I have completed and submitted my first Mega Man Star Force 2 map (I chose Zerker X Saurian). The Wave Roads in combination with the real world maps are a lot different from the prequel. The roads are not very colourful, distorted with many animation movements which is going to progress hard for mapping, since I prefer to keep colour and pattern of roads consistent. If I only had a code that could freeze the road animations I could work on them quicker. By the way Marioman, the walk through wall code you provided works perfectly on both Star Force 2 games. That means that every untested code in the menu box are all fully tested, so thanks for everything and hope to see the third star force code in future, not that I'll need it just yet.