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Map Requests / Re: List of unmapped NES games
« Last post by FlyingArmor on May 09, 2025, 12:26:07 pm »
As for Ultima: Warriors Of Destiny, i'm going to leave that alone for now just in case FlyingArmor wants it.

*Just seeing this now* I have been mapping it on and off for the past year or so, so it is in the works! :D
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Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on May 09, 2025, 10:23:25 am »
Removed Battle City from international list because it was mapped by Ricardo Sallin. Thanks!
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VGMaps Social Board / Re: Happy (belated) 23rd birthday to VGMaps.com!
« Last post by mechaskrom on May 08, 2025, 05:52:15 pm »
Happy birthday! :D

Thank you for creating and running this fantastic site. Feels like it's pretty rare that internet sites are around for this long. Most sites I used to visit back in the days are gone now or have changed dramatically. The only ones still here without major changes that I can think of at the moment are VGMaps and GameFAQs.
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Maps In Progress / Re: New maps from a new member
« Last post by mechaskrom on May 08, 2025, 05:33:11 pm »
Welcome! I look forward to seeing your maps.

I played Battle City (NES) a lot with my brother when we were young. It was one of the games on a 31-1 multicart my older brother bought from a shady ad. Good times!  :)
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Map Requests / Re: JonLeung's Requests
« Last post by mechaskrom on May 08, 2025, 05:00:36 pm »
mechaskrom has mapped a great action RPG, Legend Of Mana!

All the Mana games are so colourful and detailed.  Is this not one of the most gorgeous games on the original PlayStation?  Probably one of the best-looking games with hand-drawn graphics, like, ever, even.  Free from the need to use tiles (like on the Super NES) and not bowing to that generation's push into 3D polygons, just about every screen or room looks like a painting.
I remember when I saw pictures of Legend of Mana at its release and were blown away by the painting-like gorgeous graphics. I actually never got around to play it until now though :P. The graphics and music is amazing, but I found the game to be pretty boring to play. Secret of Mana on the SNES is much more fun in my opinion.

I like that mechaskrom indicates how all the rooms are connected and what is in each chest, and though that is expected of RPG maps, the treasure contents are listed aside and the paths connecting screens never go over the games' graphics themselves, allowing us to see each room with no obstructions.  Now that's how you map a beautiful RPG!
I'm glad you noticed. As you alluded to, I didn't want to cover up any of the beautiful graphics so I kept all markings outside all rooms. The maps are thereby booth marked and unmarked at the same time ;). Fortunately this worked quite well for this game as most rooms are small. Most likely a consequence of the graphics (PSX's 1MB VRAM isn't much for this kind of style).
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on May 07, 2025, 09:20:59 pm »
mechaskrom has mapped a great action RPG, Legend Of Mana!

All the Mana games are so colourful and detailed.  Is this not one of the most gorgeous games on the original PlayStation?  Probably one of the best-looking games with hand-drawn graphics, like, ever, even.  Free from the need to use tiles (like on the Super NES) and not bowing to that generation's push into 3D polygons, just about every screen or room looks like a painting.

I like that mechaskrom indicates how all the rooms are connected and what is in each chest, and though that is expected of RPG maps, the treasure contents are listed aside and the paths connecting screens never go over the games' graphics themselves, allowing us to see each room with no obstructions.  Now that's how you map a beautiful RPG!

Thanks again, mechaskrom!
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Maps In Progress / New maps from a new member
« Last post by ricardosallin on May 07, 2025, 07:48:44 pm »
Hello there, VGMaps!

I'm a longtime reader of the site, but I only registered recently. In fact, just a few days ago.

I've made some maps for games I like from the NES and SMS, and I'll be posting them soon:
- Gain Ground (SMS): All stages and characters (done)
- Battle City (NES): All areas (done). Also known as Tank'90
- Monster Truck Rally (NES): Default track (95% done)
- Rainbow Silkroad (NES): Overworld done; currently working on cities/areas and items. Based on a translated version from Japanese
- Makai Island (Famicom): Overworld done; currently working on areas and items. Based on a translated NES version of the original Japanese release. There’s already a map of Higemaru Makaijima (MSX version) published on VGMaps by Fabio Albergaria. The NES version I used is a cancelled port. As far as I can tell, the maps are identical, but the graphics are slightly different.
- Valkyrie no Bouken (Famicom): Overworld done; currently working on areas and items. The overworld has already been published on VGMaps by George_sn
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VGMaps Social Board / Happy (belated) 23rd birthday to VGMaps.com!
« Last post by JonLeung on May 07, 2025, 08:42:49 am »
VGMaps.com is now (over) 23 years old!

(Its birthday was yesterday, but I only realized it late at night.)  This is a big deal, since I created the site when I was 22, I've now been unquestionably running it for more than half my life.   :o

A big (and belated) thanks to Vince/bustin98 for all his technical assistance, and of course, to the many, many video game cartographers that have made over 40,000 screenshot maps and contributed them to VGMaps.com!

(Come to think of it, I should get around to counting the maps again.  It might be over 50,000 by now.)
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on May 06, 2025, 11:37:53 pm »
Thanks for the kind words, YelseyKing! :D

I suppose it can be categorized as an action puzzle game. The "story" can be summarized in the following two sentences (taken from the manual): "Sometime in the future, robots attempt to take over human settlements on various planets. Your goal is to infiltrate these settlements and destroy all of the robots." So it's up to you to find various items scattered throughout each settlement and use them along with objects like chairs and crates to figure out ways of destroying the malicious robots without getting yourself killed in the process.

David Murray did a fantastic job of using the text characters from the PET to create such cool looking environments. You can more or less tell what everything's meant to be from just a glance. While the later ports pretty up the graphics to various extents, the original PET version still can hold its own. 8)

If you'd like to know more about it, you can check out David's channel on Youtube: The 8-Bit Guy. He put out a number of videos dedicated to the development of this game.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by YelseyKing on May 06, 2025, 10:27:53 pm »
Your maps never cease to amaze me. Now a(n admittedly modern homebrew) game from a computer older than I am! And I'm honestly surprised at how *good* it looks for something on such an old machine. What kind of game is it, anyway? It actually looks pretty neat.

Anyway, great work, as always!

(Also, yeah, I know I rarely post... but I do check the site every day for new maps, at least!)
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