Author Topic: Quo Vadis (C64)  (Read 42923 times)

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Offline KingKuros

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Quo Vadis (C64)
« on: May 16, 2007, 08:53:51 pm »
I am now mapping this Commodore 64 game.  This is going to be a HUGE map.  It will be about 7000 pixels wide and I don't know how long it will be.  I'm doing this map in sections to be put together later.



Here's what I got so far.  These are scaled down.



Upper part:

http://img410.imageshack.us/img410/940/quoupperxv4.png



Lower (or middle) part:

http://img207.imageshack.us/img207/315/quolowervy2.png



-kk

Offline TerraEsperZ

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RE: Quo Vadis (C64)
« Reply #1 on: May 17, 2007, 08:00:44 am »
You seem to enjoy large continuous overworld don't you KingKuros, what with this and all three Wizards And Warriors :) ?



Anyway, do you have any idea how much you've mapped so far in relation to the complete map? This looks already advanced enough but maybe you've only finished 10%, making the final result absolutely huge...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #2 on: May 17, 2007, 07:27:36 pm »
Is it really THAT large?  I'll let you know when I finally reach the bottom.  I am getting some more of the second part done.  What I do know is that there are about 5 of 6 clues or riddles placed throughout the map and I uncovered 3 of them so far.  They are:



TOURD'FORCE USING ONLY A KNIFE TO EAT AN A1 SOLUTION



BINARY INDECISIONS BETWEEN SILENT BEGINNINGS AND QUIET TERMINATIONS



A THOUSAND ADDED TO EVERYTHING LOSES FIFTY



Here is a clip of this game being played on YouTube.

http://www.youtube.com/watch?v=dUnYLGzIiiQ

« Last Edit: April 20, 2011, 10:04:12 pm by KingKuros »

Offline TerraEsperZ

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RE: Quo Vadis (C64)
« Reply #3 on: May 17, 2007, 07:40:14 pm »
Whoa, thanks for the video link. Objectively, it looks like a very boring and frustrating game to play, but I imagine that technically it was impressive when it came out. I don't imagine that there are many C64 game with free scrolling like that.



Anyway, I hope for your sake that the whole map isn't something like twice the size of what you've mapped so far. How long have you been mapping this considering how much you've done?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #4 on: May 17, 2007, 08:00:10 pm »
I got started on it last week some time.  I usually post here about what game I'm mapping on when I'm well into it.  I'll repost that second part of the map at the end of the day to show what more I got.  I'll also keep you updated on what more clues I found.

Offline TerraEsperZ

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RE: Quo Vadis (C64)
« Reply #5 on: May 17, 2007, 08:08:12 pm »
Supposedly, nobody ever answered all the riddles which were part of a contest, right?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #6 on: May 17, 2007, 08:15:17 pm »
From what I understand.

Offline JonLeung

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RE: Quo Vadis (C64)
« Reply #7 on: May 17, 2007, 08:42:57 pm »
I imagine this will compress very well, if the whole game is just repeating the same tiles and colours...



I can see how anybody could get lost, even with a map.  Whoa.

Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #8 on: May 17, 2007, 09:01:16 pm »
I see there will only be 4 colors. Black, brown, red, and yellow.

Offline TerraEsperZ

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RE: Quo Vadis (C64)
« Reply #9 on: May 17, 2007, 09:23:23 pm »
PNGGauntlet is going to have fun with this one :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #10 on: May 17, 2007, 11:08:36 pm »
Here's what I got now on the second part.

http://img204.imageshack.us/img204/2139/quovad2trx5.png


Offline RT 55J

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RE: Quo Vadis (C64)
« Reply #11 on: May 18, 2007, 05:29:07 pm »
Do you think that you could make a Metroid-style minimap for this too?

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Dot? Dot. Dot!


Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #12 on: May 18, 2007, 08:08:52 pm »
What's a Metroid-style minimap?


Offline KingKuros

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RE: Quo Vadis (C64)
« Reply #14 on: May 19, 2007, 11:24:58 pm »
Here's what I got now this section.

http://img511.imageshack.us/img511/2135/quovad2tmz2.png



I'll start a 3rd section after I get the rest of it filled.