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Topics - Eggz

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So I just stumbled on this website that's the biggest dump of cheat codes for old games on old systems I've ever seen. and the cool part; a good portion of the cheats were *created* by game hackers, not official codes, but they do have a section for the old Game Genie codes and stuff.



GSHI



Now if this is old news, then I'm sorry ^^; But finding a Walk Through Walls code for the game I'm mapping (which doesn't have an official one and I can't figure out how to hack screen scrolling to save my life) just floored me.



Enjoy.

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This looks like a job for Science!

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Mapping Tips/Guides / Off-Screen Mapping
« on: May 12, 2008, 11:58:08 PM »
Now I know it might be a bit late in asking since I've already managed to complete a significant part of my current project without it, but I've been getting curious lately about some of those "walking through walls" cheats that some of you use for your mapping to get to the areas off the screen.



What I'm referring to is how to get the images in the areas off the current game screen, areas you can't reach but show up as ugly blank spots when assembling the map pieces afterwards. My current method of mapping consists of turning off the sprite layers, taking screenshots of the current screen, assembling the pieces, and moving on to the next area, rinse and repeat, and finally assemble all the pieces. But the downside to that is that it leaves unsightly empty areas afterwards.



Now I tend to be a tad anal-retentive about leaving something so obviously unfinished like that, so my current mapping techniques lead me to use the Clone Brush option and, using the objects given on that particular map, fill in, create or edit those areas so as to have a finished-looking map to submit. (Have a look at my various attempts on my maps here.)



Now, I don't know how to go into the emulator and rip out the original game maps intact, and no "Walk Through Walls" type of cheats exist for my particular game. What I'm curious about is whether those codes are game-specific (I know I read somewhere that either marioman of Maxim had such codes for one of the games they were mapping), or whether they are Emulator specific (I use Snes9XW).



Also, what do you all think of my current way of getting around this problem (map editing)? I've tried asking for input there in the Maps In Progress thread for my project, but I haven't gotten much response. I've been wanting to bounce the idea off those of you who do this more often (and better) than I.

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This looks like a job for Science!

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Map Gab / April 5th Update
« on: April 05, 2008, 05:51:24 PM »
Just to bring this to Jon's attention; I noticed in today's update of new maps, I noticed a discrepancy in the font used for the names of the mapped areas and some of the link's to mapper's e-mails, but only on a few submissions. They are the following:



Neutopia (TG16)

     Land Sphere

Art of Fighting 2 (SNES)

     Geese Office Block (Geese Howard)

Seiken Densetsu 3 (SNES)

     Temple Of Light

     Castle City Jad - Prison

     Free City Maia



It's not a major concern, but I noticed it as a deviation from the format usually used on the Atlas pages.

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This looks like a job for Science!

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Gaming / What Games Are We Playing
« on: April 03, 2008, 03:47:30 PM »
It's always interesting to see what other people in the circles you follow are playing at the time. So why not all share here and see where our interests are. And just the games you're playing for entertainment, mapping projects aside.



I myself haven't been playing too terribly much lately, exams and all looming. I finished Eternal Sonata a few weeks ago, and everything I have to say about the game is wonderful. Being on the 360, it's one of the few bright and colourful games for the system, and one of the only JRPGs for Xbox gamers. It deviates from the typical RPG style in the figting system, a mix of turn-based and action fighting, with special attacks dependant on whether your character is in the light or dark. A very enganging story and a weonderful score make it a wonderful game inside and out.



Before that chugged through Rock Band with a group of friends, mainly on vocals since I was unanimously voted the only one of the group who could hold a tune, heh. Typical rhythm game, but changes it up kind of how it incorporates karaoke too, and all band members depend on the others to get through the song. All different styles of music here, not just classic rock like Guitar Hero boasts. There's also a pretty sweet character creation option, and you can change the visual aspects of your band member as you go through the campaign, getting money at gigs to buy new clothes, haircuts, accessories, and even deck them out in tattoos. The guys always hated it when we girls would always "go shopping" after a few gigs. but it makes it also fun to just watch the game.



I've also been playing Prey on the 360 on and off for the last few months. Not too far into the game, so it's hard to give a true impression of it, but so far I like how it plays with gravity. Nowhere near how they do it in Portal, but it's fun nonetheless.

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This looks like a job for Science!

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Gaming / Crush
« on: June 01, 2007, 11:55:15 AM »
http://psp.ign.com/articles/793/793399p1.html



I just fell across this game yesterday while I was browsing IGN on my break, and it's seriously making me consider laying down some money for a PSP (well, not really. Not quite enough decent games for me to make it worthwhile).



