Shadowrun would be cool to work on. I'll definitely give it some thought. 👍
Now that I've got a template to use for the dungeons in Ultima: Quest of the Avatar in the form of Dungeon Despise, it'll be a little less painful to map the rest, haha. At least the NES version is simplified compared with all the microcomputer versions, so there'll be less to worry about.
Speaking of Secret of Mana, I think it's probably time to work on it. I've begun laying out a number of areas using Tropicon's raw maps. I'll just take my time with it though and do 1 or 2 maps a day.
Thanks for the suggestion, Cyartog959, but I think anything beyond the fourth generation is kind of the opposite of "simpler" for me. I tend to like working on games from the 1980s and the first half of 1990s, or games with similar aesthetics that would've fit in that era, Nox Archaist being one such example (I've only released the overworld so far, but will eventually get around to everything else some day).
For some new maps, I've got all the levels for Super Soukoban (SFC) mapped out. I just sent them to Jon, so they should be available fairly shortly.