Author Topic: Metroid Fusion (GBA)  (Read 42532 times)

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Offline TerraEsperZ

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RE: Metroid Fusion (GBA)
« Reply #30 on: June 10, 2008, 07:33:01 pm »
Ristar is a pet project I've been aiming to do for years, but the ripples in the underwater levels proved impossible to remove in the past, in addition to all the parts of the maps that were inaccessible before. Fortunately, a combination of an imperfect but still very useful level editor (Feel) and a recently published prototype rom with a Debug Mode that allows moving anywhere in the levels have solved these. I've already mapped everything up to Round 3-2, Under Factory, which I'm currently finishing, and I'm hoping to be done sometimes next month at the latest.



By the way, thank god JonLeung isn't anal about staying on topic :).



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Revned

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RE: Metroid Fusion (GBA)
« Reply #31 on: June 10, 2008, 08:04:47 pm »
It's your topic, do what you want ;-)

Offline JonLeung

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RE: Metroid Fusion (GBA)
« Reply #32 on: June 10, 2008, 09:18:38 pm »
HEY GET BACK ON TOPIC ARRGGH BLARGG

Offline rocktyt

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RE: Metroid Fusion (GBA)
« Reply #33 on: June 12, 2008, 11:04:43 am »
I've seen someone made symphony of night castle A, maybe you know him--zggzdydp