Author Topic: Seiken Densetsu 3 (SNES)  (Read 30045 times)

0 Members and 1 Guest are viewing this topic.

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
Seiken Densetsu 3 (SNES)
« on: April 24, 2006, 05:12:20 pm »
I've been waiting for this section of the boards to be back up before I brought this post out again.



I've finally managed to get a complte map all put together; the way the gameplay pans out, the first town you go to can't be properly mapped until about a third of the way through the game since some areas are blocked by NPCs and the shops aren't selling anything. But Astoris, before the attack is complete. I should have it after the attack complete soon, and Rabite Forest is about halfway done.



Lakeshore Village Astoria - Before

(Let's see if the HTML will work...)



I'm taking my time right now on the maps; school might only be finishing in two months, but final tasks are rearing their heads around now, and grad planning is taking time from everything.



---

Q: What weighs six ounces, sits in a tree, and is dangerous?

A: A sparrow with a machine gun.

      - The Riddler; Batman the Movie
This looks like a job for Science!

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #1 on: May 31, 2007, 08:43:53 am »
Hey guys, I'm back!



I've been on a sort of hiatus for the last year or so; university was much more stressful than I had anticipated. But first year is all done, and I'm off for the summer.



Going is going to be slow, as usual, since i work weekdays, but I plan and logging a few hours a week during the evenings, and weekends. I'm not much farther than i was when I left originally, but hopefully that will change bit by bit.



---

Q: What weighs six ounces, sits in a tree, and is dangerous?

A: A sparrow with a machine gun.

      - The Riddler; Batman the Movie
This looks like a job for Science!

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2315
RE: Seiken Densetsu 3 (SNES)
« Reply #2 on: May 31, 2007, 06:18:55 pm »
Hey Eggz, nice to know you weren't gone for good :) I'm curious to know just how far along you are with this. Can you give us some kind of approximate percentage?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Seiken Densetsu 3 (SNES)
« Reply #3 on: May 31, 2007, 08:36:00 pm »
Welcome back, Eggz!  I'll look forward to see your maps.

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #4 on: June 01, 2007, 08:39:32 am »
Well I wasn't kidding when I said I wasn't much farther than I was when I left. I'm half done the Cave of Waterfalls, and working on Wendel Holy City.



So percentage wise... about 2% maybe? It's still a horribly daunting project, but I'm determined to get back into it guns a'blazing.

---

This looks like a job for Science!
This looks like a job for Science!

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2315
RE: Seiken Densetsu 3 (SNES)
« Reply #5 on: June 01, 2007, 11:04:02 am »
Well, I'm personally fine. I also haven't released any maps of importance since you've been gone. The only project I did a good amount of work on eventually stalled for a while, and someone else released it in the meantime, namely Zeric from whom I had sort of stolen the project to begin with. Poetic justice for ya ;)



As for my current project, Sonic CD, that went sour when my hard drive crashed and I lost about a week of work plus every ROM and ISO I had. I should be starting again on it but the lost maps will probably be pushed back for later. Unless I decide to swallow the pill and try to finally finish Metroid Fusion before someone else does.



Anyway, nice to see you back and I'm eager to see more maps from you.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #6 on: June 13, 2007, 09:24:43 pm »
Well hey everyone, I have some progress to update here



Holy City Wendel



So I managed to crank this one out in about 4 hours; from start of mapping to being posted here.



Said I would get some stuff done, haha.

---

This looks like a job for Science!
This looks like a job for Science!

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2315
RE: Seiken Densetsu 3 (SNES)
« Reply #7 on: June 13, 2007, 09:46:54 pm »
To create a link, you use the < link > and </ link > tags without the spaces, though since you're still considered a "New User" by the board, you probably don't have that option yet.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #8 on: June 13, 2007, 09:51:17 pm »
Damn. Ah well, just need to deal with it then.

---

This looks like a job for Science!
This looks like a job for Science!

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #9 on: March 28, 2008, 02:28:41 pm »
Hey all. Well after another year (or close to) of haitus, I've taken this project off the shelf and working on it again. Got another map done, and want opinions to see if there's anything I should tweak before sending it in.



<link>http://i119.photobucket.com/albums/o148/friedeggz/SD3%20Maps/TempleofLight.png</link>



Let me know what you think. I'll be lurking here and there more often with WIPs from now on.

---

This looks like a job for Science!
This looks like a job for Science!

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
RE: Seiken Densetsu 3 (SNES)
« Reply #10 on: March 28, 2008, 06:18:33 pm »
Personally, I think it would be better if the red arrows weren't on top of the graphics. They would be less interfering if they were only in the dark regions between rooms.



Come on, Jon, give people hyperlinks and image capabilities. How many users have commented on it? No one seems to know/care that it's an "earned" thing, they just mention it like it's a forum bug.

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #11 on: March 28, 2008, 07:53:35 pm »
The arrows being on top of the graphics was never mentioned in regard to some of the other maps I've made and submitted for the game. I want to try and keep a certain level of consistency between all the maps for the game,and this way it makes it really obvious which door leads where. If it really that much of a distraction, I'll move them, but I want some more feedback before I go and redo all the maps again.



And I know it's not a bug, Revned; I've been on and off these boards for the last two years. I just don't seem to be consistent enough to actually earn the link thing.

---

This looks like a job for Science!
This looks like a job for Science!

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
RE: Seiken Densetsu 3 (SNES)
« Reply #12 on: March 28, 2008, 08:32:57 pm »
There's nothing wrong with it; it's just personal preference. I understand wanting to be consistent, I guess I never noticed/mentioned it before.



That's one problem I have  with the gold system: even users who have been here for a long time can't post links...

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #13 on: March 28, 2008, 09:51:14 pm »
Here's another WIP, Cave of Waterfalls



http://i119.photobucket.com/albums/o148/friedeggz/SD3%20Maps/CaveofWaterfalls.png



Caves are the really tough part of this game. I had to do a lot of editing to make the different screens flow into each other and to clean up awkward looking sharp edges. The small arrows here are where the different screens didn't touch or had hidden passages, or there was just no way to properly connect them.

---

This looks like a job for Science!
This looks like a job for Science!

Offline Eggz

  • Full Member
  • ***
  • Posts: 109
RE: Seiken Densetsu 3 (SNES)
« Reply #14 on: May 04, 2008, 10:58:12 am »
What I've noticed as a downside to playing a game on multiple save files to be able to map everything is that when you go to save one file, you can accidentally overwrite another one of the save files. And when it's a decent ways into the game (5 hours or so), you need to go back and play it all again until you get back to where you are. I just hope that I don't do it again when I get to the 20 hour mark, or the 30 hour mark. >_<



On the upside, I've gotten a few more areas fully mapped out (which I'll submit later this week), and another few half-mapped, but I've reached that point in all RPGs where you get sent on circular quests before you can really move forward. I'll let you know when I've moved on past those.

---

This looks like a job for Science!
This looks like a job for Science!