Author Topic: Jackster's Map Projects  (Read 3230 times)

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Offline Jackster

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Jackster's Map Projects
« on: November 05, 2020, 09:06:43 PM »
Current Projects:
Rayman (PSX, GBC, GBA, and Atari Jaguar versions)

Complete Projects:
Toy Story (Sega Genesis)
SmartBall (SNES)
Rhino Rumble (Game Boy Color)
Shining Wisdom (Sega Saturn)
Kirby Tilt 'n' Tumble (GBC)
Kirby: Nightmare in Dream Land (GBA)
Kirby and the Amazing Mirror (GBA)
Kirby's Dream Land 3 (SNES)
Link: The Faces of Evil (Philips CD-i)
Zelda's Adventure (Philips CD-i)
Zelda: The Wand of Gamelon (Philips CD-i)
The Apprentice (Philips CD-i)
Pulseman (Sega Genesis)

Future Projects:
The Densetsu no Stafy series (GBA & Nintendo DS)
Mohawk & Headphone Jack (SNES)
Rocket Knight Adventures (Sega Genesis)
Sparkster (SNES and Genesis versions)
Batman (Sega Genesis)
Nazo no Murasamejou (Famicom Disk System)
Donkey Kong Country (Game Boy Color)
Plok (SNES)
Skyblazer (SNES)
Kirby: Canvas Curse (Nintendo DS) (the rest of it)
Kirby: Mass Attack (Nintendo DS)
Mickey Mania (Sega Genesis)
Cool Spot (Sega Genesis)
The Super Mario Advance series (GBA)
Pokemon Diamond & Pearl (Nintendo DS)
« Last Edit: March 12, 2021, 02:11:28 PM by Jackster »

Offline Jackster

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Re: Jackster's Map Projects
« Reply #1 on: November 13, 2020, 11:29:31 PM »
A new set of mine is now up on VGMaps. I've spent the past 2 days working on it based on an urge to create maps for this game system.

Link: The Faces of Evil (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#LinkFacesOfEvil

When I get the time, Wand of Gamelon and Zelda's Adventure will be next.
« Last Edit: November 27, 2020, 11:15:26 PM by Jackster »

Offline JonLeung

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Re: Jackster's Map Projects
« Reply #2 on: November 14, 2020, 01:52:37 PM »
Thanks for those maps, Jackster!  As a Zelda fan it is cool to see some of the lesser-known (or else infamous) and non-canonical Zelda games.  I definitely look forward to maps of the other two Zelda games, if and when you do them!

As mentioned in my requests topic, until your submission yesterday, the CD-i section had been sparse for a long time.  The file date of the only original map for Zelda's Adventure says 2006, though I feel like it could have been closer to VGMaps.com's birth.  Even if it was indeed 2006, that was still a while ago, and a long time for an atlas page to have only a single, lonely map.  Your submission of actually-ripped maps has multiplied the value of that page tremendously!

I'll have to ask you a technical question if you don't mind.  I can get the CD-i games to start running on MAME, but once it hits actual gameplay, only Zelda's Adventure works fine.  Zelda: The Wand Of Gamelon and Link: The Faces Of Evil have the opening animations running fine, but then it gets stuck once I'm supposed to be in control.  Like it slowly loads the screen, but then it freezes with weird audio.  I wonder what I've done wrong.  Any ideas?

Offline TerraEsperZ

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Re: Jackster's Map Projects
« Reply #3 on: November 14, 2020, 03:21:48 PM »
Great job on those Faces of Evil maps Jackster! I was hoping someone would finally map those stages because I find those graphics gorgeous.

Can't wait for you to do the same with Wand of Gamelon!
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Jackster

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Re: Jackster's Map Projects
« Reply #4 on: November 14, 2020, 04:32:36 PM »
I'll have to ask you a technical question if you don't mind.  I can get the CD-i games to start running on MAME, but once it hits actual gameplay, only Zelda's Adventure works fine.  Zelda: The Wand Of Gamelon and Link: The Faces Of Evil have the opening animations running fine, but then it gets stuck once I'm supposed to be in control.  Like it slowly loads the screen, but then it freezes with weird audio.  I wonder what I've done wrong.  Any ideas?

