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#1
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by ReyVGM - Yesterday at 01:39:38 PM
Quote from: mechaskrom on November 03, 2026, 10:40:46 AMAwesome! It's exciting to see more emulators with script support.

I tried porting some of my scripts and most seemed to work fine. Some things are missing, such as the ability to specify a file path in emu.screenshot() and functions for toggling layers on or off, but it's a good start.

I'll definitely keep an eye on this emulator and maybe make some feature requests via its github.

The author added those features now.  You can use the nightly version of the emu if you don't want to wait for the final release. See the screenshots.

What other ones do you think are missing?

#2
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - November 07, 2026, 09:42:58 AM
Guard Master has mapped another puzzle game, Mario no Super Picross (J), for the Super NES!  Well, technically Super Famicom.

And other platforms, too, because apparently, in its rereleases on the Wii and Wii U Virtual Console, and the Switch and Switch 2 Nintendo Classics app, a handful of puzzles were changed.  Marilyn Monroe (Mario Level 6-J), Tetris (Wario Level 2-B), and The Scream (Wario Level 5-L), okay, fine, copyright or whatever, sure.
But Wario's face (Mario Extra-M) changing by a tiny amount sure is an odd thing to change...

Thanks again for coming through, Guard Master!

And this came a few days after Princess Eev submitted maps for Picross NP: Vol. 1 (J) through to Picross NP: Vol. 8 (J) - that's a lot of 16-bit Nintendo Picross!
#3
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by ReyVGM - November 04, 2026, 10:21:59 PM
Quote from: mechaskrom on November 03, 2026, 10:40:46 AMAwesome! It's exciting to see more emulators with script support.

I tried porting some of my scripts and most seemed to work fine. Some things are missing, such as the ability to specify a file path in emu.screenshot() and functions for toggling layers on or off, but it's a good start.

I'll definitely keep an eye on this emulator and maybe make some feature requests via its github.

Please request that on the github soon. The author is pretty quick to add stuff like that.
#4
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by mechaskrom - November 03, 2026, 10:40:46 AM
Awesome! It's exciting to see more emulators with script support.

I tried porting some of my scripts and most seemed to work fine. Some things are missing, such as the ability to specify a file path in emu.screenshot() and functions for toggling layers on or off, but it's a good start.

I'll definitely keep an eye on this emulator and maybe make some feature requests via its github.
#5
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by ReyVGM - November 02, 2026, 11:26:49 AM
Quote from: mechaskrom on October 21, 2026, 10:33:52 AMLUA

Hey, SuperSNES9x is released and it has LUA scripting now. So if you can, write that script you mentioned :)

https://github.com/shanytc/snes9x/releases/tag/1.63.32
#6
Map Requests / Re: List of unmapped NES games
Last post by JonLeung - November 01, 2026, 12:10:53 AM
Finished this image right before midnight on Halloween... talk about a busy day... of doing VGMaps.com stuff instead of Halloween stuff...

Anyway, we had 101 games before, but zagato's submission of five more games - Castelian, The Chessmaster, Paperboy, Roundball: 2-On-2 Challenge, and Stinger - now put us clearly under 100 - with 96 now left to go!

#7
Maps Of The Month / 2026/11: Pocky & Rocky 2 (Sup...
Last post by JonLeung - October 31, 2026, 09:45:26 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Cleeem's Pocky & Rocky 2 (Super NES) maps.

Princess Luna, from the moon, is visiting to enjoy the harvest celebrations. But the evil demon, Dynagon, who had earlier been rebuffed by her, sends his servant, Impy, to kidnap the princess, as Dynagon plans to force the princess to marry him.  The shrine maiden, Pocky, witnesses the kidnapping, and the seven wise people task her with rescuing Princess Luna.  They also tell her to take a friend - so, as before, Rocky accompanies Pocky in this adventure, but Little Ninja and Bomber Bob come along, too, and soon, other partners will join.  Can our heroes save the day?

There are nine stages of shooting action, from Pocky's Practice Stage all the way to Demon Castle, all mapped here.  Cleeem has taken the effort to indicate where new allies can be found, and what actions to take to uncover secrets.  It's easy to want to say "I play Rocky!", but you may have to utilize certain partners to find particular items.  The co-op in this sequel is a bit asymmetric, especially compared to the parity between Pocky and Rocky in the previous game, but visually, who doesn't enjoy the look of a cute Japanese 16-bit game?

So to recognize the effort put into mapping this cute shooter, Cleeem's Pocky & Rocky 2 (Super NES) maps will be known as VGMaps.com's Maps Of The Month for November 2026.
#8
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - October 31, 2026, 03:24:11 PM
TimbreWulf is plowing through with his request-fulfillment train with the completion of the maps for Bonk's Adventure on the TurboGrafx 16!

Nice to see the mascot for that platform get his first game fully mapped!  In Japan, Bonk's name is "PC Genjin", which sounds like "PC Engine", the Japanese name for the TurboGrafx 16.  The PC Engine's 39th anniversary was yesterday, actually...  (Also today in Bonk's Adventure news, George s submitted the tenth map for Bonk's Adventure: Arcade Version.)

Along with Keith Courage In Alpha Zones (which TimbreWulf also mapped recently), the two TurboGrafx 16 games in my list of 24 games that were unmapped by VGMaps.com's 24th anniversary have now been mapped.


That's now six games in just under six months, still averaging one a month!  What will be next?

Thanks as always, TimbreWulf!

#9
Map Requests / Re: List of unmapped NES games
Last post by JonLeung - October 26, 2026, 06:17:44 PM
With three more games mapped, 101 games remain:

#10
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - October 24, 2026, 10:56:11 AM
TimbreWulf hitting up another request with the DOS game, The Amazing Spider-Man!

This is another one that I have personal memories of playing on a cousin's computer back in 1993 when our immediate family stayed at our uncle's in Ontario.

A memorable thing about this platforming game is Spider-Man's health meter, which is represented as a full-body image of him that turns grey on his name, then skeletal from his toes up to his scalp, as he takes damage.


Still probably more of a personal request than anything, but regardless, if this is considered a classic by anyone else, then it's good that it's mapped!

Thanks again, TimbreWulf!

(Though I didn't personally request it, I could also mention that another Marvel game on DOS by Paragon that was mapped by TimbreWulf this week is X-Men: Madness In Murderworld!

From what I've seen of it, it actually reminds me of another request of mine, Teenage Mutant Ninja Turtles: Manhattan Missions (also DOS, not to be confused with The Manhattan Project).  Hope that gets mapped eventually too!)