Main Menu

Recent posts

#1
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - Yesterday at 07:28:54 PM
Spanettone has mapped the GBA game, Gunstar Super Heroes!

The original on the Genesis is much-loved, I feel like the GBA game should be remembered too, and now that Spanettone has mapped it, it is better preserved.

Thanks for your continued work in the GBA atlas, qwert_vs_qwerty!

Checking it off from the list that I made on VGMaps.com's 24th anniversary, this is where we are at now:
#2
Maps In Progress / Re: The Pirates of Dark Water(...
Last post by JonLeung - Yesterday at 02:43:26 PM
Quote from: Aspirin18 on August 18, 2026, 11:23:47 AMAre you interested?

You're asking if a website that collects video game maps would be interested in video game maps?

The answer is a "yes", of course.
#3
Maps In Progress / Re: The Pirates of Dark Water(...
Last post by Aspirin18 - August 18, 2026, 11:23:47 AM
I've completed a playthrough where I collected all the chests. I used the RetroArch counter to double-check my progress. It's highly unlikely that the achievements author and I missed any chests. Perhaps the game is still hiding something. But I'm absolutely certain about the number of locations.

I've got a modded version of the game that lets you fly through walls and has several types of invincibility. Are you interested?
#4
VGMaps Social Board / A Heads-Up here, If Jon will P...
Last post by Cyartog959 - August 16, 2026, 10:28:47 AM
I think those of you around the VGMaps community, both newcomers and long-time members, may not notice, in case you haven't been informed, but the forums has been recently updated after, well, larger images choked the  bandwidth there and then, and caused our regular connections to become sluggish. Everything else remains OK.

You'll find the layout's been rearranged a bit in the update, which takes a little getting used to, yes, alongside a good sleek, brighter look, but, the usual login procedures remain the same. If you can't seem to find where you're going to log in to post and hang with us, you'll find your way in up at the top of the layout.

When you do log in, if you have unread messages waiting, look for an icon that lets you know when you have them, right at the very top, close to the left, where your logged in name's at, and "My Messages" a little to the right.

Oh, for those wanting to make accounts to join and hang, the "Sign Up" button's located at the very top alongside "Log In", too.

Just thought you needed a bit of context. Hope you don't mind, Jon.

That's all. Have fun, everyone!
#5
Map Gab / Re: The LARGEST map - G.E.R.'s...
Last post by G.E.R. - August 11, 2026, 02:55:03 AM
Wait to full loading the map in browser and click "save as..." in the context menu.
Or copy link on the map from page and paste this link on amy download manager.

An other question, how to post this map on various Hollow Knight Wikis (file sizes limits), include fandom-wiki?
#6
VGMaps Social Board / Re: YouTube channel! (JonLeung...
Last post by JonLeung - August 10, 2026, 09:39:33 PM

The real meat and potatoes of my channel seem to be my book reviews (or at least they're the ones that I feel I should be known for), and, though a bit overdue, I finally got around to finishing this video of Rey Estaban's NES Endings Compendium - Vol. 2: 1990.  Check it out, and pick up the book if you're interested... it would be nice if he would be able to complete the NES Endings Compendium series!
#7
VGMaps Social Board / Re: YouTube channel! (JonLeung...
Last post by JonLeung - August 10, 2026, 09:36:37 PM

I published these on my YouTube channel, forgot to mention them here.

The first three "If Mega Man Robot Masters Were Human" videos, well, the Shorts versions, are really popular, so I figured I'd keep going.  Here are the Robot Masters (or Human Masters) of Mega Man 4.
#8
VGMaps Social Board / Let's be down to Earth about t...
Last post by Cyartog959 - August 06, 2026, 05:40:56 AM
Time after time, I kept eyes on Nintendo's state of things, and the people, 'cause, sometimes I get bored waiting, but moreover, I feel more like even though there are people that can't stand Nintendo's latest actions, especially unwisely stopping the 3DS family line and its 3DS eShop, which had loads of exclusive games people bought, but not many paid attention to, many people still went and buy the Switch and its successor, regardless, and don't have the will to stand against that company for such actions, especially when the successor can, and will, break them upon even modifying them. It feels like they're too complacent, conditioned even, to not use their minds and wills to recognize that, not shrug things off like nothing, and take stands.

The main concern is the Switch's already predicted, like many people did because they thought that to be natural, to follow inline and make only numbered successors with no actual additions to stand them out, and that worsens what many thought of. Its like an artificial cycle that seems to cannot break off from, and that's worrisome.

