Author Topic: Pac-In-Time (Game Gear)  (Read 18162 times)

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Offline Maxim

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Pac-In-Time (Game Gear)
« on: September 16, 2009, 04:45:05 pm »
A few hours of hacking to get "walk through walls" (and free movement), and then some autostitching. The sprites are messed up.

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #1 on: September 16, 2009, 04:45:40 pm »
Four attachments per post is too few!

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #2 on: September 16, 2009, 04:46:12 pm »
Last two from world 1.

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #3 on: September 16, 2009, 05:04:49 pm »
The first in each of worlds 2, 3 and 4. That leaves 27 still to map, plus the fixing up.

Offline Revned

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Re: Pac-In-Time (Game Gear)
« Reply #4 on: September 16, 2009, 05:22:22 pm »
I do like how images that are too wide automatically open in a new window when you try to expand them. I was afraid I would end up with a huge horizontally scrolling page.

Offline TerraEsperZ

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Re: Pac-In-Time (Game Gear)
« Reply #5 on: September 16, 2009, 06:00:45 pm »
I *knew* the graphics reminded me of something, and Wikipedia confirmed it for me: this game is basically a port of "Fury of the Furries", a PC/Amiga game but with the Pac Man license. That takes me back to my teen years when I used to read a computer gaming magazine from France called Joystick and which made me quite envious because the Amiga seemed to get so many interesting platformers compared to the PC.

Anyway, great work as usual. I wish I could come up with "walk through walls" codes myself.
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline snesmaster

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Re: Pac-In-Time (Game Gear)
« Reply #6 on: September 16, 2009, 08:23:51 pm »
Yea, this new layout for the forums is much nicer then the old system.  I too enjoy the way pictures are shown now.  Good work on the maps.  I notice some still have the magenta color, does the Game Gear emulator let you toggle backgrounds and see magenta as a transparency, or do you have to use a separate utility like you have to do with the SNES using vSNES with the zSNES emu?

Back in High School I had an art class that used Amiga computers.  They were great, and of course we played games on it any chance we could get :)

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #7 on: September 17, 2009, 02:15:27 am »
The magenta is bits that I didn't cover when automapping. Several of the levels crop the top by 7 pixels, which I restored where it was easy to do so, but there are still a few holes; these are just the "rushes", with screwed up sprites and animated parts. I spent about 5 minutes per map so far.

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #8 on: September 17, 2009, 06:29:00 pm »
I've posted the first two worlds on my website:

http://www.smspower.org/maxim/Maps/Pac-In-Time

As usual, Jon is welcome to post them here, but I'm too lazy to email them.

Edit: three worlds done, one left. I like fast mapping :)
« Last Edit: September 18, 2009, 01:13:40 pm by Maxim »

Offline JonLeung

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Re: Pac-In-Time (Game Gear)
« Reply #9 on: September 18, 2009, 03:51:57 pm »
...sigh...

Fine, I'll download them from the link.

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #10 on: September 18, 2009, 04:28:20 pm »
I finished it this evening (so it's no longer "in progress"). I can email it if you want! Most people would prefer not to have to get files via multiple emails in Hotmail...
« Last Edit: September 18, 2009, 04:28:44 pm by Maxim »

Offline JonLeung

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Re: Pac-In-Time (Game Gear)
« Reply #11 on: September 18, 2009, 04:36:54 pm »
Can't you .ZIP or .RAR them up and send them?

Sometimes I'm a lazy bum too.

And don't set a bad example for new contributors!  :P

Offline Maxim

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Re: Pac-In-Time (Game Gear)
« Reply #12 on: September 18, 2009, 06:23:24 pm »
Grr, OK then. (It helps that they're actually really small, averaging less than 10KB each.)