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Messages - Trop

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61
Map Requests / Re: [PC] Fallout 4 Settlements +Boundaries
« on: December 14, 2015, 08:44:16 pm »
This is largely what I did with my Aidyn Chronicles maps.  Manipulating the camera to float over the 3D environments so I could stitch up a basic map to then write over.  This is a LOT more work then it seems at first, 3D landscapes do not agree with screenshot mapping even when you do have camera control.  I won't spoil all the grief waiting for you on a project like this but I will say don't stress the borders.  If two things don't line up right screw it and just mash em together.

63
Map Requests / Re: Super Noah's Ark 3D Map Request??
« on: December 12, 2015, 11:03:09 am »
I've had it for a long time.  I've got lots of strange crap.

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Map Requests / Re: Super Noah's Ark 3D Map Request??
« on: December 10, 2015, 01:50:48 pm »
OK magicbay it's done.  They'll be up soon enough.

65
Maps In Progress / Re: Tropicon's map projects
« on: December 10, 2015, 08:21:38 am »
Great, can't wait to see them.

66
Map Requests / Re: Mega Man ZX Area I help.
« on: November 02, 2015, 03:00:48 pm »
Have you tired messing with View Layers at the bottom of the Tools menu?  Or, heaven forbid, the thousands of choices under view tiles?

I've never messed with the cheat search but I know Desmume has one.  Here's my technique for fixing background black:

Start a code search.  Do something to make the screen light up and as soon as it changes color do another code search to see what's changed.  Do this a bunch and hopefully you'll find a code that controls background color.  Even if you can only change the color of the foreground or sprites it can still work since they can silhouette each other.

67
Maps In Progress / Re: Tropicon's map projects
« on: November 02, 2015, 02:54:31 pm »
Sorry, sorry.

Here's a walkthrough but it's for Sega CD so it may not work:
http://alexandria.rpgclassics.com/Sega_CD/popfulmail/popfulmail_1.txt

There are some videos at GameFAQs that claim get through the cave area:
http://www.gamefaqs.com/boards/575678-popful-mail/58988993

68
Maps In Progress / Re: Tropicon's map projects
« on: November 01, 2015, 04:07:01 pm »
If I had the mindset Terra I'd never get anything done.  Sure games are fun to play but sometimes while mapping the show you their teeth.  Hell, any 3D or mode7 mapping turns into "play for 15 seconds work for 15 minutes, repeat".  Having played plenty of flash games and tons of hacks I get the feeling a lot of aspiring game designers also got started thinking the play was more important then the work, and then burnt out.  In fact I was just looking at a thread at Metroid Construction where that exact thing happened.  A newbe hacker was talking about all the hard work he had done over three weeks and one of the vets pointed that the average time spent on a hack was three years.  And even though I've been doing this for more then a decade it still applies to me too.  The next KirbySS map is going to be the great cave offensive and it's already like pulling teeth.  It's going to take me weeks to complete.  In fact for anyone who thinks it's so easy here: 1182-D405.  That's the only code I'm using.  No immortality for kirby, no special anything.  Map it with me.  There are plenty of other areas that I won't get to for a while.

69
Maps In Progress / Re: Tropicon's map projects
« on: October 30, 2015, 02:55:30 pm »
Your half right Jon, there are areas that just aren't accessible without codes.  My own Zelda 3 maps are like that.  Just try to get the Lost woods in shade or fog without cheating.  But what I also meant was no mapper in the world is so spectacular that they can effortlessly juggle playing the game and mapping it at the same time.

Also "chunks of code" mapping is in fact better.  All these would have been impossible without code mapping:
https://www.vgmaps.com/Atlas/N64/index.htm#LegendOfZeldaOcarinaOfTime
https://www.vgmaps.com/Atlas/SuperNES/index.htm#DemonsCrest
https://www.vgmaps.com/Atlas/SuperNES/index.htm#SuperMetroid
https://www.vgmaps.com/Atlas/SuperNES/index.htm#SuperCastlevaniaIV

I also think most people would agree my non 3D maps for a 3D game, like Aidyn Chronicles, are garbage next to Peardians 3D maps of a 3D game, like Ocarina of Time, even though  I made then over 3D models.

70
Maps In Progress / Re: Tropicon's map projects
« on: October 28, 2015, 11:04:02 pm »
*snerk* seriously?  When I did DKC2 I had two stacks of codes to control the camera angle and bg animations alone.  Then I still had to carefully manipulate character position, status, and collisions.  Mapping nice flat RPG's that don't fight back is just fine, but try getting shots of all the little off screen areas in most platformers without spontaneously dying.  Take my most recent stuff with Kirby Super Star: look at the red and blue cave walls in Dyna Blade 3 that are normally always off screen and tell me how I did that.

71
Maps In Progress / Re: Tropicon's map projects
« on: October 28, 2015, 05:21:51 pm »
You're a mapper, if the game is hard you cheat.  You're not there to play you're there to take it apart.
http://gamehacking.org/game/42633

72
VGMaps Social Board / Re: VGMaps Booru
« on: October 20, 2015, 10:17:42 am »
The oldest image I could find on any Booru was from 2011.
As for filter blocking let's find out.  Here's an image from the largest SFW Booru:

73
VGMaps Social Board / Re: VGMaps Booru
« on: October 19, 2015, 12:01:56 pm »
No, this one doesn't.  It acts like a storage tank.  And there's only porn on it if you put it there, you can create the board safe for work.

74
VGMaps Social Board / VGMaps Booru
« on: October 19, 2015, 08:18:41 am »
Anybody here know about the Booru system?  It's mostly porn but they're a set of free image boards you can post pics on.  Anybody can make their own, allow in who they want, post what they want.  If there was a VGMapsBooru we would have a place to post all our extra junk and nobody would need off site hosting.  Unfinished maps, graphic sets, maps of hacks or flash games.  Sound good?


75
Maps In Progress / Re: Super Mario World: Return to Dinosaur Land
« on: October 19, 2015, 08:13:46 am »
*brainstorm*  What if VGMaps had another board for extra stuff.  Makin' a new thread.

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