Castlevania: Aria Of Sorrow (GBA)

Started by TerraEsperZ, May 06, 2009, 09:26:11 PM

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JonLeung

I like something other than plain black...the trick is implementing it correctly (as in aesthetically pleasing, lined up, centered, or whatever OCD quirk you may feel when you as the mapmaker look at it).  If you find a background that you like and you fit it properly, I'd be happy to put it up.  But it's totally your call.

When scrolling around huge maps, it's easy to get "lost" in large expanses of black (or a solid colour), so there's a utilitarian purpose for having something else there.

Revned

#46
It's a good concept, and looks great from the thumbnail, but the gigantic pixels at full zoom are kind of ugly. What about desaturating even more and then tiling it? Your source image is just too small to use on some of the larger maps.

alucard

Maybe you can make 2 versions and post them on here. One in all black, and one in a bg color of your choice.

Maxim

Tiling would look ugly. (I also appreciate the 8x8 blocks you've used...) I think it's still too strong. Here's a couple of darker ones I threw together very quickly:



The concept itself, I think it's good.

TerraEsperZ

Glad to see someone likes the idea! I like the two you've done and I'm curious as to what you did exactly to get both result (brightness, gamma, etc).

Your comment helped me realize what my goal really is really about, and it's simply to add something that shouldn't distract you when viewing the map up close, but gives you something neat to notice when seeing it as a whole. In that respect, making the background much darker (but not too much) would be best.
Current project:
Mega Man: Powered Up (PSP)

Revned

Quote from: Maxim on October 23, 2010, 03:23:45 PM
Tiling would look ugly.

No need to be rude, it was just an idea. Sheesh.

Maxim

Revned: I didn't mean to be rude, sorry.

TerraEsperZ: I took your images, cloned to 2 layers, erased the background on the top layer, stuck a black layer in the middle and set it to 50% regular transparency (1st image) and then to "hard light" (2nd image).

TerraEsperZ

I'm putting this on the back burner for a long while for a number of reasons:

1) Correcting the water transparencies is much harder than expected, and probably impossible anyway despite somewhat "hacking" the camera. The glowing cavern background is simply too shitty (i.e. it doesn't tile and is extremely small). Not worth wasting time over;

2) The elaborate background is, quite simply, an aesthetic fancy. There's no urgency to do it considering that the map is complete is available anyway;

3) Replaying this game has made me want to map Dawn Of Sorrow, and mapping while discovering a new game is simply more enjoyable than replaying a game I almost know by heart;

I do intend to finish the individual maps in the short term (in fact, most of them are already done). I just need to spend a few hours doing it...
Current project:
Mega Man: Powered Up (PSP)

alucard

Well hopefully one day soon you will have the urge to remap this game. I didn't know if it would be easy or not since you already had one huge castle map. But at least instead we are getting a new Castlevania game mapped that has never been before in Dawn of Sorrow.

alucard

#54
I see you finished these, they look real good. I am glad to see them on individual area maps.

ummwat

I SPY A MISTAKE!

The two rooms shown in the attachment aren't connected!


Advance Wars (GBA) - 10%

Cave Story (PC/Mac/WiiWare) - COMPLETE 80%

TerraEsperZ

#56
Whoa, how did I miss that!? Seriously, good catch; I'll see about correcting this error tomorrow.
Current project:
Mega Man: Powered Up (PSP)

TerraEsperZ

The corrected maps have been sent!
Current project:
Mega Man: Powered Up (PSP)