Author Topic: VGMaps.com now has over 50,000 maps!  (Read 12434 times)

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Offline JonLeung

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Re: VGMaps.com now has over 50,000 maps!
« Reply #15 on: April 04, 2026, 08:15:43 pm »

Here's a summary of all the maps of extreme sizes, including the tallest/shortest/widest/narrowest (no thumbnails because they'd just look like sticks anyway).

Offline YelseyKing

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Re: VGMaps.com now has over 50,000 maps!
« Reply #16 on: April 07, 2026, 10:15:50 pm »
Dang. 50,000 maps. That's... a lot of maps! Congrats, Jon! And I'm happy to have contributed to that total, small as it is. Wish I could think of more games to map out... but oh well. I'm sure I'll think of something else someday. :P

Anyway, here's hoping we'll one day hit 100k maps! :D


Offline Cyartog959

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Re: VGMaps.com now has over 50,000 maps!
« Reply #17 on: April 07, 2026, 11:09:44 pm »
Dang. 50,000 maps. That's... a lot of maps! Congrats, Jon! And I'm happy to have contributed to that total, small as it is. Wish I could think of more games to map out... but oh well. I'm sure I'll think of something else someday. :P

Anyway, here's hoping we'll one day hit 100k maps! :D

Oh, don't you worry. There's still loads more out there, the choices you may decide, whenever you do, can be right up your alley. The count is still going strong, and the ranges are so wide, so to speak.

Offline Cyartog959

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Re: VGMaps.com now has over 50,000 maps!
« Reply #18 on: April 08, 2026, 08:01:26 pm »
Hey! I just remembered something that's been forgotten/overlooked in the midst of our celebration!

Presently, for 3D games, VGMaps doesn't count the length of maps in distance meters, kilometers/square kilometers, miles, and so forth. The many game console atlas pages that have 3D game maps in the site, regardless of perspective, doesn't have their meter size counts alongside pixel and data file sizes, for traveling in different directions.

As I recall, from the GDC 2009 YouTube video presentation Sega made about Sonic Unleashed after its launch, the stages ranged from 5 to 20 square km, spotted at minute 43:28 in the video(I've left a video link to it in one of my posts). This led me to think, "What many other 3D games do have their meter size counts?".

I just had this thought after seeing your numerous calculations for select maps that are the longest, largest, narrowest, smallest, etc., etc., and my mind went "DING!" through a little thinking, and that's where it hit me.

Jon, if you're around, perhaps the atlas pages may need a new distance meter count section for 3D game maps added sometime soon. Think about it. I'm curious to see what they are.

Offline JonLeung

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Re: VGMaps.com now has over 50,000 maps!
« Reply #19 on: April 09, 2026, 07:18:57 pm »

Over 400 people have submitted maps to VGMaps.com: The Video Game Atlas!
Thanks to G.E.R. for providing the data on these video game cartographers!
It helped me to make this table of the top 30 mappers showing how many maps they've made, including how many that are for their fave platforms!

It's insane that G.E.R. alone has created almost 11% of the entire site's content by himself!

Is your name on the list?

Offline StarFighters76

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Re: VGMaps.com now has over 50,000 maps!
« Reply #20 on: April 09, 2026, 07:32:25 pm »
Well this is quite a thing to happen! ^_^
Creator of over 4,300 maps on GameFAQs!

Offline JonLeung

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Re: VGMaps.com now has over 50,000 maps!
« Reply #21 on: Yesterday at 09:00:32 am »
Hey! I just remembered something that's been forgotten/overlooked in the midst of our celebration!

Presently, for 3D games, VGMaps doesn't count the length of maps in distance meters, kilometers/square kilometers, miles, and so forth. The many game console atlas pages that have 3D game maps in the site, regardless of perspective, doesn't have their meter size counts alongside pixel and data file sizes, for traveling in different directions.

As I recall, from the GDC 2009 YouTube video presentation Sega made about Sonic Unleashed after its launch, the stages ranged from 5 to 20 square km, spotted at minute 43:28 in the video(I've left a video link to it in one of my posts). This led me to think, "What many other 3D games do have their meter size counts?".

I just had this thought after seeing your numerous calculations for select maps that are the longest, largest, narrowest, smallest, etc., etc., and my mind went "DING!" through a little thinking, and that's where it hit me.

Jon, if you're around, perhaps the atlas pages may need a new distance meter count section for 3D game maps added sometime soon. Think about it. I'm curious to see what they are.

Measurements in meters or square meters really don't mean enough to be listed on the atlas pages.
And technically, it could be applied to 2D games as well, but we're not going to do that.
Even now, as it is, some days I wonder if the pixel area and filesize are even necessary, so I'm definitely not going to add another column with limited value.