I was able to replicate this when running Faces of Evil on the latest version of MAMEUI. Looks like the CD-i driver got broken or something, because even transferring my config files for both the driver and MAME over didn't work. My suggestion is to download MAMEUI 0.214. This was the version I was using to get the CD-i games running smoothly. You can find it in the archive below:

http://www.progettosnaps.net/mameui/

EDIT: Looks like they were able to fix up Zelda's Adventure in the latest version. Previous versions had the game lock up when you walk over to the next screen (it surely does in 0.214). Good to know.
« Last Edit: November 14, 2020, 04:39:00 PM by Jackster »

Offline Jackster

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Re: Jackster's Map Projects
« Reply #5 on: November 24, 2020, 11:44:49 PM »
That's another map down.

Zelda's Adventure (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#ZeldasAdventure

I've also edited my first page a while back to include my current, completed, and future projects.

Offline Jackster

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Re: Jackster's Map Projects
« Reply #6 on: November 27, 2020, 11:13:51 PM »
And with that, that last of the Unholy Triforce is now complete.

Zelda: The Wand of Gamelon (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#ZeldaWandOfGamelon
« Last Edit: November 27, 2020, 11:16:04 PM by Jackster »

Offline Jackster

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Re: Jackster's Map Projects
« Reply #7 on: December 04, 2020, 04:13:33 AM »
Kirby maps are now up.

Kirby: Nightmare in Dream Land (Game Boy Advance)
https://vgmaps.com/Atlas/GBA/index.htm#KirbyNightmareInDreamLand

Offline JonLeung

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Re: Jackster's Map Projects
« Reply #8 on: December 04, 2020, 07:57:09 AM »
Thanks for the Nightmare In Dream Land submission yesterday!

It's surprising to me that VGMaps is still lacking maps for some Kirby games, so I am glad that you are planning to tackle three more.

Offline Jackster

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Re: Jackster's Map Projects
« Reply #9 on: December 18, 2020, 11:19:02 PM »
Phew! After 2 weeks of working on the remainder, what was originally my first map project is now finally complete and submitted.

Shining Wisdom (Sega Saturn)
https://vgmaps.com/Atlas/Saturn/index.htm#ShiningWisdom

Offline Jackster

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Re: Jackster's Map Projects
« Reply #10 on: December 25, 2020, 11:22:55 PM »
So realizing that Kirby's Dream Land 3 is going to take longer than I thought, I went ahead and took something else from my list while I work on that.

Rhino Rumble (Game Boy Color)
https://vgmaps.com/Atlas/GB-GBC/index.htm#RhinoRumble

Despite the parallax background effects they put in this game (which I'm still scratching my head over how they did it on a GBC), it was surprisingly very easy to rip.

Offline Jackster

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Re: Jackster's Map Projects
« Reply #11 on: January 14, 2021, 05:15:11 AM »
After spending 3/4 of my vacation working almost non-stop on this game, it is finally done and I am exhausted.

Kirby & The Amazing Mirror (Game Boy Advance)
https://vgmaps.com/Atlas/GBA/index.htm#KirbyTheAmazingMirror

Offline Jackster

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Re: Jackster's Map Projects
« Reply #12 on: January 23, 2021, 04:23:34 PM »
Another week, another Kirby game now done.

Kirby Tilt 'n' Tumble (Game Boy Color)
https://vgmaps.com/Atlas/GB-GBC/index.htm#KirbyTiltNTumble

Each stage includes both Normal Mode and the harder Extra Mode, the latter which can be accessed after you collect 32 Red Stars in Normal Mode.

Also the reason these maps use LCD colors is because these were ripped through Bizhawk via the GBHawk core. From what I researched, Tilt 'n' Tumble is broken in Gambatte, so after starting the game up Bizhawk disables any use for that core for this specific game and switches to GBHawk instead. And while Gambatte has an option to change between vivid colors and LCD colors, GBHawk doesn't; it's strictly stuck with LCD.
« Last Edit: January 23, 2021, 04:31:59 PM by Jackster »

Offline Jackster

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Re: Jackster's Map Projects
« Reply #13 on: January 26, 2021, 05:35:46 PM »
With that one, long Kirby project out of the way, time for an easier one.

SmartBall (SNES)
https://vgmaps.com/Atlas/SuperNES/index.htm#SmartBall

Offline Jackster

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Re: Jackster's Map Projects
« Reply #14 on: February 06, 2021, 04:55:13 PM »
After many weeks working on this game that took longer than expected, it's finally done.

Kirby's Dream Land 3 (SNES)
https://vgmaps.com/Atlas/SuperNES/index.htm#KirbysDreamLand3

There was a lot of things I've learned along the way as I was mapping this game, as well as simulating other features such as pseudo-transparency (which I would later use for mapping the underwater levels in Smart Ball). It was quite a trip, but I'm glad that yet another big project is now out of the way.