
Quote from: ReyVGM on Yesterday at 07:36:14 AM6) I took a screenshot of SMW in the title screen using both BSNES, SNES9X and SuperSNES9X and the colors looked exactly the same. Do you have any pics that show otherwise?
Quote from: Cyartog959 on August 29, 2026, 09:57:58 PMOther than that, there are other emulators that may need familiar features added, such as MelonDS, VisualBoyAdvance, to make mapping games quite easier. Can't forget them.
Quote from: Guard Master on August 29, 2026, 10:37:29 PM1. All layers have priority in SNES games. You can think of priorities as "layers" themselves. Even though order layer is technically BG1 then BG2, with priorities, the order is actually BG1 priority 1, BG2 priority 1, BG1 priority 0, BG2 priority 0. Thus, if the game very effectively used priorities for the background, simply putting BG1 over BG2 may not have an accurate result. This seems especially true in later developed games. In BSNES, you can turn priorities on and off in the emulation screen but not in any of the viewers.
https://nesdoug.com/2020/05/22/layers-priority/
https://snes.nesdev.org/wiki/Backgrounds#Priority
3. Managing image files isn't always ideal for all situations. When you want to do something at the moment, quickly, and only once, copying to clipboard is the approach. Using print screen is one approach, but why not implement a feature that captures just exactly what you want? Having a hotkey (especially one you can manually set) would be even more useful than right clicking. BizHawk effectively does this.
4. Rather than capturing the full view, you may just want a specific portion of tiles or sprites, especially to patch any mistakes or grabbing specific sprites. This saves the effort to have to take extra steps in the paint software. BSNES sprite viewer already allows multiple objects to be selected (but not copied/saved).
6. Palettes for SNES emulation should be more aligned with BSNES. The original SNES9x appears to be inaccurate.
Quote from: ReyVGM on August 29, 2026, 06:11:32 AM1) Explain, post an example
2) You can do that with supersnes9x
3) Copy to clipboard meaning ctrl+c? You can already right click and save the entire image, that's not better?
4) Sort of like how you can do in windows paint?
5) I'll add it to the request page.
6) ss9x only emulates SNES and GB. For snes it already emulates the real colors. Now, if you mean how colors look on a TV, then it does haven an option for NTSC colors or something along those lines. Never tried it though.
Quote from: ReyVGM on August 29, 2026, 06:11:32 AMQuote from: Guard Master on August 27, 2026, 07:55:01 PMSome features I'd like to have in an emulator in use for map-making are:
-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.
1) Explain, post an example
Quote from: Guard Master on August 27, 2026, 07:55:01 PMSome features I'd like to have in an emulator in use for map-making are:
-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.
-The ability to set watches to draw directly on the emulation screen.
-The ability to directly copy to clipboard, whether the emulation screen, the tilemap viewer, sprite viewer, or tile viewer.
-The ability to select a portion within any of the viewers for copying to clipboard or saving as image.
-The option to automatically save program settings to file after changing them. How many emulators I've experienced that don't do this but tend to crash every so often especially while modifying values.
-Not necessarily a "feature", but accurate palette colors to true hardware.