I'll say this as a point of fact, we cannot buy and play all Nintendo Switch systems and its numbered successors and continually play them and remakes of past games, no matter the graphics, over and over forever, and expect Nintendo to do anything just because they're a company that thinks they know best for all.

They also cannot be the only company that does only hybrid game systems for everyone. Think of the dangerous, but preventable, negative consequential factors in reality.

Even the same problems that line has, such as their controllers drifting from too much built-up residue kept carrying on to its "successor", and no matter what, they're still the same, or moreover, much worse than before, with new problems to boot, and Nintendo not willing to really fix them at the players' behest.

Clearly, the current leadership at Nintendo is so closed-minded about preservation and emulation(especially when they're hypocritical about it after attacking it, and people proved it many times. don't get me wrong), and their vision is completely like tunnel vision about the long-term and the future for game systems.

I don't want to be stuck in that rut with a lot of people with no initiative to get out from there. We'll even forget about other true handhelds' histories in that short time and be alienated to not even care about them. I feel they're completely treated as far less unimportant and lower than the third wheel by a lot more that care more for Switch than anything else as gamers that think its the "be-all, end-all for home and portable games ever", with no mention of an actual successor to the 3DS line(which is still not created).

Others made for DS and 3DS emulation, while still needed, can't fill the void the real handhelds left behind if there are no exclusive games for them, and they don't count as actual handhelds. The far more greater concern is the libraries of DS and 3DS' physical games not being preserved for more people to replay them again and showcasing them to newer players to teach them about their histories, not limiting to digital-only games alone. Not to mention the DS and 3DS systems' functionality for their playability at great risk, too.

I mean, think about that. How can I, and a lot of people, continue to keep playing dual-screen only games if there are no proper systems to support and utilize them? Not even accessories for the Switch line can cap that void. Its just not the same like that.

No game is ever destined to be created and played on even the Switch family line forever. Its not realistically logical to do that.

Why, even many game series and IPs(there are a LOT, so you know) that are exclusive to the GBA, DS, and 3DS, especially Heroes of Ruin, Rolling Western, Kid Icarus and Starfy, haven't gotten new installments in long, and Nintendo just sits around and does nothing to continue them; they only focus on Mario, Metroid, Zelda, and Splatoon as major priorities above all, nothing else. NOTHING. Sure, they're popular, but not everything's all about them, nor the whole Switch family.

Oh! Let's not also forget licensed game adaptations. They're part of it, too.

Nintendo DS had 155 million units sold worldwide, and its still a great favorite to a lot of players, but who's to say no other true handheld system can surpass it and mark it as the best-selling handheld system yet? There are possibilities.

I truly hope, and pray, pray, PRAY for actual action and initiative to be done to preserve and keep the future of actual home and handheld gaming to remain enjoyable and creative to all.
#9
Map Gab / Re: The LARGEST map - G.E.R.'s...
Last post by thebigdincharge - August 05, 2026, 09:19:21 AM
Quote from: JonLeung on April 07, 2026, 05:44:49 PM

VGMaps.com: The Video Game Atlas now has a NEW largest map! 🤯

G.E.R.'s HOLLOW KNIGHT: SILKSONG (PC) map of Pharloom & The Citadel is 3.65 gigapixels, over three times larger in area than his own Limbo (X360) map, and at 242 MB, 1½ times larger in filesize than his own Ori And The Will Of The Wisps (PC) map!

As it says on there, it required around 420,000 screenshots.  Incredible!



How do I download this map???
#10
Maps Of The Month / 2026/08: Spider-Man: The Video...
Last post by JonLeung - July 31, 2026, 09:11:30 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to George s's Spider-Man: The Videogame (Arcade) maps.

Spider-Man, Namor the Sub-Mariner, Hawkeye and Black Cat are the heroes you can play as in Spider-Man: The Videogame, where you take on a bunch of classic Marvel Comics villains.  Venom, Green Goblin, Kingpin, and others stand in your way, until you confront Doctor Doom in the final chapter, "Doom's Day".

What's neat about this game is that it has both beat-'em-up and platforming sequences, with zooming-out and zooming-in transitions between them at least a couple of times each chapter.  How many multi-genre arcade games do you know of, especially with such quick and seamless genre switches?

George s is a major contributor to VGMaps.com, and has been awarded the Maps Of The Month honour multiple times before, but until now, not for an arcade game.  This is an oversight, since arcade games are clearly George s's specialty, with over 1,700 maps of arcade games to his name!  The arcade atlas would be one-quarter its size if not for George s!

So to recognize the effort put into mapping this arcade beat-'em-up/platformer hybrid, George s's Spider-Man: The Videogame (Arcade) maps will be known as VGMaps.com's Maps Of The Month for August 2026.