VGMaps
November 24, 2017, 03:17:08 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: VGMaps + Gameplay Footage = ???  (Read 16719 times)
0 Members and 1 Guest are viewing this topic.
AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #15 on: August 21, 2010, 04:18:01 PM »

Those were great. I've never played Zelda II (Embarrassed) so I was rather lost as to what was going on, but fun to watch nonetheless. And the Marble Madness one was certainly madness. Tongue


Nice job.

Thanks!

Here's Kid Icarus: Stage 3-4
Logged

AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #16 on: August 26, 2010, 08:40:10 AM »

Gimmick! (Level 6)

And

Kid Icarus (Stage 3-4)
Logged

AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #17 on: August 28, 2010, 02:20:26 PM »

And now here's Wizards & Warriors: Castle Exterior!
Logged

Peardian
Hero Member
*****
Offline Offline

Posts: 627


Busy busy


« Reply #18 on: August 28, 2010, 02:32:06 PM »

Nice job. I like the zoom outs at the end of Gimmick!'s and the Castle Exterior. I always get lost in Kid Icarus, and seeing the sheer number of rooms the player didn't even visit, it's no wonder. I'd be lost for hours there, maybe even days. Tongue
Logged

MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!
AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #19 on: September 04, 2010, 12:24:10 PM »

Just finished Jackal: Stage 6
Logged

RT 55J
Sr. Member
****
Offline Offline

Posts: 439


« Reply #20 on: September 06, 2010, 09:51:18 PM »

I always get lost in Kid Icarus, and seeing the sheer number of rooms the player didn't even visit, it's no wonder. I'd be lost for hours there, maybe even days. Tongue

Best way to not get lost: Make your own map!
Logged


AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #21 on: September 08, 2010, 01:41:35 PM »

And now here's Prince of Persia: Level 9
Logged

Will
Hero Member
*****
Offline Offline

Posts: 590



« Reply #22 on: September 08, 2010, 10:35:56 PM »

Great. I'm impressed that from the map you erased the guards after killing them and kept the exit door open after pressing the pressure plate that opens it.
Logged
AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #23 on: September 12, 2010, 03:49:46 PM »

Great. I'm impressed that from the map you erased the guards after killing them and kept the exit door open after pressing the pressure plate that opens it.

Thanks!

And now Castlevania II: Simon's Quest (Laruba Mansion)
Logged

AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #24 on: October 11, 2010, 02:12:53 PM »

I've added a few more since Castlevania II... and also my first 16-bit attempt!

Adventures of Lolo (ADHD version Wink)
Sonic CD: Palmtree Panic 2

Unfortunately the map I got was from ImageShack, but the person who brought it to my attention says TerraEsperZ made it. Is there a reason why it's not listed on here? I found a topic which appeared to be a work-in-progress but I think the maps were removed from that thread as well. Just wanted to correctly attribute the work!
« Last Edit: October 11, 2010, 02:14:49 PM by AndyDick » Logged

TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #25 on: October 11, 2010, 02:34:43 PM »

It's not listed because I very rarely submit maps to the site unless I've finished mapping the whole game, which is something that probably won't happen in Sonic CD's case (and many others unfortunately). Glad that it was useful though, and don't hesitate if you need the others I've done of that game. I'm not sure why they vanished from the thread, but that might have been because I didn't have an Imageshack account back then, so they probably got deleted after a while of not being accessed.

Someday I'll have to do some maintenance on all those unfinished in-progress threads of mine...
« Last Edit: October 11, 2010, 02:39:43 PM by TerraEsperZ » Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
Peardian
Hero Member
*****
Offline Offline

Posts: 627


Busy busy


« Reply #26 on: October 11, 2010, 03:22:16 PM »

Nice job. I like the effect of viewing the cutscenes through the grid of borders. How much effort did it take to do the Sonic one like that? I can't imagine editing out the background in every single frame would be any small task. It's definitely impressive.
Logged

MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!
AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #27 on: October 11, 2010, 04:08:12 PM »

Nice job. I like the effect of viewing the cutscenes through the grid of borders. How much effort did it take to do the Sonic one like that? I can't imagine editing out the background in every single frame would be any small task. It's definitely impressive.

Thanks! Luckily the emulator I used allows different layers to be turned off; therefore I got around the parallax background issue. This technique makes SNES games possible to use as well. My first for that console will most likely be DKC2... more specifically this map.
« Last Edit: October 11, 2010, 04:12:59 PM by AndyDick » Logged

AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #28 on: October 16, 2010, 05:07:17 PM »

Check out Blaster Master: Area 3!
Logged

AndyDick
Newbie
*
Offline Offline

Posts: 30


« Reply #29 on: October 24, 2010, 07:29:15 AM »

Here's Batman and Ecco the Dolphin!
Logged

Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!