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1  General Boards / Map Requests / Re: Super NES Classic Edition - full map set on: June 27, 2017, 08:59:03 PM
Kirby's Rainbow Resort has most of the rest of the Kirby's Dream Course set:
http://www.kirbysrainbowresort.net/games/dreamcourse/level/

There are a few missing from Course 6, but these are from the same set as already here on VGMaps.

I've attempted to map them myself with the full backgrounds, but I couldn't ever come up with anything that looked decent since it's a single non-parallax screen. And just mapping the few missing levels without backgrounds seemed somehow unfulfilling...
2  Main Boards / VGMaps Social Board / Re: VGMaps is now 15 years old! on: May 10, 2017, 05:20:01 PM
Yeah, there are still a lot of games I'd like to see mapped, and I wasn't trying to claim that we're "done". But as time goes on, that list will get shorter and shorter, and I think the rate of new maps will slow accordingly. That is, unless more mappers develop my same obsession with redoing existing maps Tongue
3  Main Boards / VGMaps Social Board / Re: VGMaps is now 15 years old! on: May 07, 2017, 08:07:15 PM
We sure have come a long way in those 15 years! Both in quantity and quality, I'd say. Before this site, maps were mostly functional and less polished (character sprites everywhere, resized, etc.). Having a dedicated gallery for maps emphasized the maps-as-art aspect, and the forums helped develop the techniques and theory.

I'm not expecting exponential growth, especially when I look at my own work. I think we've started to reach a bit of a saturation point where all of the most popular games are either already mapped, or too technically difficult to map. Of course there are still outliers (like the Sonic series), but I'm personally a lot less motivated than I was when 90% of my favorite games weren't mapped yet. That said, I'm certainly not "retired" from mapping, and here's to the next 15 years!
4  General Boards / Map Requests / Re: Mega Man Maps on: February 14, 2017, 06:26:58 PM
I mean, it wasn't outright bad, but I disliked the art style and the added content didn't really feel worthwhile. Sure, I guess it's fun to try playing as different characters, but Mega Man himself gets to use all their weapons already...

I haven't played it in 11 years (!), so take my anti-recommendation with a grain of salt
5  General Boards / Map Requests / Re: Mega Man Maps on: February 13, 2017, 11:00:39 PM
I played Powered Up when it was new and didn't like it at all, but maybe that's just me. You might be interested in PPSSPP if you want to explore the PSP library
6  General Boards / Map Gab / Re: FTP uploading issues for Super NES and PC on: August 31, 2016, 06:31:34 PM
Make sure you have FileZilla configured to transfer in binary mode. FTP does some character encoding translation for text files unless you turn it off. It hasn't really been necessary for decades, but that's how these things go.
7  General Boards / Map Requests / Re: Request Listings on: July 29, 2016, 05:42:47 PM
If Tropicon wants to try to collect commissions, then so be it. But this thread (plus the other) went from zero to "has LTIan paid up yet?" in no time at all. Begging for money is as bad, or worse, than begging for maps.

For what it's worth, I think people pretty much ignore stickied threads before posting, as a rule. I'd lean towards closing the board, but I'd also be completely fine with just leaving things as they are. Just don't push things the other direction Smiley
8  General Boards / Map Requests / Re: Request Listings on: July 28, 2016, 07:19:52 PM
I'm not sure how this thread escalated from discussing the merits of requests to pressuring LTIan to pay for maps, but I really wish it hadn't. Can't we just make maps for the fun of it?
9  General Boards / Map Requests / Re: Request Listings on: July 25, 2016, 09:17:10 AM
I'm happy to ignore them, but I think that having a dedicated Requests board gives people the wrong expectation. People see that there's a process for requesting maps, and then understandably expect that that means requests will be fulfilled. Adding any more formality, as you've suggested, seems like it will worsen the problem...

I don't know if I'd completely kill the board, but I'm not sure that things are any better now than they were before we had it. I'm not trying to be antagonistic, I just hate to give people false hope or frustration.
10  General Boards / Map Requests / Re: Request Listings on: July 24, 2016, 08:54:49 PM
I've ranted about it before, but requests carry absolutely no weight for me, no matter who makes them or how they're organized.
11  General Boards / Mapping Tips/Guides / Re: How to make a video game map. Basic Mapping Methodology. on: June 03, 2016, 05:22:57 PM
I took a stab at this by creating a timelapse video of mapping Super Mario Bros 1-1. The video description includes additional details.

https://www.youtube.com/watch?v=PUWwYe9N33o

Hope this helps!
12  General Boards / Mapping Tips/Guides / Re: Unstitching? on: May 31, 2016, 05:44:50 PM
It should work for both, and I even made it on a Mac. What happens when you run it? It assumes the output directory exists, but otherwise it just worked fine for me.
13  General Boards / Mapping Tips/Guides / Re: Unstitching? on: May 31, 2016, 12:18:44 PM
You can find the slicer tool here, but you might have to manually crop the source images beforehand since it doesn't support starting offsets (like if the map includes a border or padding).

Command line usage:
java -jar tile-slicer.jar slice -w <screen width> -h <screen height> <map filename> <output directory name>
14  General Boards / Mapping Tips/Guides / Re: Map versioning? on: May 31, 2016, 12:13:42 PM
I don't use them for my own organization at all - for that, I switched to full-blown version control. As mentioned, I do it because I can't control where or when my maps are reposted elsewhere, and I want to give some explicit indication that the ones here on VGMaps might be newer.
15  General Boards / Maps In Progress / Re: What a horrible night to have a curse. on: May 29, 2016, 08:34:41 PM
The new names are very good but more importantly, denoting the paths with a letter was very much needed. The only name I'm not crazy about is "The Outer Wall" but that's mostly because that level doesn't seem to fit aesthetically with the rest of the castle and no other name would really fit better. It's more like a mishmash of some previous levels that don't feel at all like they belong together, or inside a castle, much less in the upper parts of it (a forest, a waterfall *and* an aquaduct near the top of the castle?).
Agreed. Lack of a better idea, honestly. In general I used more plainly descriptive names for most of the unnamed sections, since it wouldn't feel right to introduce my own artistic interpretations. I'd rather go with things like "Main Hall" than try to rival "Murky Marsh of Morbid Morons" Tongue


By the way, which is the two newest palettes are you using?
I'm not using either of the two from that link, but rather this one which I settled on ~10 years ago. It's just a slight tweak to the "ntsc" one in that folder, which someone at the time had claimed was highly accurate. Sadly, that doesn't seem to be the case; the actually accurate palettes I linked previously are much duller. Maybe I'll revisit this choice someday, but for now I thought it was better just to stick with my status quo.
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