VGMaps
April 24, 2017, 12:02:59 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: Today at 08:02:56 AM 
Started by RoberTime - Last post by RoberTime
Alright, RollerCoaster Tycoon has been successfully submitted to VGMaps. You can find a link on the first post. Includes all maps from the original game and its two expansion packs. Does not include DLC maps, though. I will begin RollerCoaster Tycoon 2 later.

A few new updates to my project list: I am no longer mapping DOOM. I tried finding an appropriate map viewer/editor for it, but didn't end up finding one. Another thing is I have seen plenty of map renders of the DOOM games as I was trying to find these viewers, so I have the feeling this project isn't worth my time.

I have also started a new project from my planned list: The Eversion HD Remake found on Steam for PC and Mac OS. If you don't know about this game, it's a retro-like platformer with a feature involving switching through different realities, gradually deteriorating and becoming more disturbing as you go deeper. This should be another easy project as there are only eight maps of the game. I also want to submit copies of earlier levels to show the unused realities you cannot access, but can easily be visualized. (The first few levels only grant access to very few realities)

 2 
 on: Today at 07:17:56 AM 
Started by KeyBlade999 - Last post by JonLeung
For some reason I've noticed there's some kind of overall "downed"ness with everyone around me lately.  And yet from different groups of people.  Whether it's all my real-life friends being too busy or not in the mood to do stuff, my own general apathy, or a number of "regular"/consistent VGMaps mappers having very decreased outputs in the past half-year or so, there's something going on.  Or maybe it's a huge coincidence since I can't imagine why everyone would be affected simultaneously by any one thing.  I could understand if it was seasonal, but we're a full month into spring!  (Except around here, where the Edmonton area's been hit with lots of winter-level snow this past week.)

Not to downplay your own personal struggles, but we're all human, and we have our ups and downs.  Know what's important and deal with that.  VGMaps should still be around when you get around to more maps, if you do.

 3 
 on: Yesterday at 07:57:59 PM 
Started by KeyBlade999 - Last post by KeyBlade999
Four months later - what's happened?

...

Absolutely nothing. >_>

My motivation to make maps for Spud's Adventure dropped dead. I managed to finish up the first dungeon map but I am just not feeling it. The game's fun and all but I have zero motivation to do much of ... well, anything lately. Been that way for a while, been dealing with a lot of crap from my parents' divorce and I guess I'm starting to crack. Sad

Not sure what mapping project I'll pursue next, if any at all for the foreseeable future...

 4 
 on: April 22, 2017, 01:50:30 PM 
Started by RoberTime - Last post by RoberTime
Me posting every few months, what's wrong with me?

But I'm really going to try and do this. I was busy with all kinds of other things in the past, but given I have been playing games which I intended to map, it inspires me to keep going. So yeah, I'm going to stick to it more.

One of the reasons why I want to continue mapping is that I found some imports of RCT1 maps for OpenRCT2, which means I am able to map not only RCT2, but 1 as well by simply taking giant screenshots of scenarios. I am able to capture all of the scenarios on the spot given OpenRCT2 has all kinds of cheats and I can "Win" scenarios in seconds. Same goes with RCT2. So expect both whole projects to be submitted today. Let's hope I can submit correctly this time...

In other words, I have made a small list of ideas for new map projects. Some will be ripped, some will be original, and some will be expansions to already-finished map projects. Here are descriptions of each:

Eversion (The Steam HD version) - This will be easy to map, as it's retro-like. The fun part will be mapping the different layers of each map.
Monster House GBA - A dungeon crawler of interest, works like Luigi's Mansion a bit. I will map via VisualBoyAdvance if I can.
Pokemon Emerald detailed expansion - A re-map of the game which explains all kinds of map features. I'm quite the nerd to this game XD
Skylanders Spyro's Adventure - Original maps. I tried to do this 3-4 years ago, but didn't get around doing so. Hopefully I'll try again soon.

 5 
 on: April 20, 2017, 11:54:36 PM 
Started by JonLeung - Last post by Will
I think that's up to you. I never really considered Tetris maps to be priority any more than the maps of straightforward stages that you can't get lost in such as the 6th Stage (A whole new world) in SNES Aladdin.

