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71
Map Gab / I found Rayman Maps through one site...
« Last post by Cyartog959 on May 12, 2025, 02:56:52 am »
I know this section of the forums is called "Map Gab", but I do have a good reason to bring this up.

As many of you in the VGMaps community may or may not know, Rayman's 30th anniversary is coming up, and I felt I should share this discovery to honor the long-standing, albeit too long-dormant, series from Ubisoft.

The VGMaps Atlas' PlayStation, Saturn, GBA, DS and PC pages all don't currently have numerous maps from the Rayman series thus far, even though the 3D Rayman games and the Rabbids sub-series do all kinda count(which I may talk about another time), but I found one website that holds them; RaymanPC, the site's name, not the PC version of the first game.

Its a neat community wiki site that keeps track of numerous Rayman information across numerous games, including the games' concept art, screenshots, maps, and so on.

Rayman's games have been through... rather different directions in gameplay formula and art style, even though Rayman 2's been the more well-loved and remembered game in our lives, but the heroic, limbless hero has always come through against numerous evil forces.

I just only feel the series should have a more well-deserved return with a new game having Rayman being less too silly and idiotic from "Origins" and "Legends", but not too serious and dark, and more competent, well-meaning and slightly goal-focused and heroic once again, and, yes, his allies can be with him, including Globox.

I mean, don't get me wrong. I was kinda fine with Rayman returning to his 2D roots, but the tone, story direction and structure from Origins and Legends all kinda veered away from what we've been through before.

Honestly, in my opinion, the series kinda lost some sense, plot cohesion, continuity grasping, and focus after the launch of Origins and Legends. Would be nice if all that would be straightened out.

Well, anyway...

Through my searches, I found uploaded maps from 2D Rayman games across different versions and ports, including the first game's DSiWare port, canned games and prototypes, and though some members at that wiki did their part in putting together their maps, their image quality wasn't sharp, so to speak, but one member was able to do so and provide them in the sharpest PNG quality no prior mapper previously could've thought of, despite that option already available to them.

That member I'm talking about is RayCarrot, responsible for the high-quality maps of many 2D Rayman games... so far. That guy's a huge Rayman fan and has done many map uploads on that wiki time and again. He's quite a chronicler. If and of you'd like to contact him, well, the link I've left here should take care of it.

They were already completed and uploaded by him, and seeing them really helps out to those struggling to get through the game's levels. Even I had such tough times trying to win.

And, let me tell you, you should definitely see many differences between many maps from the first game's different ports, even the GBA and DSiWare ports!

So, if you're looking for Rayman maps, I've got one source that covers it. Here are the site's pages' links as proof...

RaymanPC's site link - https://raymanpc.com/wiki/en/Main_Page
Category: Rayman Maps link - https://raymanpc.com/wiki/en/Category:Maps_from_Rayman
RayCarrot's RaymanPC page link - https://www.raymanpc.com/wiki/en/User:Raycarrot

There's loads of maps to look at, all of which needs to be uploaded to VGMaps. I hope it helps.
72
VGMaps Social Board / Re: Happy (belated) 23rd birthday to VGMaps.com!
« Last post by G.E.R. on May 12, 2025, 02:31:35 am »
By a strange coincidence I bought two books about Genesis / Mega Drive games, in this month (May 2002) and their authors recommended to draw level schemes (maps) manually, on paper
73
Map Requests / Re: List of unmapped NES games
« Last post by FlyingArmor on May 09, 2025, 12:26:07 pm »
As for Ultima: Warriors Of Destiny, i'm going to leave that alone for now just in case FlyingArmor wants it.

*Just seeing this now* I have been mapping it on and off for the past year or so, so it is in the works! :D
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Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on May 09, 2025, 10:23:25 am »
Removed Battle City from international list because it was mapped by Ricardo Sallin. Thanks!
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VGMaps Social Board / Re: Happy (belated) 23rd birthday to VGMaps.com!
« Last post by mechaskrom on May 08, 2025, 05:52:15 pm »
Happy birthday! :D

Thank you for creating and running this fantastic site. Feels like it's pretty rare that internet sites are around for this long. Most sites I used to visit back in the days are gone now or have changed dramatically. The only ones still here without major changes that I can think of at the moment are VGMaps and GameFAQs.
76
Maps In Progress / Re: New maps from a new member
« Last post by mechaskrom on May 08, 2025, 05:33:11 pm »
Welcome! I look forward to seeing your maps.

