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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on June 08, 2025, 08:10:06 am »I'm trying something, I don't think it will necessarily speed up fulfillment of requests, but maybe it won't hurt to try?
I mentioned about how there are some games on my requests lists that are surprising that we don't have yet. I've surely mentioned the Monkey Island games on PC, the Super Star Wars games on Super NES, the Resident Evil games on PlayStation, and the Super Mario Advance games on GBA, among others.
I've highlighted them in blue, though, as with the presence of games on my list, I may change them blue or "unblue" them as I look at this list again and again, as I realize it's a fine line between what I want and what I find surprisingly missing.
That certainly doesn't mean I wouldn't appreciate maps submitted to VGMaps that are on this list but not blue, or not on this list at all. Of course not. Maps for any game are great! It's just that these are the ones that I'm personally excited to see maps for, and the blue ones might have more of an "about time" kind of thing about them.
We'll see if the colouring has any value. If it feels overly demanding, or that even despite not being my intention, it might still devalue other maps for other games, I could easily revert it. You can comment what you think about it (which I'm sure you will).
I also might as well point out, since it was on the list, that I actually have maps for Beyond Shadowgate (the 2024 PC version) almost ready to go, at least, unmarked ones to start. I've been working on a Beyond Shadowgate unboxing YouTube video (which has been dragging on for way too long but I hope to release sooner rather than later) and as a consequence of replaying the game multiple times, I think I got screenshots of pretty much everything (including every state of every room, which was ridiculous to capture in some cases). So, yes, I finally have been working on maps myself... a good reminder to myself of how much work making maps is.
If I'm taking months (!) with a relatively-technically-simple point-and-click game, we should all be more grateful of the maps that everyone has been making, as many are far more complex!
I mentioned about how there are some games on my requests lists that are surprising that we don't have yet. I've surely mentioned the Monkey Island games on PC, the Super Star Wars games on Super NES, the Resident Evil games on PlayStation, and the Super Mario Advance games on GBA, among others.
I've highlighted them in blue, though, as with the presence of games on my list, I may change them blue or "unblue" them as I look at this list again and again, as I realize it's a fine line between what I want and what I find surprisingly missing.
That certainly doesn't mean I wouldn't appreciate maps submitted to VGMaps that are on this list but not blue, or not on this list at all. Of course not. Maps for any game are great! It's just that these are the ones that I'm personally excited to see maps for, and the blue ones might have more of an "about time" kind of thing about them.
We'll see if the colouring has any value. If it feels overly demanding, or that even despite not being my intention, it might still devalue other maps for other games, I could easily revert it. You can comment what you think about it (which I'm sure you will).
I also might as well point out, since it was on the list, that I actually have maps for Beyond Shadowgate (the 2024 PC version) almost ready to go, at least, unmarked ones to start. I've been working on a Beyond Shadowgate unboxing YouTube video (which has been dragging on for way too long but I hope to release sooner rather than later) and as a consequence of replaying the game multiple times, I think I got screenshots of pretty much everything (including every state of every room, which was ridiculous to capture in some cases). So, yes, I finally have been working on maps myself... a good reminder to myself of how much work making maps is.
If I'm taking months (!) with a relatively-technically-simple point-and-click game, we should all be more grateful of the maps that everyone has been making, as many are far more complex!