Author Topic: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)  (Read 27426 times)

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Offline Revned

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The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« on: April 22, 2006, 10:07:39 am »
I've always wanted to map the Link's Awakening overworld in its entirety, so that's what I've been doing lately. Sure, it may be unnecessary, but if it's fun, why not? The reason I put (DX) is because I think I'll do the dungeons in color. I've almost finished the overworld map, but I haven't started any dungeons.

Offline JonLeung

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #1 on: April 22, 2006, 10:10:03 am »
So, wait, what?



Non-DX overworld and DX dungeons?

Offline Inty

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #2 on: April 22, 2006, 10:10:27 am »
You should do it in color and then use an image editor to take out the color. BOOM you've got yourself 2 maps there. <_<

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Offline JonLeung

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #3 on: April 22, 2006, 10:11:51 am »
There are some differences, albeit minor.

Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #4 on: April 22, 2006, 10:20:24 am »
Yeah. I'm going to do the overworld from Non-DX, and finish up what's yet to be mapped of DX. Not really the same project, but related enough to put in one topic.



The tiles are mostly the same, but nearly every one has a slight change. I could use my Tile Slicer/Splicer to do this quickly, but osrevad's map has a few mistakes that I'd have to correct first, and there's really no fun in doing it. I'm doing this for the fun of it, not just to have a map.

Offline TerraEsperZ

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #5 on: April 22, 2006, 09:48:47 pm »
It's weird how nobody thought of doing this before now. The maps on VGMaps are shrunk which, to me, is criminal for screenshot maps. Good luck Revned, and more than anything, have fun ;)



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



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Current project that are on hold because job burnout :
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Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #6 on: April 23, 2006, 11:01:47 am »
Just finished up the overworld. Sorry to add to your backlog, Jon :(




Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #7 on: April 23, 2006, 11:02:38 am »
Ugh. And it tells me I don't have permission to edit it :/

http://img175.imageshack.us/img175/1284/sawakeningkoholint3sq.png

Offline TerraEsperZ

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #8 on: April 23, 2006, 02:18:38 pm »
Looks good and consistent across the animated tiles. It really looks empty and simple though after seeing the color version, but that has nothing to do with you.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #9 on: April 23, 2006, 02:53:00 pm »
I used my Tile Slicer/Splicer programs to ensure consistency. I very much doubt you'll find a single faulty tile.



Yes, I also think it looks empty. The grass is very uniform, unlike the more varied color versions. The trees are also smoother, and simpler. It was fun to map, but I would have liked doing the color one more. This game was easier, though, as I was able to make extensive use of the screen warp glitch.

Offline Eggz

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #10 on: April 24, 2006, 04:51:55 pm »
It's so weird; the overworld looks so much smaller than it feels in the game. Albeit I haven't played it in some years. Quality work Revned.

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Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #11 on: April 24, 2006, 05:04:13 pm »
Thanks! I always loved this game's world. I don't know why, but it felt very different than the other Zelda game since it's on an island. It doesn't seem like it'd make that much of difference, but it does.

Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #12 on: November 08, 2006, 10:54:32 pm »
Wow, it's been awhile. I just got the urge to map a Zelda game and figured I should actually work on this. It maps so quickly it's scary. I've only been working for 15 minutes or so and I'm almost done with Tail Cave.

Offline Revned

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #13 on: November 13, 2006, 09:48:46 pm »
Done already! I mapped this faster than I've mapped any game before, that I can remember. It was fun, and I like the results. They look much better than the OoA/OoS dungeons. Speaking of which, I borrow parts of the header from them since the menu graphics are pretty bland here.

Offline JonLeung

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RE: The Legend of Zelda: Link's Awakening (DX) (Game Boy/GBC)
« Reply #14 on: November 14, 2006, 07:47:16 am »
So of the 2D Zelda games, what's left to be completed?  Probably just A Link To The Past's dungeons and Minish Cap.



A Link To The Past's Light World maps were my the first maps on the site.  I'm glad someone got around to the Dark World when I couldn't.  I think the first dungeon was done too but if only they all were...