TerraEsperZ's thread for Corrected and No Longer Missing maps

Started by TerraEsperZ, March 10, 2011, 09:42:35 PM

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TerraEsperZ

Taking a hint from Peardian, I've decided to start a generic thread for maps that wouldn't justify their own threads, most of which should consist of maps I've corrected or added to projects that were considered completed until I realized they weren't. I won't bother to include links, so consider every map mentioned here to have been submitted to JonLeung and thus should appear with the next site update.

Tonight, after reading people talking about the bonus stages in Nemesis (Game Boy), I decided to find out where they were located and both mapped them out in addition to indicating their locations on the regular maps. I submitted all the maps of the game again since PNGGauntlet managed to squeeze out a few kB out the other maps. Otherwise this is what's new:

Nemesis (GB):
-Stage 2 (Updated)
-Bonus Stage 1 (New)
-Stage 4 (Updated)
-Bonus Stage 2 (New)
Current project:
Mega Man: Powered Up (PSP)

Will

I'll probably have to update the GBC game version of Nemesis called Gradius in the Konami Collection Volume 1 if those bonus levels indeed missing. But first I need to know how to access them.

TerraEsperZ

I've included the location of the entrances in the updated maps for Stage 2 and 4, so you'll be able to find them quite easily.
Current project:
Mega Man: Powered Up (PSP)

TerraEsperZ

I finally got some real free time to work on my maps, so I finally fulfilled at least one request (from alucard) who wanted individual are maps for Castlevania: Aria of Sorrow. They've been submitted to the site so they should be up sometime soon.

Castlevania: Aria of Sorrow (GBA):
-Castle Corridor (New)
-Chapel (New)
-Clock Tower (New)
-Dance Hall (New)
-Floating Garden (New)
-Forbidden Area (New)
-Inner Quarters (New)
-Study (New)
-The Area (New)
-Top Floor (New)
-Underground Cemetery (New)
-Underground Reservoir (New)
Current project:
Mega Man: Powered Up (PSP)

TerraEsperZ

I also just submitted slightly updated versions of the three larger maps for Castlevania: Aria of Sorrow too. Barely updated layouts and... slightly different background colors for each one. Barely worth mentioning really but since I was putting out new maps for the game, I thought I might as well have revise the old ones a bit.

Castlevania: Aria of Sorrow (GBA):
-Castlevania (Updated)
-Chaotic Realm (Updated)
-Boss Rush (Updated)
Current project:
Mega Man: Powered Up (PSP)

TerraEsperZ

Since map updates don't show up on the main page, I thought it best to at lest mention it here. The following maps were updated last week:

Castlevania: Aria of Sorrow (GBA):
-Castlevania (Corrected)
-Underground Reservoir (Corrected)
Current project:
Mega Man: Powered Up (PSP)

TerraEsperZ

I corrected the water level in the fifth section of Stage 2: Greece which was inconsistent and had gone unnoticed thanks to how dark the water was compared to the background. I also altered the ninth section of Stage 1: Romania to show the palette changing from day to night. It wasn't really necessary but I think it looks better this way (watch out, I'm going Lucas on you!). The updated maps should be up soon as I've already sent them to JonLeung.

Castlevania Bloodlines (Genesis):
-Stage 1: Romania (Updated)
-Stage 2: Greece (Corrected)
Current project:
Mega Man: Powered Up (PSP)

alucard

Thanks I am glad you made these posts, I had been meaning to ask you which AOS maps were updated. Its too bad the main page does not say which specific maps are added for each game.

TerraEsperZ

I just wanted to warn JonLeung that true to my word, I'll see about submitting as many completed maps (for a given value of completed) as I can to the site. However, after browsing through my various project directories, I realized I had had grossly underestimated the size of that particular undertaking, so this will *probably* require a couple of weeks just to make all of it presentable (headers, legends and such). In short, I'm not sure I'll even have anything ready for the weekend but I'll be working hard on it and will be using this thread to update you as I complete stuff.

*sob* So much work to do... :'(
Current project:
Mega Man: Powered Up (PSP)

JonLeung

Better the time spent now while you've got the time, than to leave them indefinitely and never finish them ever, wasting the time spent on them thus far.

Time is a valuable commodity that shouldn't be spent on unfinished projects.

Well, I guess you wouldn't be working on finished projects.  You'll always be working on unfinished projects, but I mean each of them shouldn't be forever unfinished, or else it was a waste of your time.

I'm still single and have no kids so I probably have more free time than I think I do, so learning to manage the time I have is a lesson I ought to learn and apply to my own life...

TerraEsperZ

#10
Quote from: JonLeung on February 07, 2013, 10:09:13 AM
Time is a valuable commodity that shouldn't be spent on unfinished projects.

Too true. I've been counting and I'm standing at roughly 172 "finished" maps across 20 games and 8 systems that I never sent in.
Current project:
Mega Man: Powered Up (PSP)

JonLeung

Okay, I knew you had a lot, but I didn't think it would span that many games and platforms...

TerraEsperZ

#12
Alright, let's start the ball rolling. Project number 1 finished:

Ristar (Game Gear):
-Planet Flora (NA/EU) / Neer (JP), Act 1 & 2 (New)

A little something to mention: originally, the background color is uniform but goes through 7 different shades as you travel from the bottom to the top of the map. Using bands of colors didn't look that good so I did the same thing Grizzly did with his Lion King (SNES) maps and simply made a gradiant going from the lightest color to the darkest. It's a bit of a cheat but the Game Gear is colorful enough that it looks almost natural and much better than the real colors.

Feel free to comment but do note that the map headers were put together very quickly and might change if I actually decide to revisit any of these projects.

JonLeung, I don't expect you to keep following this thread and will be sending all these maps by email unless you request otherwise.

Finished "unfinished" map count: 2
Current project:
Mega Man: Powered Up (PSP)

Maxim


TerraEsperZ

Current project:
Mega Man: Powered Up (PSP)