Double Dungeons maps for the Turbografx-16

Started by magicbay, June 22, 2008, 01:02:45 AM

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TerraEsperZ

In-game maps are almost always functional and that's it. I much prefer a screenshot maps or, in the case of 3D games, a map made from polygons and textures that really show the beauty of the game in action.



Unfortunately, it's not always possible to do that, especially with those old pseudo-3D games where you don't even have actual textures and polygons to work with.



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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
Current project:
Mega Man: Powered Up (PSP)

DarkWolf

Ok, I just ripped all the monster sprites from Shining in the Darkness.  It's not really feasible to do a 3d map of the dungeons.  Plus with 1 or 2 wall textures in the game they'd be really boring.  Stay clear of the maps on GameFAQs for this game though, they are inaccurate.  The ones on RPG Classics are much better.

magicbay

I don't see the maps on www.rpgclassics.com..



Can ya provide a link for the maps??



Sorry for being unavailable for the last several days. My internet's down and am having it worked on..

magicbay

I don't see the maps on www.rpgclassics.com..



Can ya provide a link for the maps??



Sorry for being unavailable for the last several days. My internet's down and am having it worked on..

magicbay

I don't see the maps on www.rpgclassics.com..



Can ya provide a link for the maps??



Sorry for being unavailable for the last several days. My internet's down and am having it worked on..

magicbay

I finally got my internet back up and running, folks..



Boy am I glad to have it back up and running..



What did I miss??


magicbay