I played Battle City (NES) a lot with my brother when we were young. It was one of the games on a 31-1 multicart my older brother bought from a shady ad. Good times!  :)
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Map Requests / Re: JonLeung's Requests
« Last post by mechaskrom on May 08, 2025, 05:00:36 pm »
mechaskrom has mapped a great action RPG, Legend Of Mana!

All the Mana games are so colourful and detailed.  Is this not one of the most gorgeous games on the original PlayStation?  Probably one of the best-looking games with hand-drawn graphics, like, ever, even.  Free from the need to use tiles (like on the Super NES) and not bowing to that generation's push into 3D polygons, just about every screen or room looks like a painting.
I remember when I saw pictures of Legend of Mana at its release and were blown away by the painting-like gorgeous graphics. I actually never got around to play it until now though :P. The graphics and music is amazing, but I found the game to be pretty boring to play. Secret of Mana on the SNES is much more fun in my opinion.

I like that mechaskrom indicates how all the rooms are connected and what is in each chest, and though that is expected of RPG maps, the treasure contents are listed aside and the paths connecting screens never go over the games' graphics themselves, allowing us to see each room with no obstructions.  Now that's how you map a beautiful RPG!
I'm glad you noticed. As you alluded to, I didn't want to cover up any of the beautiful graphics so I kept all markings outside all rooms. The maps are thereby booth marked and unmarked at the same time ;). Fortunately this worked quite well for this game as most rooms are small. Most likely a consequence of the graphics (PSX's 1MB VRAM isn't much for this kind of style).
78
Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on May 07, 2025, 09:20:59 pm »
mechaskrom has mapped a great action RPG, Legend Of Mana!

All the Mana games are so colourful and detailed.  Is this not one of the most gorgeous games on the original PlayStation?  Probably one of the best-looking games with hand-drawn graphics, like, ever, even.  Free from the need to use tiles (like on the Super NES) and not bowing to that generation's push into 3D polygons, just about every screen or room looks like a painting.

I like that mechaskrom indicates how all the rooms are connected and what is in each chest, and though that is expected of RPG maps, the treasure contents are listed aside and the paths connecting screens never go over the games' graphics themselves, allowing us to see each room with no obstructions.  Now that's how you map a beautiful RPG!

Thanks again, mechaskrom!
79
Maps In Progress / New maps from a new member
« Last post by ricardosallin on May 07, 2025, 07:48:44 pm »
Hello there, VGMaps!

I'm a longtime reader of the site, but I only registered recently. In fact, just a few days ago.

I've made some maps for games I like from the NES and SMS, and I'll be posting them soon:
- Gain Ground (SMS): All stages and characters (done)
- Battle City (NES): All areas (done). Also known as Tank'90
- Monster Truck Rally (NES): Default track (95% done)
- Rainbow Silkroad (NES): Overworld done; currently working on cities/areas and items. Based on a translated version from Japanese
- Makai Island (Famicom): Overworld done; currently working on areas and items. Based on a translated NES version of the original Japanese release. There’s already a map of Higemaru Makaijima (MSX version) published on VGMaps by Fabio Albergaria. The NES version I used is a cancelled port. As far as I can tell, the maps are identical, but the graphics are slightly different.
- Valkyrie no Bouken (Famicom): Overworld done; currently working on areas and items. The overworld has already been published on VGMaps by George_sn
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VGMaps Social Board / Happy (belated) 23rd birthday to VGMaps.com!
« Last post by JonLeung on May 07, 2025, 08:42:49 am »
VGMaps.com is now (over) 23 years old!

(Its birthday was yesterday, but I only realized it late at night.)  This is a big deal, since I created the site when I was 22, I've now been unquestionably running it for more than half my life.   :o

A big (and belated) thanks to Vince/bustin98 for all his technical assistance, and of course, to the many, many video game cartographers that have made over 40,000 screenshot maps and contributed them to VGMaps.com!

(Come to think of it, I should get around to counting the maps again.  It might be over 50,000 by now.)
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