Quote from: mechaskrom on Yesterday at 10:40:46 AMAwesome! It's exciting to see more emulators with script support.
I tried porting some of my scripts and most seemed to work fine. Some things are missing, such as the ability to specify a file path in emu.screenshot() and functions for toggling layers on or off, but it's a good start.
I'll definitely keep an eye on this emulator and maybe make some feature requests via its github.
Quote from: mechaskrom on October 21, 2026, 10:33:52 AMLUA




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Quote from: mechaskrom on October 21, 2026, 10:33:52 AMProbably depends on how much functionality the emulator exposes in its scripting API. With enough functionality you could probably write most tools, like a debugger, in scripts if you wanted too.
You can do a lot of crazy stuff with emulator scripting and that's why I love it. Like give Mega Man laser eyes or Mario a jetpack:
Best Scripts for Nintendo NES Emulator FCEUX!
Quote from: ReyVGM on October 17, 2026, 11:38:46 AMI'll add it to the requests, but it can be a bit complicated to grasp especially since none of us use those tools. Could you make a short video showing how it works and how you want that canvas thing to work? Although, it feels like this is getting a bit to close to image-editor territory.There are already quite a lot of guides and videos for emulator scripting. Some examples:
Quote from: ReyVGM on October 17, 2026, 11:38:46 AMQuestion, if SuperSNES9x adds LUA support, is there a script you can use or does the emu author have to write its own script?Users write the scripts (they are just txt-files the emulator can open). You can probably even get an AI to help write one for you today. There exists many scripts, but unfortunately they are generally not compatible between different emulators. You often have to rewrite them a bit to get them working in another emulator.
Quote from: ReyVGM on October 17, 2026, 11:38:46 AMThere is a debugger in the works and once that's added, scripting can also be added.As SuperSNES9X is a fork of Snes9X, maybe it's possible to copy the lua scripting implementation from Snes9X Rerecording (snes9x rr)?
Quote from: ReyVGM on October 17, 2026, 11:38:46 AMI see you've written tools too. Can't you write your own tool and add it to SS9X once scripting is available? That way you can make the tool exactly how you (and other mappers) would like it.Probably depends on how much functionality the emulator exposes in its scripting API. With enough functionality you could probably write most tools, like a debugger, in scripts if you wanted too.
. Like give Mega Man laser eyes or Mario a jetpack: