VGMaps
March 22, 2017, 07:16:33 PM *
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 1 
 on: Today at 07:27:30 AM 
Started by JonLeung - Last post by JonLeung
I review this hefty book, Pat The NES Punk's Ultimate Guide To The NES Library.

 2 
 on: March 19, 2017, 06:13:05 PM 
Started by TerraEsperZ - Last post by TerraEsperZ
Two years later, (only) two more maps!

Project number 6 (still unfinished, updated in its own thread):

Max Payne (GBA):
-Part 1: Roscoe Street Station
-Part 1: Live From The Crime Scene


Finished "unfinished" map count: 42

 3 
 on: March 19, 2017, 06:11:07 PM 
Started by TerraEsperZ - Last post by TerraEsperZ
Well, I've somehow managed to have a great week in terms of rest and energy, which has allowed me to finally finish, polish and submit the first two maps for this game that I hadn't touch in over six years!

Thanks to the game storing all of its texts as plain ASCII, I was able to edit it in order to fully capture all three fonts used and use one of those for the header. I'm also trying a new "date as version number" format but I'm not sure I like it that much. I also thickened the outline, moved things a bit in order to put a bit more space between rooms and even added in a little custom "Start" label.

I've updated the first post by adding the following maps:

-Part 1: Roscoe Street Station
-Part 1: Live From The Crime Scene

 4 
 on: March 14, 2017, 08:56:02 AM 
Started by JonLeung - Last post by JonLeung
Who's playing Breath Of The Wild?  I haven't had much time with my Switch yet, and it is huge, so while I'm proud of making it to several Towers probably earlier than intended, I've only cleared 12 out of 120 shrines...  :/

I also don't have any Korok seeds, but hey, these maps by Danilo Passo of Hyrule Legends and Zelda Universe will probably help...

The Legend Of Zelda: Breath Of The Wild interactive maps

Isn't that wild?  How did I not find ANY of those Korok seeds?  But really, data-mined maps already?  Wow, and yikes.

 5 
 on: March 10, 2017, 09:33:48 AM 
Started by JonLeung - Last post by JonLeung
The Wii U didn't get much third-party support when it was quickly obvious that people weren't catching on.  I could go on about it, but in keeping on the subject of Mario, Super Mario Bros. U isn't really much to write home about, and Super Luigi U is a remix but perhaps notable for being really hard if you play as Luigi (though ridiculously easy if you cheap out by playing as the invincible Nabbit).  I did enjoy Super Mario 3D World, and I will never forget the 6.5 hours (and something like 600 lives) that me and my brother spent one Saturday attempting, and finally completing, the insanely difficult "Champion's Road", the true final area.  Peach's floating and Rosalina's ability to attack are so crucial there...  But if you say you haven't even finished the incredibly easy Super Mario 3D Land, then maybe you wouldn't appreciate the challenge of that stage in 3D World...  However, it really is the "meatiest" Mario experience on the Wii U, though unless you have friends to appreciate the four-player simultaneous play in a 3D world (just a step up from the four-player simultaneous play in a 2D world in the "New" console series on Wii and Wii U), it may not feel like much of an evolution if you always expect bigger and better Mario experiences.

And as I mentioned, Super Mario Maker is great, but I never got around to making a stage, and the best stages by users often seem to be "automatic" ones, like Rube Goldberg machines, though indeed some are quite creative.

I regret to say that I never made time for Paper Mario: Color Splash, so I can't comment much on that, though I hear it's like Paper Mario: Sticker Star on the 3DS, which I also missed, in that neither are as RPGish as the previous games.

And the Mario sports games are meh, the newest Mario Tennis, whatever it was called, no one cared about, including myself, which is a shame as I generally at least enjoy them a bit.  Of course, there's Mario Kart 8 which is fun, but if you missed out on the Wii U but are considering a Switch, might as well get the upgraded Mario Kart 8 Deluxe, then, which includes the DLC and adds new modes, including a "real" Battle Mode (there was a Battle Mode in 8, but used the same tracks instead of arenas specific to that mode).

