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Portal Training Video

Started by JonLeung, July 18, 2006, 06:57:08 PM

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JonLeung

I gotta stop stealing news from VGCats...



http://www.gametrailers.com/player.php?type=mov&id=11882">Portal Training Video



But this video is really neat!  It's a video showing the neat-o applications of a new portal-generating gun in Half-Life 2.  Who knew that a mere hole in space, coupled with gravity and inertia, could be such a powerful tool?

TerraEsperZ

Man, that is too cool!!! I used to imagine having such an ability as a super-power after seeing some villain do that in the 90s Spiderman cartoon. Trying to exploit the limits of such an ability would lead to some pretty impressive situation. I never imagine someone would actually manage to implement portal technology in a 3D shooter, much less do it so completely as this, with inertia and gravity. I am *very* impressed.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

bustin98

Thats an awesome idea. I imagine this will be on the pc, downloaded through Steam. But I have heard rumors of Valve being interested in the Wii and I hold out hope that this will make it there in one form or another. Heck, I can see this idea making a big splash on the DS, too. Just tap on the screen where you want the portals.

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Cool beans

Ryan Ferneau

Aw, you have to stick the portal to a wall?  Then it's ALMOST perfect.

JonLeung

Well, it'd be screwy if they weren't on walls/floors/ceilings.



Like, what would happen if you stepped through the backside of a portal, but then stepped back?  Would your leg be severed?  Would you even be able to step through a portal from the backside?

bustin98

I'm wondering what will happen if you make a third portal while something is passing through the original two. Wouldn't it be cool if this made its way into a real game, and you could just kill baddies by splitting them in half. Or what about creating portals on a baddie?



I think this would be super cool in a FPS. Imagine creating a portal on the side of a moving truck, then use it later to escape or to send others for a long jog home.

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Cool beans

Ryan Ferneau

I imagine that stepping through the backside of one portal would just send you through the backside of the other.  So then you and a friend could step "through" each other and have a good laugh!

TerraEsperZ

bustin98 Said:
I'm wondering what will happen if you make a third portal while something is passing through the original two. Wouldn't it be cool if this made its way into a real game, and you could just kill baddies by splitting them in half. Or what about creating portals on a baddie?



I think this would be super cool in a FPS. Imagine creating a portal on the side of a moving truck, then use it later to escape or to send others for a long jog home.

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Cool beans

Regarding the killing with portals, a very basic version of that was used in the old Doom/Doom II/Heretic/Hexen games, in that if you happened to teleport to another player's location, he'd die instantly.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

bustin98

That always pissed me off, too. I have Hexen for the N64 and every time I'm playing multi player, my other player gets a little portal happy and gibs me.



There was a name for it, telefrag or something. Been a long time. It was named for when a player returned to the game after dying and someone was standing in the return spot, I believe.

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Cool beans

DarkWolf

Telefrag is the proper term when you teleport and someone is standing on the exit.  It's a unique solution to the problem of two objects trying to occupy the same space.



Telefragging is fun in deathmatch, but I hate it when people do it in a co-op game.  You saw me go through the teleporter, just wait a damn second before you follow me.