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Topics - Maxim

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1
Map Gab / Wanted (SMS)
« on: April 05, 2012, 09:50:23 am »
http://www.smspower.org/Maps/Wanted-SMS

Easily auto-stitched... since the enemies are unmappable anyway.

2
Map Gab / Buggy Run (SMS)
« on: February 09, 2012, 12:41:31 pm »
I noticed Will Mallia's excellent maps for this game but sadly some were missing - those where Will was unable to fill in the missing areas because they were more than just a repeating pattern. So I hacked the game to get control of the camera and mapped the missing 4 courses (numbers 2, 6, 9 and 12) which you can now see here:

http://www.smspower.org/Maps/BuggyRun-SMS

3
Mapping Tips/Guides / PanoJS
« on: December 02, 2011, 12:12:52 pm »
If you go here:

http://www.dimin.net/software/panojs/

...there's a Google Maps-esque zoomer script thing. Problem is, it's hard work finding the software to cut up the maps - the only Windowsy one on the list is Zoomify, which crashes on large maps. Has anyone else had any better results?

4
Map Gab / James Bond 007: The Duel (SMS)
« on: September 09, 2011, 03:26:48 pm »
I've hacked this into submission, now I just need to manually clean up the sprites. The first two are clean...

5
Map Gab / GTAIV map in Google Maps with Street View
« on: May 31, 2011, 05:35:48 am »
This was apparently just released:

http://www.gta4.net/map/

Obviously it's more relevant to street-based games, and probably uses orders of magnitude more server space than just rendering the game from the original data, but it's still clever stuff :)

6
Maps In Progress / Arena: Maze of Death (Game Gear)
« on: May 05, 2011, 11:16:34 am »
I recently played through this and I thought I'd have a go at mapping it. Here's a work in progress of the first stage. I've made a full camera control hack. It looks like it is going to be a huge pain to try to assemble into a coherent map as there's a lot of overlapping going on. The ultimate idea is to link the switches up to what they do (here, the switch turns off the laser) as that gets pretty hairy in later stages.

Does anyone have suggestions as to how I could lay this out?

7
Map Gab / Micro Machines 2 (Game Gear)
« on: April 16, 2011, 09:52:53 am »
Let's see how far this goes... hacked for mapping but I might make it a bit more interactive...

8
Map Gab / Video game maps in real life
« on: November 10, 2010, 02:15:22 pm »
Not sure if there's a thread for this already, but this came up on my feed reader today...

http://cars.failblog.org/2010/11/10/funny-car-photos-you-have-to-complete-the-water-level-to-unlock-the-doors/

There's also this:

https://www.vgmaps.com/forums/index.php?topic=900.0

Any more examples?

9
Map Gab / [Game Gear] Power Drive
« on: October 26, 2010, 02:24:08 pm »
In the process of hacking this one, so far I have free movement and no timer but I can still lose...

10
Map Gab / Sega World Tournament Golf (SMS)
« on: October 05, 2010, 02:01:37 am »
http://www.smspower.org/Maps/SegaWorldTournamentGolf-SMS

A quick and easy autostitch thanks to a free-movement mode available from the start (and free course selection).

11
Maps In Progress / Aztec Adventure (SMS)
« on: February 27, 2010, 08:38:42 am »
Mainly because of the cool Nazca art in the last stage, I started on Aztec Adventure this morning. You can see my progress here:

http://www.smspower.org/maxim/Maps/AztecAdventure

12
Maps In Progress / Aleste/Power Strike (SMS)
« on: February 24, 2010, 04:31:45 pm »
I may not finish this one, but it is insanely easy to map using my autostitcher, disabling the sprite layer and hacking the game to have infinite lives; it is literally 10 minutes per map except for the palette fade at either end.

Also, it's insanely tall.

Also also, I forgot to attach it :)

13
Map Gab / Alternative map viewers
« on: February 07, 2010, 12:17:47 pm »
I've been doing a little work on my website in the last few months, and this weekend I had a go at game map integration. There's an index here:

http://wip2.smspower.org/Maps/Index

I've integrated a Javascript "image zoom" library (MojoZoom) at the moment, along with some custom PHP to determine whether or not to just show the raw image (if it is not too wide).

I've also played with Seadragon (see elsewhere on this forum), and just had a go with a Google Maps service:

http://gmapuploader.com/view/8E0lxP7M06

If anyone has any suggestions or comments then I'd be happy to hear them. Right now, I've gone for a very simple solution that works pretty well for the case where you only want to see an overview and 1:1 size, as opposed to any halfway zoom levels. Does the Google Maps approach offer any potential advantages? Annotations perhaps? Is there a use to zoom in only halfway?

Is Jon ever going to update this site with such niceties? :)

14
VGMaps Social Board / VGMaps blocked in China?
« on: December 14, 2009, 06:30:01 am »
I'm having to use a proxy to get to the site. Maybe it's this ISP? I'm sure we had some Chinese contributors a while back.

If it is blocked, I wonder why?

15
Map Gab / Seadragon in-browser large image viewer
« on: November 02, 2009, 03:57:25 am »
I came across this today. It's a nice way to view some of the more enormous images on the site. It doesn't need any browser plugins, but (of course) works more smoothly with Silverlight installed.

http://seadragon.com/view/eym
http://seadragon.com/view/ez3
http://seadragon.com/view/ez4

However, being a Microsoft project, it will probably be gone in a few years.

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