Recent Posts

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Maps In Progress / Re: Shovel Knight (PC)
« Last post by Cyartog959 on Today at 06:31:28 am »
I will be planning to finish mapping out shovel of hope but it will probably take me while because i still have school, and thank you for the tip cyratog, will keep that in mind

No problem. I look forward to more. Even with school, it takes great focus to document the maps. However amount of maps you can do in a day, its in your hands. Keep writing reminders now and then, too.

And, don't worry. Working alongside Tiled will take some getting used to.
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Maps In Progress / Re: Shovel Knight (PC)
« Last post by dant7623 on November 24, 2025, 06:28:23 pm »
I will be planning to finish mapping out shovel of hope but it will probably take me while because i still have school, and thank you for the tip cyratog, will keep that in mind
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Maps In Progress / Someone's Resumed Mapping Shovel Knight! :)
« Last post by Cyartog959 on November 23, 2025, 02:43:00 am »
Well, it seems someone's already began to resume work where TerraEsperZ left off, and it turns out that, aside from others waiting, I won't have to be disappointed about this at all.

I took a look at the game's maps, and found that a mapper, David Tait, has mapped Pridemoor Keep, King Knight's stage, and has been added to the Atlas' PC page.

I'm more relieved there's someone able to contribute to this, but more happy to see more of the game's maps documented! And, as always, it still helps for those still trying to find all their secrets hidden.

David Tait, if you're around, I commend you for tending to that task! Plenty ahead, yes, but, I'm looking forward to seeing more!

Small time-saver advice: Shovel Knight's stages are made with Tiled, the map editor. It's pretty much evidential when you go to its website. If it helps, use it to cut down on trying to document the stages' maps by using their tilesets without needing to use the backgrounds to occupy them, unless its for decoration. After all, the background layers aren't entirely static like numerous NES games; they're free roaming. Give it a try, if you want.
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Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on November 22, 2025, 10:24:47 am »
Crossfire was mapped by Ricardo Sallin and removed from the international list.


I'm currently working on Super Spy Hunter.
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Mapping Tips/Guides / What Tools to use for ripping Inti Creates' game maps?
« Last post by Cyartog959 on November 21, 2025, 11:33:47 pm »
I have no idea, but if anyone has any input, what are the key tools/programs needed to do maps made from Inti Creates' games to document on?

So far, they're known for their original games, like the "Azure Striker Gunvolt" series, "Mega Man Zero", "Mega Man 9" and "Mega Man 10" and the "Blaster Master Zero" trilogy, but after many games, my curious mind got me thinking lately, "Why haven't their game's maps been documented yet?".

The thing is, while Inti Creates' 2D games are enjoyable, there's still some lingering confusion to how long their stages are, what hidden secrets to uncover, and what paths to take in certain stages that can be confusing, like False Zonda's(GV2 explains why later on) stage, "Sinner's Row", in "GV1", where certain mirror panels are touched to progress, sections of the intermission stage has been flipped upside down to create disorientation to anyone's perspective before facing the actual boss, Copen, for the first time.

I can pretty much tell from sight that the Gunvolt games' tilesets are entirely Photoshop made, rather than handmade pixel art, although the characters themselves are made and animated through it in-game.

Inti Creates' games are all made through their own in-house engines, one of which is called, well, "Inti Creates Engine"(I.C.E.; yeah, yeah, a pun.), the second, "Imperial Engine", used for other games, like "Gunvolt 3", and the third, is used for "Luminous Avenger iX 2".

If, by chance, no compatible tools are present, maybe somebody can make some to streamline the process.

Hope there's good recommendations for anyone to get into documenting them soon.
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Message Board Help / Re: help with submitting
« Last post by Cyartog959 on November 21, 2025, 11:08:34 pm »
It's found directly at VGMaps' home page. You can see it on the left side, called "Contribute". Its synonym follows the same as, well, "Submit".
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Message Board Help / Re: help with submitting
« Last post by John Brain on November 21, 2025, 04:40:10 pm »
You can submit your maps directly by sending an email to "[email protected]".
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Message Board Help / help with submitting
« Last post by dant7623 on November 21, 2025, 01:14:36 am »
I know there is supposed to be a submit button but it doesn't seem to be working for me.
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While I do like the backgrounds from that game, I am still looking for the Game Titles that I have requested from above.
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Maps In Progress / Re: Tony: Montezuma's Gold
« Last post by yevrowl on November 18, 2025, 05:02:53 pm »
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