 6 
 on: April 19, 2017, 01:03:07 PM 
Started by JonLeung - Last post by JonLeung
So if I add it to the list, do we consider it incomplete then?  Unless/until we get those maps?

 7 
 on: April 18, 2017, 01:52:17 AM 
Started by JonLeung - Last post by Will
Well for other maps there are special tetris screens which require you to eliminate all objects (acorns/flames/electrical bolts) using a limited number of tetris pieces. Talk to Chip 'n' Dale or go to the Fire Station or Power Station to enter that sort of game mode. There are over 100 of those screens and they get extremely hard to solve at the harder difficulties. If the solution could be displayed on the screen, I suppose they would be helpful and worth adding.

 8 
 on: April 17, 2017, 07:11:16 AM 
Started by JonLeung - Last post by JonLeung
I think Capcom just published it and not developed it, and I was probably only thinking of action games (was about to say "platformer" but TaleSpin and The Little Mermaid aren't really platformers in the traditional sense (with flying and swimming respectively), and Who Framed Roger Rabbit isn't at all), but sure, why not.

Are there any other maps that be ripped from Magical Tetris Challenge, or is this pretty much it?  Can you map the main play screens sort of like how Tetris and Dr. Mario on the NES (two separate games, not the Super NES one Tongue) have been mapped?

 9 
 on: April 12, 2017, 01:52:53 PM 
Started by JonLeung - Last post by Will
I have just submitted a map of "Magical Tetris Challenge". The GBC version has an overworld map. This is a Disney Capcom game, so I think it's fit to be a part of the  Disney Dizziness chapter.

 10 
 on: April 07, 2017, 08:02:08 PM 
Started by TerraEsperZ - Last post by TerraEsperZ
And that we have another Sonic game fully mapped out.  I really feel that VGMaps is missing much from some franchises, and Sonic is one of the biggest ones that currently doesn't have much representation here.  Not snubbing the great maps we DO have, but numbers-wise it isn't as close to completion as, say, Mario, and the two of them are supposed to be rivals!  Certainly the ball was dropped along the way, but in the 1990s, come on!  I know there's more to be mapped in Sonic The Hedgehog 2/3/& Knuckles, and I'm pretty sure that was Sonic's peak.

In my opinion, it seems only the mappers on this site really care about mapping the Sonic games in all their glory. There are already full maps out there but they're either straight rips using a map editor or technical maps more interested in noting obstacles for speedrunners, lacking backgrounds or any attempt at being aesthetically pleasing. If I had the time and *especially* the mental energy, I'd love to go back and try doing the Genesis games again but that ain't happening anytime soon. Maybe once I start getting some restful sleep over the next few months...

Anyway, thanks again for the Sonic Battle maps; so what is your next project, Terra?

Just take a look at my signature, it's still current. Finishing Lilly Looking Through would be nice, since it's all mapped but I again stumbled while trying to assemble everything in a pleasing way.

Shantae (the Game Boy Color one) would be nice to go back to since a few months back, I finally found out why I had so many problems with inconsistent colors back in 2013. The game uses a lot of fade out/in between areas and rooms that leave most colors in the palette a tiny bit too dark (it messed up a ton of screenshots). That's something that can be fixed by going in/out the subscreen but I just lost all motivation while trying to correct the colors of the few maps I had done up until then.

I'd also like to continue mapping Sonic 3D Blast, if only because I love 2D isometric games. But I remember finding a problem with the way I filled the empty spaces in Spring Stadium (I used 8x8 tiles instead of the game's 16x16, so some tiles are not aligned with the grid) which means I have to fix that before I can actually progress further.

I'd love to continue Naya's Quest, a freeware puzzle game with isometric graphics where the perspective is deliberately making it hard to understand how rooms are laid out. This was actually one of the most stimulating project I'd started in a long time aside from Antichamber. I'd found a great way to communicate how the rooms were actually structured using animated GIFs but doing a single room (out of 30+, plus a bunch more for the New Game+) took forever to capture/clean/disassemble/reassemble everything so I got frustrated with that too. I should at least make a thread to share the few rooms I've assembled so far...

And that's not even going into all the other projects that haven't been abandoned, but are still in need of time and polish. Honestly, in my present state, I'm happy for whatever map I manage to drag out of limbo for submission. There's no shortage of work to be done, that's for sure.

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!