Lyle in Cube Sector (PC)

Started by RT 55J, November 10, 2006, 01:54:48 PM

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RT 55J

Crazy Metroid-style platformer: http://www.sitesled.com/members/bogo/lyle.html



I've already have all the rooms mapped out (except the final area). All I need to do now is fix the paralax backgrounds, and do a couple other trival things.



Here's couple maps for you to look at:

http://img112.imageshack.us/img112/1425/14ahj2.png

http://img50.imageshack.us/img50/4497/2afp6.png

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Dot? Dot. Dot!



TerraEsperZ

Looks like an interesting game, reminds me of the good old days of Apogee shareware platformers. Looking foward to seeing the final maps :)



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

RT 55J

Here's another map to look at:

http://img220.imageshack.us/img220/2548/11kyj9.png





Here's the map I'm using to track my progress. It obviously contains massive spoilers. Blue areas are finished and black areas are unfinished:

http://img365.imageshack.us/img365/1644/ingamefw7.png





I tried making a map of the final area yesterday. Unfortunately, I somehow lost 24 pixels (1.5 tiles) along the way. Grrr...

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Dot? Dot. Dot!



RT 55J

w00t! I found the 24 pixels I was missing and finished the room.



http://img242.imageshack.us/img242/2423/final2ka2.png



Enjoy!

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Dot? Dot. Dot!



RT 55J

Here's the finished in-game map:

http://img126.imageshack.us/img126/8117/ingameiz5.png



And here's a WIP of the 120% more detailed and more Zeric-y map I'm working on:

http://img126.imageshack.us/img126/7648/superduperwip1qh5.png

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Dot? Dot. Dot!



Xitilon

Hey, what's up.

I'm the author of russian translation of this game, and currently I'm thinking of making a port of it, to the current generation consoles. I wonder if those maps are available in any state these days, could help a lot!

RT 55J

Hello Xitilon! I was actually thinking about this project recently.

I made maps of nearly every room, but I never cleaned up the images or assembled them together.

I think I still have all the images on my computer. When I get home from work I will upload them to Imgur.

The source for this game was released in 2015. I was going to use that to finish this project, but haven't done that yet.



RT 55J

Here are the goods:

https://imgur.com/a/AJFNZHL

Apparently I was farther along in this project than I remembered.



Xitilon

#8
Wow. Thank you very much, this is super helpful! Without this map, I was going to re-map the levels by watching a letsplay video.

If everything goes well, people can expect this game on one (or maybe several) current-gen consoles, and I'll get you a free activation code then!

Also, how'd you write those placeholder digits and numbers? They seem to be tile-ish for some reason, and it looks interesting.

RT 55J

IIRC I wrote those digits with the default pencil tool in MS Paint while zoomed out.

Good luck on porting this. I hope Nic DeStefano gives you his blessing if he hasn't already.



Xitilon

#10
And I thought you were using some fancy auto-tiling program, so that you draw 16x16 line segments just by moving on the 16x16 grid, hah.

Well, we're discussing this with Nic currently.

Also there's a Sega MegaDrive port going on, not by me: https://mikejmoffitt.itch.io/lics-md

JonLeung

RT 55J, is this an official submission, and what are the names of the areas?

RT 55J

Give it a couple weeks. I have a few ideas I might try to clean up or re-rip the remaining rooms. If I don't announce any progress by the end of the month, you could upload the big one under the name "Cube Sector (WIP)".

Also, it looks like the exact map I just posted here is in the github repository for the Genesis port under /docs/map_png/. IIRC I gave it to that fellow when I found out he was making it (and noticed he had been referencing maps from this very thread too!).

It's funny how things work out.



RT 55J

Looks like we're back in business:





If my old spreadsheet is accurate, I have 14 more rooms before the main map is done.



Xitilon

#14
Hi again, everyone!

Me and my friend Sparkster1993 have done this thing which I'd call a "foreground tiles map", which isn't an image file, but an XML map for use with Tiled editor ( https://www.mapeditor.org ).

It can be exported to a variety of formats like CSV, JSON, JS, LUA and even GameMaker Room resource files, in order to convert it to actual game objects in any new game, fan-game or anything. I wonder if this can be hosted at VGMaps, does it make sense?

Here are the files: https://drive.google.com/file/d/1vaZFLq-mkG7evIKtkJJJxWJJ5tLk_FCO/view?usp=sharing

It doesn't include enemies, bosses or backgrounds. Only foreground floor, walls, ceilings and platforms. I don't think we'll continue working on it though, as Nic said he's more keen on a MegaDrive port than the one I intended to make for current-gen consoles from scratch. Anyway, good luck to everyone!