Chrono Trigger on the Super Nintendo (SNES)

Started by snesmaster, October 21, 2012, 03:28:28 PM

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snesmaster

#30
Since you don't battle the queen in her human state for the last battle I feel it is safe to leave that sprite out since it is already shown in another location.

The animated map for the Inside Lavos area would be kewl.  I will wait for BizHawk to be ready before I take that on.  zSNES with vSNES is not very user friendly for capturing many frames of animation.  I have not made an APNG yet.  Is that supported by the major browsers at this point?

The Flyby 1 does have the ship, however it is all at a weird perspective that would not match the top down view of the map.  In the 2nd flyby they actually show the sprite with the top down map view so that is why I included it in the 2nd flyby and not the first.

Let me know what ending Crono and Marle flying off together is from.  What I need to do to get it, or provide a Save State File just before that ending.

Quote from: creaothceann on November 26, 2012, 08:28:56 AM
Black Omen:
The normal queen sprite also appears on the last Black Omen fight screen, maybe include that? And maybe put the enemies in both elevators into them.

Inside Lavos:
What's the policy on animated GIFs/APNGs? It seems this page could utilize them...

Ending Flyby 1:
The ship also appears on that screen... Anyway, there's an ending where Crono & Marle fly into the sky, maybe include that sprite?

creaothceann

Quote from: snesmaster on November 26, 2012, 11:45:28 PM
The animated map for the Inside Lavos area would be kewl. I will wait for BizHawk to be ready before I take that on.

It should also be possible by disabling unwanted BG and sprites, and recording a video with a lossless codec (in RGB colorspace).

Quote from: snesmaster on November 26, 2012, 11:45:28 PM
I have not made an APNG yet. Is that supported by the major browsers at this point?

Firefox, Chrome (with plugin) and Opera support it.

Quote from: snesmaster on November 26, 2012, 11:45:28 PM
Let me know what ending Crono and Marle flying off together is from.  What I need to do to get it, or provide a Save State File just before that ending.

http://www.gamefaqs.com/snes/563538-chrono-trigger/faqs/11185
The first one, with the Epoch crashed into Lavos at 1999AD.

This might have working savestates; if not then there are SRMs here.

Paco

Quote from: creaothceann on November 20, 2012, 12:06:53 PM

3 each of
Petal + Fang     = Ruby Gun   / Dream Gun
Petal + Horn     = Sage Bow   / Dream Bow
Petal + Feather  = Stone Arm  / Magma Hand
Fang  + Horn     = Flint Edge / Aeon Blade
Fang  + Feather  = Ruby Vest
Horn  + Feather  = Rock Helm

10 each of
Petal + Fang + Horn + Feather = Ruby Armor

I like that. So please make it like that snesmaster. :D

There is 2 more Things i want to point out.

First: Northern Ruins 600 A.D.
You should add Departed on Legend. This Monster is abit special, since he don't appear on Maps but is rather a Fusion of Defunct and Base.

Second: Northern Ruins 1000 A.D.
There is a well hidden Power Tab in the Room up the right Stairs. I will send you a pic of it.

This is not the last time you hear of me. :D



Legends never dies.

snesmaster

I made all the suggested changes and even made one more new map in the process that I found when getting the ending to add the sprite with Crono and Marle on the Balloons.

Here are the revised maps:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000NorthernRuins.html
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger600NorthernRuins.html
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger65mIokaHut1.html
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerEndingFlyby1.html

And the new map:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerFlyingToLavos.html

Thank you both for your suggestions and list of fixes.  Be sure to let me know if you catch anything else.

creaothceann


snesmaster


Paco

#36
Sunken Desert:
You forgot to add "MuscleRing" to the Treasure Chest on the "Isle".

Medina Market:
Once you complete Magus Sidequest in Ozzie Fort, then go to 1000 A.D. and check the Price at Medina Market. It's become supercheap, where it was superexpensive before.

and Congrat. for the Maps of the Month, but that was obvious for one of the best RPG ever. ^^
Legends never dies.

snesmaster

I just fixed both of those maps and submitted them to this site.

Sunken Desert:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger600SunkenDesert.html

Medina Market:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000MedinaMarket.html

Thanks for catching those, let me know if you find anything else.

Paco

Geno Dome:
Below the first Figurine (not the one by Vigil Hat) is a Speed Tab.

Did you check Guardia Forest 1000 A.D. to match the newer Maps? and also Truce Market? not that you forgetting about it. ^^

Legends never dies.

snesmaster


JonLeung

I suppose I could check GameFAQs or whatever, but if I haven't asked it already, does anyone know offhand what additional stuff is in Chrono Trigger DS, and is anything in there worth mapping?

Paco

Quote from: JonLeung on December 11, 2012, 07:58:40 AM
I suppose I could check GameFAQs or whatever, but if I haven't asked it already, does anyone know offhand what additional stuff is in Chrono Trigger DS, and is anything in there worth mapping?

Well, there are 3 extra Features for DS.

- Arena of the Ages (where you can let your monsters fight in the Arena and win Prizes from common to rare). You can go there from the Titlemenu, but you need a saved game or you can enter it from the End of Time.
- Lost Sanctum (2 Extra Areas in 65M and 600 A.D. which show up after Black Omen appear in the Sky). There are new Monster, Quests, Items, etc
- Dimensional Vortex (3 Extra Areas in 12,000 B.C., 1000 A.D., and 2300 A.D., but you need to beat the Game once to have access to it.)

Then there is various stuff DS took over from PSX like: Bestiary, Movies, etc. I could try to map it, but i need a WtW Code for it first.
Legends never dies.

Trop

And here it is, sorry I took so long.  More great help from gamehacking.org:

walk through walls.
5212257C 0A000047
0212257C EA000047
D0000000 00000000
5213C62C 1A000001
0213C53C E2034003
0213C540 E3844001
0213C544 E1C146BA
0213C62C E1A00000
D2000000 00000000