Author Topic: Jackster's Map Projects  (Read 3516 times)

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Offline Jackster

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Re: Jackster's Map Projects
« Reply #15 on: February 19, 2021, 03:06:55 AM »
A new map of mine is now up.

Toy Story (Sega Genesis)
https://vgmaps.com/Atlas/Genesis/index.htm#ToyStory

This one was an attempt on some ideas I had to map these levels and to challenge myself to see if I can pull it off. The results were pretty good if I say so myself. You can watch how Traveller's Tales pulled off some of these effects here and here. These videos helped me further understand how to map these.

The ideas include:
  • Getting the perspective right in the side-scrolling levels. Notice the floor with the furniture sides matching it. What I did was rip the background from Bizhawk's VDP Viewer, cropped and edited the floor so it looks straight, tiled it in Clip Studio Paint to expand it throughout the level and stretched it to give it a perspective. The sides were just animated background tiles made up of 22 frames that i had to rip each one by hand. Then I used CSP's perspective guide to place each of those frames to match that of the floor.
  • Simulating pseudo-transparency the way it's displayed on a CRT rather than an emulator (i.e. the coin tubes in Level 10 and the glass in Level 12), something continued from mapping Kirby's Dream Land 3 that I plan to do for future Genesis games. Had to use filters for Bizhawk and Kega Fusion, as well as watching a speedrun played on a real console and CRT, as reference in order to pull this look off.
  • The 3D 'Doom' level. I already knew some basics in 3D modeling for Maya, so making the map for this level wasn't entirely hard. Ripping the textures from the game took some thinking though since what you see in the level is rendered in the VDP Viewer too. So what I came up with was to position myself so I'm facing the wall straight and screen capturing each of the textures from there. It's not perfect, but since the textures are going to be distorted anyway when rendered in an orthographic view, it doesn't really matter.
  • The 3D driving level. This one I had to eyeball on the road for; to see how far the turns go, how far the straight parts of the road go, etc. As for mapping it, if you're familiar with Clip Studio Paint, you would know that there is a ribbon feature in its brush engine where you can easily draw things like chains and rope with. So I created my own road texture in Aseprite, turned it into a ribbon brush in CSP, and drew it on a vector layer for easier editing. I was originally going to add in the background stuff like the buildings and the trucks, but that would have been difficult to get the textures for. So I left them out.

Offline Jackster

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Re: Jackster's Map Projects
« Reply #16 on: March 06, 2021, 05:01:36 PM »
After some time on and off, my next Game Freak game is now complete.

Pulseman (Sega Genesis)
https://vgmaps.com/Atlas/Genesis/index.htm#Pulseman

I underestimated this game. Apparently, this game makes extensive use of pseudo-transparency on a whole bunch of levels. There was like 2-3 rooms that was nothing but that. Because of that, I strained my hand in the process and there were times where I had to take breaks from mapping in order to recover. So glad to be done with this game.

Besides fixing the transparency, I also went and fixed up a bunch of the backgrounds so the foreground is a lot more visible.
« Last Edit: March 06, 2021, 11:13:19 PM by Jackster »

Offline Jackster

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Re: Jackster's Map Projects
« Reply #17 on: March 12, 2021, 02:14:43 PM »
Since this game has been sitting on my Current Projects list for weeks, I finally got around to finishing it today.

The Apprentice (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#Apprentice

Offline Electromax

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Re: Jackster's Map Projects
« Reply #18 on: March 18, 2021, 06:08:32 AM »
Just dropping in to say I appreciate a lot of these - the Zelda CD-I ones were amazing to see since I've never played or watched the game, it looks gorgeous if you only knew the backgrounds lol. Also the 16-bit Toy Story was a fun trip down memory lane.