Quote from: JonLeung on August 22, 2026, 02:43:26 PMYou're asking if a website that collects video game maps would be interested in video game maps?I have a 'modified', hacked version of the game that lets you fly through walls. For someone who creates level maps, this could be quite useful. Perhaps...
The answer is a "yes", of course.
Quote from: ReyVGM on August 24, 2026, 03:11:43 PM5) Will add it to the requests. Let see what the author can come up with. So basically you want a way to view polygonal characters and the 3d map as a flat image or as a 3d image?
I don't know if that's possible, but I'll add it anyway.
Quote from: dark_lord_zagato on August 23, 2026, 11:17:38 PMEmulator features that are helpful to video game mappers:
1. A hex editor/access to the game's memory. Good hex editors show you what's going on live and let you change/freeze values right there.
2. A pop out map viewer that can take screenshots. For SNES games, a toggle that controls which BG layers are used in the screenshot.
3. The ability to change a game's background color. (Some games have map tiles with pixels that are the same color as the background. Black on black is a problem when you need to rip background layers separately.)
4. The ability to screenshot Mode7 data as a 2D image. It is impossible to map some SNES games without this. ZSNES had a special tool called vSNES. It was a stand alone program that could load ZSNES savestates and display Mode7 data in a flat plane. It would let you screenshot this data all at once. As an example, the Human Cannonball map from American Gladiators is something I took with just ONE screenshot in vSNES.
Also, the Super FX chip...
Games like Stunt Race FX use this chip. It generates 3D objects and environments. As far as I know, no one has ever figured out a way to extract any maps from these games. It's not the same thing as Mode7 so vSNES can't do anything with it either.

Quote from: Aspirin18 on August 18, 2026, 11:23:47 AMAre you interested?