Calculating it isn't easy for multiple games, let alone just one.  For one thing, it's completely arbitrary what scale is in each game.  It's usually calculated by taking the known height of a character.  But what if that isn't known, or it's some abstract game?  Or if there are changes in perspective or game modes, you have to calculate them for each one?

It can be interesting in certain instances (like comparing the cities of GTA-style games, or open worlds in general), but not something you can realistically expect to be applied to maps "en masse".  If you still want to discuss the intended area of particular game maps, that should be a different topic thread.

Offline FlyingArmor

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Re: VGMaps.com now has over 50,000 maps!
« Reply #22 on: Yesterday at 11:29:38 am »
Thank you so much, Jon, for making it possible for all of us to contribute to this amazing internet project you began so long ago. And I'm happy to have been a helping hand in reaching the 50,000 milestone. :D

It's been a lot of fun viewing all of these "windows" into the state of the website these past few weeks. ;D

And wow, I definitely wasn't expecting to be the fifth most active contributor on VGMaps! Have I really done that much?!

Offline VGCartography

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Re: VGMaps.com now has over 50,000 maps!
« Reply #23 on: Yesterday at 07:30:48 pm »
Thanks for the cool data, Jon. This is good stuff.

Also, those Silksong map dimensions. G.E.R. is truly a madman  :)

Offline JonLeung

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Re: VGMaps.com now has over 50,000 maps!
« Reply #24 on: Yesterday at 09:50:09 pm »
Thank you so much, Jon, for making it possible for all of us to contribute to this amazing internet project you began so long ago. And I'm happy to have been a helping hand in reaching the 50,000 milestone. :D

It's been a lot of fun viewing all of these "windows" into the state of the website these past few weeks. ;D

And wow, I definitely wasn't expecting to be the fifth most active contributor on VGMaps! Have I really done that much?!

You're welcome!

I have a few more stats I could show off, and probably will (just not tonight), but it's definitely winding down, there's only so much that's worth saying.
Glad people find them interesting!  I knew this one about how much the top mappers have contributed would get people's attention!

Yeah, you're up there, FlyingArmor.  Is there really any doubt?

What I find interesting is that the top five contributors are all about 1000 maps apart from each other.  That's pretty even!

There's some mathematical theory or law or something about how when something is big (like population, for instance), the largest one will be considerably larger than the second, whose difference from the third isn't as big.  Probably some distribution thing I can't remember right now, and Google's not helpful.  Maybe it applies to map sizes, seeing as how G.E.R.'s latest huge map is three times bigger than his previous one, as mentioned here.

In any case, it's clear from that table that this site's content and success is due to you guys, so I should be thanking you.  I mean, just look at that!
G.E.R. alone has made almost 11% of maps on this site, that's over one-tenth - and almost one-ninth - of ALL of this!  The top 12 mappers alone have made up half the site!
Guard Master only recently starting sharing his maps with VGMaps, with so much of it in 2026... which is amazing, already shooting up to 7th place by providing 1/40th of VGMaps.com in a short amount of time.

So thank you all again for your hard work!  This community may be small, but it's amazing.

Offline Cyartog959

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Re: VGMaps.com now has over 50,000 maps!
« Reply #25 on: Yesterday at 10:47:21 pm »
Measurements in meters or square meters really don't mean enough to be listed on the atlas pages.
And technically, it could be applied to 2D games as well, but we're not going to do that.
Even now, as it is, some days I wonder if the pixel area and filesize are even necessary, so I'm definitely not going to add another column with limited value.

Calculating it isn't easy for multiple games, let alone just one.  For one thing, it's completely arbitrary what scale is in each game.  It's usually calculated by taking the known height of a character.  But what if that isn't known, or it's some abstract game?  Or if there are changes in perspective or game modes, you have to calculate them for each one?

It can be interesting in certain instances (like comparing the cities of GTA-style games, or open worlds in general), but not something you can realistically expect to be applied to maps "en masse".  If you still want to discuss the intended area of particular game maps, that should be a different topic thread.

I didn't say calculating the field distance meters would be easy nor impossible; just thought that would be a little necessity for 3D game maps. I'm not making that a big priority, too.

I mean, sure, its nice to see how long or large 2D maps can go, but when it comes to seeing and playing 3D games, my mind sometimes wonders, "how much distance meters do these 3D fields have?".

Pixel areas and file sizes are indeed necessary for maps, to me and plenty of people, anyway, because knowing is already natural as well as learning. It is already worth good effort for people to learn and have some knowledge in it as well as the experience without them feeling they're wandering off too much going blind, so to speak, or not knowing how long any game map it takes for anyone to go through and reach the goal.

Knowing is only half the challenge, but calculating is part of it, too, depending on the matter.

Yes, it does require effort, I know, and I'm not expecting too much on the matter, but I won't worry about it.

OK, I'll do a thread on that subject at a later time.