Position hacking script for Sonic 1, 2, 3 & Knuckles

Started by feos, May 16, 2012, 12:08:04 PM

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feos

I contacted to an experienced person, he told me I can add this feature myself (I don't know C++!). I did it and asked TASVideos admin to apply my patch. He told me I can do it myself too, and counted me in as a committer. Weird, huh? What's more funny, I never player Sonic!

TerraEsperZ

Well, it handles like a dream! You know those times when you don't realize how uncomfortable you are until you change something (shoes, mattress, etc) that suddenly makes your life so much better? This is what I'm feeling right now!

Ah, this is what freedom tastes like :)
Current project:
Mega Man: Powered Up (PSP)

feos

http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn.7z

Quote* Graphics: Added "Pink Background" option and hotkey.
Flag is stored to config.
Color is "Magic pink", r=max, g=0, b=max.

* Graphics: Toggled layers now are saved to config as well.
TODO: Figure out hex value for pink for mode_555.
TODO: Configurable backdrop color (is it needed?)

This freaking toggle now works for any game, even though Sonic or, say, Tiny Toons use not zero color as backdrop. Toggled layers now get remembered between sessions.

Plans: add turbo toggle. add "save screen to clipborad".

TerraEsperZ

That's very good news! Thanks for your efforts in making this a reality.
Current project:
Mega Man: Powered Up (PSP)

feos

http://gens-rerecording.googlecode.com/files/Gens11svn.zip

Finally added saving screenshot to clipboard (yay!)
Finally added ability to remove HUD/messages from screenshots (4 years later):
determined by Tools -> AVI -> Clean AVI screen.
Blue Pause effect off by default.

TerraEsperZ

AS far as I'm concerned, the only feature missing from Gens-ReRecording to make it the perfect Genesis emulator would be a Map Viewer like in VisualBoy Advance. Unfortunately, that's probably something that would be quite complex to add in and not the sort of feature request I would expect to see fulfilled.
Current project:
Mega Man: Powered Up (PSP)

feos

After I saw how Genesis nametables look, I disagree that it helps anything in mapping :) It's just a heap of level parts, not so big and completely messed up.

TerraEsperZ

I don't know if you're equating Nametables with my Map Viewer idea, but such a viewer is always limited to the small portion of the map actually loaded in video memory (please my wrong use of technical terms here) and as you said, parts are not always in order.

It is useful however when there are small areas off-screen (a few tiles in any direction) that you can't reach otherwise, or to capture the actual map's graphic data (even if it's not in order) before various raster effects alter it too much such as per line palette shift and parallax scrolling, effects that more graphically intensive games tend to use a lot.
Current project:
Mega Man: Powered Up (PSP)

feos

The thing is, the latest KMod has this feature. But the build is x64 only so I couldn't even test it out.
http://gendev.spritesmind.net/page-gensK.html