January 19, 2018, 06:16:49 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
   Home   Help Search Login Register  
Pages: 1 ... 6 7 [8] 9 10
 on: September 15, 2017, 11:25:17 AM 
Started by JonLeung - Last post by albarnorman1
This is extremely great and I inspired from you. Thanks a lot.

 on: September 13, 2017, 11:29:17 PM 
Started by JonLeung - Last post by albarnorman1
I think this type of animation movie be so helpful for further.

 on: September 13, 2017, 12:29:56 AM 
Started by JonLeung - Last post by albarnorman1
Oh oh what a timing of your great contribution on your movies.

 on: September 13, 2017, 12:28:09 AM 
Started by JonLeung - Last post by albarnorman1
Thanks for the animations of nice topic and movies.

 on: September 08, 2017, 01:51:22 PM 
Started by FilipeTales - Last post by FilipeTales
China-1 (Obstacules Respawn Random, So They're Invisible for this map)


Final Level

 on: August 31, 2017, 08:58:01 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Rick Brun's F-Zero (Super NES) maps.

F-Zero is a futuristic racing series that began in the 16-bit era, and this first game introduces us to Captain Falcon, driver of the Blue Falcon.  (Well, he's not any more than a lump of a silhouette here, but still!)  As he says in Super Smash Bros., "Show me your moves!"  As a launch title for the Super NES, F-Zero certainly showed what it could do, as it demonstrates the console's "Mode 7" ability to scale and rotate graphics.  By taking these track graphics, which are flat planes, but angled with respect to the "camera", and rotating them as the player turns, the sort-of-3D effect is achieved, something the competition isn't capable of.  ("Super NES is what Genesisn't"?)

Thus, Rick Bruns had to grab these graphics as they actually are (as if a bird's-eye view), not as they are presented during the race.  But these are extremely handy.  When you're driving at hundreds of kilometers a second, it's good to know when the turns are coming up, especially the sharp ones!

If you didn't experience the game at the time, don't fret!  F-Zero is one of the select few games to make it onto the Super NES Classic Edition, so you can still put the pedal to the metal, assuming you are able to get a hold of one.

So for revisiting this Super NES classic, Rick Brun's F-Zero (Super NES) maps will be known as's Maps Of The Month for September 2017.

 on: August 27, 2017, 05:10:20 AM 
Started by JonLeung - Last post by mardot
For N 64 I think the best game is - Banjo-Kazooie

For Super Nintendo - Chip and Del

For PlayStation - Need for Speed: Most wanted 2


 on: August 27, 2017, 05:06:34 AM 
Started by JonLeung - Last post by mardot
Thanks for nice topic and awesome movies


 on: August 24, 2017, 11:50:51 AM 
Started by JonLeung - Last post by JonLeung
Did anyone manage to preorder this?  Apparently a number of retailers started taking preorders at midnight yesterday morning...  I hope I haven't missed out (even though I've played many of these games back in the day, and still own a number of these cartridges).

 on: August 17, 2017, 03:25:02 PM 
Started by vorpal86 - Last post by vorpal86
It's been 4 days and no response yet from the mapper. Truth is I have already redone the first two Warlock Zones again and they look nothing like the one's posted. There was quite a bit of inaccurate mapping going on with them. So yeah basically I've remapped them all again from scratch.

As far as A Link to the Past goes I think it it's cool to have shared the load. As long as all the maps keep the same style so it looks presentable all should be well. Some mappers like toadd just the maps so nto be as minimal as possible. I of course like to give it some sort of design and layout as they use to do in strategy guides and books with maps back in the good ol days of Brady Games and Nintendo Power.

On then to Warlock Zone III...

Pages: 1 ... 6 7 [8] 9 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS! The Video Game Atlas


Pixel is registered with and hosted by

Go Daddy.

Supported by you.

Some advertising of and on is handled by

Project Wonderful.

2002-2018 Jonathan Leung. is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.