contributed to that total, small as it is. Wish I could think of more games to map out... but oh well. I'm sure I'll think of something else someday. :P

Anyway, here's hoping we'll one day hit 100k maps! :D

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VGMaps.com: The Video Game Atlas now has a NEW largest map! 🤯

G.E.R.'s HOLLOW KNIGHT: SILKSONG (PC) map of Pharloom & The Citadel is 3.65 gigapixels, over three times larger in area than his own Limbo (X360) map, and at 242 MB, 1½ times larger in filesize than his own Ori And The Will Of The Wisps (PC) map!

As it says on there, it required around 420,000 screenshots.  Incredible!

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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on April 04, 2026, 08:15:43 pm »

Here's a summary of all the maps of extreme sizes, including the tallest/shortest/widest/narrowest (no thumbnails because they'd just look like sticks anyway).
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on April 02, 2026, 09:13:58 pm »

After looking at the largest and smallest maps by image area, here are those in the middle. ozderya, who mapped the 50,000th map, also mapped many of the maps here at the center!
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on April 01, 2026, 05:04:43 pm »
VGCartography has made maps for Quest 64!

It's not an April Fool's joke, or meant to be one, I just forgot to mention it.  They were submitted on March 4 and 14, so, it was weeks ago, my bad.

Thanks again for all your awesome work, VGCartography!  I know Quest 64 gets a bad rap, but it does actually have its fans, and I'm sure they appreciate these maps!
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If you aren't familiar with these games or its sequels (or any of its bosses, like my friends), you could always check out the recently released Mega Man: Star Force - Legacy Collection!
It came out just last Friday, for all modern consoles and Steam, with new quality-of-life updates, art and audio archives, and more!
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For this month's "Maps Of The Month" featurette, I wish to draw your attention to Will Mallia's Mega Man: Star Force - Dragon / Leo / Pegasus (DS) maps.

In the year 220X, Geo Stelar, an eleven-year-old boy, mourns the loss of his father a few years earlier, due to an explosion on a space station. After his father's co-worker gives him a Visualizer, a special visor that allows him to see the "EM Wave World", Geo meets Omega-Xis, an alien who seems to know Geo's father, and can merge with Geo to become (a version of) Mega Man.  Together, they neutralize hostile FM beings that pose a threat to the Earth.

Taking a cue from Pokémon's multiple releases, this first game in the Mega Man: Star Force series comes in Dragon, Leo, and Pegasus flavours.  Each version has its own transformation, charged shot time, and unique "Giga Card", but the overall story - and maps - are the same.

The Mega Man: Star Force games take place in a different timeline than that of classic Mega Man, but it is in the same one as Mega Man: Battle Network, as you can probably guess by its gameplay and overall look, despite being 200 years later.  There are still some labyrinthine areas, especially in the EM Wave World, which is where Will Mallia's maps come in handy!

So to recognize the effort put into mapping the first chapter of the latest Mega Man legacy, Will Mallia's Mega Man: Star Force - Dragon / Leo / Pegasus (DS) maps will be known as VGMaps.com's Maps Of The Month for April 2026.
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