Looking forward to Super Mario Odyssey for sure, which even Nintendo officially acknowledges is more in the vein of Super Mario 64 and Super Mario Sunshine (with its open hub worlds of Peach's Castle and Isle Delfino Resort respectively) than the somewhat fragmented Galaxy or "New" games.

 6 
 on: March 10, 2017, 08:41:19 AM 
Started by JonLeung - Last post by TerraEsperZ
You know, I had no interest in buying a Switch just like I skipped on the Wii U. But damn if The Legend of Zelda: Breath of the Wild isn't trying hard to change my mind. It very well might be what sells the system to me, just like Super Mario Galaxy sold me on the Wii. I'm just not completely sold on the hardware yet, with the sometimes unresponsive left joy-con, the rather short battery time, the uneven performances between the docked and portable configuration... I'm really hoping they release a revision somewhere down the line that will make it a "must" rather than a "maybe".

Going back to MAR10, I can't believe it's been almost a year since I've played a Mario game! I still haven't finished Super Mario 3D Land or New Super Mario Bros 1 and 2 but then again, I've given up hope of ever fully completing games like that. I'm just not good enough and don't have the time or patience to hang on long enough to become good enough. Also, holy crap! It's been almost three years since I "switched" to an HD TV and thus, three years since my Wii has been in the closet. I hope it's still working because some Mario Galaxy 1 and 2 goodness would be really fun right now.


 7 
 on: March 10, 2017, 08:00:16 AM 
Started by JonLeung - Last post by JonLeung
This topic is now 10 years old!

I was busy making a couple of Nintendo Switch videos for YouTube (see here and here), so I haven't even played as much of that as I would've liked.  But, there was no Mario game on launch day (not that it matters much with the highly-acclaimed The Legend Of Zelda: Breath Of The Wild to fill my time), but that means we're not playing Super Mario Odyssey today.

Guess I can try to get some more black Coins in Super Mario Run; there's always that...

Oh, and I never did finish and share that stage I was working on in Super Mario Maker...  Sad

 8 
 on: March 09, 2017, 11:56:43 PM 
Started by JonLeung - Last post by JonLeung

And, here's the unboxing video.  Hopefully now I can get to really playing it!  Anyone else get a Switch yet?

 9 
 on: March 07, 2017, 10:32:37 PM 
Started by JonLeung - Last post by JonLeung

An unboxing video will follow soon, probably in a day or two.  Hopefully sooner rather than later, so I can get back to Zelda: Breath Of The Wild!

 10 
 on: March 07, 2017, 08:06:07 PM 
Started by Robert_Chrystian - Last post by dark_lord_zagato@yahoo.co
Hi Robert. If you're looking to get into places that are inaccessible during normal gameplay there are a few things you can try.

Making position modifier codes will usually do the trick. You just need an emulator with a code engine. Start your search, jump, and select less than previous value. Then fall back down and select greater than last value. Keep doing this until you have it narrowed down to a few possible codes. I've drawn a crude graph to illustrate where on the screen you can expect to find your character.



The great thing about axis position modifier codes is that if you get a vertical code you can set the value high, at say 10, and float in the air over anything that would distract you from mapping. I've already made Nosferatu codes for this. Screen orientation moves the screen itself. Player position moves your character. x256 pixels moves you an entire screen.

7E0069??   Horizontal Screen Orientation
7E006A??   Horizontal Screen Orientation x256
7E006B??   Vertical Screen Orientation
7E006C??   Vertical Screen Orientation x256
7E006D??   Horizontal Player Position
7E006E??   Horizontal Player Position x256
7E006F??   Vertical Player Position
7E0070??   Vertical Player Position x256


The hacking utility vSNES can also help you out sometimes. You can load up your savestate and pull map data out of it. It can disable layers and change the default background color to make ripping graphics easier. It can also flatten out a screen by killing the mode7 graphics. Depending on which game you're playing you might be able to take gigantic screenshots with it too.

http://www.zophar.net/utilities/snesutil/vsnes.html

Hope this helps.

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