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Messages - Trop

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76
Map Requests / Re: Mega man PSX maps without backgrounds
« on: October 16, 2015, 06:16:58 pm »
You'd need a PSX tool that can separate layers.  I know of none but X GOD mapped X4 without flaw so you could ask him.
Example:
https://www.vgmaps.com/Atlas/PSX/MegaManX4-SkyLagoon-Area1.png

77
Maps In Progress / Re: Super Mario World: Return to Dinosaur Land
« on: October 16, 2015, 06:12:12 pm »
Yep, hacks will never be hosted here.  But there's lots of places that will host them.  I think the main argument around here is why map a hack when there plenty of games that should be in line before it.

78
Maps In Progress / Re: Tropicon's map projects
« on: June 11, 2015, 09:21:32 pm »
They're great.  It's good that you're noting the hidden houses on the world map.  That free movement codes is great for breaking cut scenes isn't it.  Things like the evil throne room may be difficult though.  Unless you want to completely remove the layer that's garbling pixels you'll have to use some very complicated codes.

79
Maps In Progress / Re: Tropicon's map projects
« on: June 08, 2015, 07:40:31 am »
Put in the code then reset the game.  With the code running from the start it should work.

80
Maps In Progress / Re: Tropicon's map projects
« on: June 05, 2015, 08:33:28 am »
For Dark Half use this code C0047A80.  The hold A and press X.
https://tcrf.net/Dark_Half

No I'll never finish Monstania.

81
Maps In Progress / Re: Tropicon's map projects
« on: June 02, 2015, 06:38:17 pm »
You know what screw Dark Half.  It's more work then I want to do.  You can have it GHS.

82
Maps In Progress / Re: Tropicon's map projects
« on: May 30, 2015, 12:01:48 pm »
Yes you would need a graphics manipulation code to fix the dark circle.  I still don't know how I'll set up Dark Half overall, it's quite unique.

83
Maps In Progress / Re: Tropicon's map projects
« on: May 29, 2015, 10:15:14 pm »
About the same size overall but MUCH more complex.  Both Dark Half and Energy Breaker use tons of graphic tricks.  One of my favorite in Dark Half so far is random ambiance.  Things like torches or pools of water move independently of each other or background animations.   
BGMapper is one of the easiest tools to use, you won't get far if you can't make it work.  I ripped the Popful Mail world map in one shot using BGMapper, although for some reason George s is getting the credit for it.  The rest of Popful Mail can't be done in BGMapper though and a walk through walls code won't help you with a platformer unless you're character can also fly.  What you need are camera control codes like this 7E064C40 to let you see around walls.

84
Maps In Progress / Re: Tropicon's map projects
« on: May 29, 2015, 09:33:38 am »
Yes, yes, I meant Dark Half.  And it's already kicking my ass.  It's full of fancy graphic tricks that I now have to learn to capture.  But it's going OK so far.
As for Ys 5 I used BGMapper.  Go here: http://pikensoft.com/
And download and read about the BGMapper tool you find there.  BGMapper is great for sucking hidden or distorted graphics out of lots of SNES games.  If a game looks like it's using a graphic trick BGMapper can usually show what's really going on.
Energy Breaker mapping is what I'd call bizarre difficulty.  The over all mapping is easy but applying all the graphic layers and arranging the rooms gets really complicated real fast.  You'll find yourself reworking the same spot over and over.  I'd love to go back to it but it's just to huge a project.

85
Maps In Progress / Re: Tropicon's map projects
« on: May 27, 2015, 01:12:06 pm »
*smacks forehead*  I meant that Dark Law is the last project I'm going to do.  I just finished Der Langrisser and Dark Law is next.  Of course if you want to race too see who can map it first...  I did Power of the Hired and Der Langrisser from start to finish just in the past three days so I could probably get Dark Law done from start to finish by next Monday if I went full tilt, although I hadn't intended too.  I'm not doing any mapping for the rest of today though.  Everything I found for mapping Power of the Hired, Der Langrisser, and Dark Half was and still is up at https://tcrf.net/The_Cutting_Room_Floor

86
Maps In Progress / Re: Tropicon's map projects
« on: May 26, 2015, 04:09:41 pm »
So the translation of Dark Half came out and I'm more or less retiring from mapping.  I'm announcing this so that anyone who wants to take anything off my to do list can, I'm effectively un-calling dibs on all of them.  I intend to map a few more easy games and finish up with Dark Half so I can end on a nice RPG.  The only reason I'm leaving the list at all is that I might want to map at least once or twice, who knows when, in the future and It's a convenient bookmark.

87
Found another one.  The boss fight theme from Zero the Kamikaze Squirrel is from the movie Dr. Otto and the Riddle of the Gloom Beam.

88
Maps In Progress / Re: Zelda link to the past live maps
« on: March 12, 2015, 10:14:00 pm »
This certainly is amazing.  And is does solve the problem of how to animate maps.

89
Map Gab / Re: (Help) Wonder Boy 1987 Sega MasterSystem
« on: February 07, 2015, 08:55:44 pm »
Added to request listing.

90
Gaming / Re: SNES platform game character ratings
« on: January 05, 2015, 12:27:10 pm »
Rex (Radical Rex)
More cute then radical.  I don't know what the designers were thinking with the radical theme, it makes as little sense as the rest of this game.  Rex is small and slow but he makes up for it with great maneuverability and defense.  He can land on a dime and withstand a ridiculous amount of punishment.  He can't jump thought and his offense is twisted.  He needs to burn enemies to char and stun them so he can kick them to kill them but if he takes damage he loses attack power.  It gets crazy.  His versatility is about average and he can swim and climb.  Oh, and he can skateboard.  Rex is a strange character who would be a dubious export.

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