I honestly think it would be substantially less work than MMSX:GotM. A lot less. If we decide to do this particular project (which becomes more likely if no better ideas come soon), however many of us there are, it should work. Even with only, say, three people (geez, I hope not) it should be easier than MMSX:GotM. There are some details to work out, certainly, we want things cohesive and realistic, but there are not as many particulars as in the last one. Actually, perhaps it might work better with a small team, just as long as they were dedicated.
When I hit my Christmas break I'll try to churn out an original dungeon to see if it's as easy as I imagine it is. Probably something like the Clockwork Temple that I proposed, which will include original tiles for the Spinner gear sockets and the Spinner rail tracks (and since as far as I know you guys haven't played Twilight Princess yet, you probably have no idea what I mean).
The more I talk about this, the more I like it, but I'm probably scaring you guys as I'm not feeling the good vibe returning. But if that's really how you feel then I can't force anything upon you. I hate to constantly compare to MMSX:GotM but I believe this should be an easier pill to swallow than that.
If it honestly turns out to be just me, I can live with that. I did at least half the work or more on the last two, and I can see myself doing a lot on this one. But if it is just me, expect me to prod some of you guys very often for feedback, since the surprise is already ruined for you guys anyway.
![Tongue :P](https://www.vgmaps.com/forums/Smileys/default/tongue.gif)
And if Revned and Terra use "there are other projects to be worked on" as a reason (it IS valid), then I fully expect Castlevania: Symphony Of The Night, Castlevania: Harmony Of Dissonance, and Treasure Master all nice and complete before April!
![Tongue :P](https://www.vgmaps.com/forums/Smileys/default/tongue.gif)
TREASURE MASTER!