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Messages - Piranhaplant

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16
Maps In Progress / Re: The Legend of Zelda: 4 Swords Adventure
« on: January 20, 2011, 02:42:37 pm »
I finished the next level: The Coast.

For some reason ImageShack didn't make a thumbnail for this image.

17
Maps In Progress / Re: The Legend of Zelda: 4 Swords Adventure
« on: January 17, 2011, 02:12:50 pm »
I didn't add the stuff at the end simply because I was lazy and I couldn't find the textures of the eye things dumped by Dolphin.

18
Maps In Progress / The Legend of Zelda: 4 Swords Adventure
« on: January 15, 2011, 03:47:33 pm »
I am currently mapping LOZ: 4 Swords adventure for Gamecube.  These are the first ever ripped Gamecube maps at the site!  This game is going to take a long time to complete; even though there are few levels, the levels are huge, and the fact that it's for a newer system doesn't help.

I'm using a level editor for the game called EFSAdvent with help from Dolphin Emulator to rip the sprites and all other graphics.  Right now I've completed the first world and they are up on the site right now.

World 1

Level 1: Lake Hylia


Level 2: Cave of no return


Level 3: Hyrule Castle


World 2

Level 1: The Coast

Level 2: Village of the Blue Maiden


Level 3: Eastern Temple


World 3

Level 1: Death Mountain Foothills


Level 2: The Mountain Path


Level 3: Tower of Flames

19
Gaming / Re: Somewhat of a map, but more decorative
« on: October 13, 2010, 03:22:14 pm »
I made a something similar with Super Mario Sunshine's Defino Airstrip.


20
Quote from: 1up.com
I've made no secret of my love for VGMaps  and their noble mission to render video game worlds in atlas-like detail. But I fear our friends at VGMaps have just been fatally outdone by none other than Akihabara retro shop Super Potato. (Yes, them again.)

Super Potato has a long-standing tradition of adorning the walls of its building's public spaces with retro-themed artwork, usually of a Famicom-oriented nature. Their latest work pretty much gilds the lily, though: A massive printed mural of an entire Kid Icarus fortress stage.

image here

Is this awesome? Yes. Yes, it is.

I'd never really considered creating a poster like this, even after holding on to Mark MacDonald's rad Super Metroid map poster for a year. But it's kind of an amazing idea to render a virtual space in the real world. Now I want to plaster my apartment walls with these.

I'm sure my fiancée won't mind.

21
Map Requests / Re: Super Mario Bros. Deluxe Maps
« on: September 12, 2010, 07:58:56 pm »
I can rip those, they're pretty small.  Each world is only 160 x 64.

22
Maps In Progress / Re: Mario & Luigi: Partners in Time
« on: July 21, 2010, 05:53:11 pm »
You could try making the boxes semi-transparent and see how that looks.

23
Map Requests / Re: Super Mario Bros. Deluxe Maps
« on: June 28, 2010, 05:11:26 pm »
Yea, It's exactly the same as far as I could tell.

24
Map Requests / Re: Super Mario Bros. Deluxe Maps
« on: June 27, 2010, 03:13:11 pm »
I'll get those done once I finish New Super Mario Bros, along with the SMB for Super Players maps.

25
Map Gab / Re: Mario Kart DS maps?
« on: February 09, 2010, 02:21:41 pm »
That's correct, I did the Nitro GP one week and the Retro the next.

26
Map Requests / Re: Mario party 2 maps?
« on: February 08, 2010, 11:12:10 am »
I am going to be working on Mario Party 2 once I finish Mario Party 1.

27
Map Gab / Re: Mario Kart DS maps?
« on: February 08, 2010, 11:10:30 am »
The maps definitely have been redone.  I have attached the old and new versions of GCN Yoshi Circuit so you can compare.

28
Mapping Tips/Guides / Re: Nintendo 64 Mapping Workshop
« on: January 18, 2010, 11:00:23 am »
Here is a map I ripped from Super Mario 64.  I was pretty much guessing when it comes to scale, angle, background, etc. so suggestions would be appreciated.

View Image

29
Mapping Tips/Guides / Re: Nintendo 64 Mapping Workshop
« on: January 09, 2010, 02:29:56 pm »
Thank you, I got it working now.

30
Mapping Tips/Guides / Re: Nintendo 64 Mapping Workshop
« on: January 08, 2010, 06:01:18 pm »
@Piranhaplant: That is strange. I'm assuming it's not the game, because I'm sure you wouldn't try ripping a 3D scene from a 2D game like Yoshi's Story. Which game is it? And does the output file work? (Try opening it in C4D.) How big is the file?

The game I am trying to rip from is Mario Kart 64 (not for mapping purposes), and the output file doesn't work and is 390kb.  I also forgot to mention that output.wrl is not being put into the C:\VRML folder, it is being dumped directly onto the C drive.

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