It's a new and very innovative puzzler. At it's core, it's a maze game where you have to collect marbles and reach the exit. Typical. But what makes it so cool is that the gameplay is both 2D and 3D.



Each maps starts in a 3D environment, but to reach seemingly unreachable areas, you can "crush" the environment into a 2D playing field and play through it like one of those retro puzzlers of old. As the levels progress, it through more challenges at you, like areas that can't be crushed, among other things.



Now, I'm a sucker for puzzle games, and the way that this one incorporates some of that retro gameplay feeling is very tempting for me to pick it up. The graphics look pretty good; it seems to be using most of the PSPs capability (which can't be said for most of the games that are available for the system), and the controls seem intuitive enough. Add to that, IGN just named it the new Game of the Month for May 2007.



If anyone does pick it up, give us your personal opinions on the game. I'd really like to hear what the game is loke from a real point of view.

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This looks like a job for Science!

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VGMaps Social Board / I'm Back... Finally
« on: September 06, 2006, 02:19:54 PM »
Hey guys! Guess what, I'm back.



I'm sorry, I just dropped off the face of the planet for a few months. Finishing off high school, preparing for university, working allsummer and finally moving took more of my time than I would have liked. I should be getting my laptop for school in a few days, and I'm expecting to have a good deal of me-time between classes, so I'm going to take up my Seiken Densetsu 3 project again. I had had some maps finished last time that I never sent in because of the problems with server, so I'll send them in soon.



Anyways, see you around the board.

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Q: What weighs six ounces, sits in a tree, and is dangerous?

A: A sparrow with a machine gun.

      - The Riddler; Batman the Movie

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VGMaps Social Board / Red Dwarf Anyone?
« on: April 25, 2006, 07:59:50 PM »
I figured since the DVD release for Season VIII, the final season, is in a few weeks, I'd see if there were anymore Dwarfers or Starbuggers hiding around here.



Red Dwarf is one of those classic sci-fi comedy shows; along the same lines as Doctor Who (CBC airing of the new season in mid June), but it leans more towards the comedy. With a basic cast of four characters, and mostly mimited budgets, what they managed to pull off is astounding, and the writing was gold.



I think it's been some 15 years since the end of the series, and still no progress on the movies as of yet. The cast is getting older, and soon they qwon't be able to make it, even of they get the funding.



---

Q: What weighs six ounces, sits in a tree, and is dangerous?

A: A sparrow with a machine gun.

      - The Riddler; Batman the Movie

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Map Gab / Seiken Densetsu 3 (SNES)
« on: April 24, 2006, 04:12:20 PM »
I've been waiting for this section of the boards to be back up before I brought this post out again.



I've finally managed to get a complte map all put together; the way the gameplay pans out, the first town you go to can't be properly mapped until about a third of the way through the game since some areas are blocked by NPCs and the shops aren't selling anything. But Astoris, before the attack is complete. I should have it after the attack complete soon, and Rabite Forest is about halfway done.



Lakeshore Village Astoria - Before

(Let's see if the HTML will work...)



I'm taking my time right now on the maps; school might only be finishing in two months, but final tasks are rearing their heads around now, and grad planning is taking time from everything.



---

Q: What weighs six ounces, sits in a tree, and is dangerous?

A: A sparrow with a machine gun.

      - The Riddler; Batman the Movie

9
VGMaps Social Board / Movies You've Seen
« on: April 19, 2006, 12:03:20 PM »
Since Inty wants us to be a bit more active, How about talking about the movies we've seen recently? Be it at the theatre, newest DVD releases, or just an old favourite that you decided to watch again.



I've kind of gone on a movie spree the last couple of days; Scary Movie 4, Ice Age 2, Hostel, Canada-Russia '72, The Order, and Resident Evil.



Scary Movie 4: Pretty good comedy spoof on recent scary movies. How they managed to link the different movies was pretty good, and their Brokeback spoof honestly had me bent over laughing. That, and their "japanese". Oh my :)



ICe Age 2: Good for a kids movie. Storyline is predictable though "the Meltdown" kind of says it all. But cute none the less.



Hostel: Messed up, disturbing, definitely not for the faint of heart. Honestly, pay attention to the rating on this one. Despite  being a big horror gore film, it was really well done. What makes it hit so hard I think was the somewhat beleivable situation.



Canada-Russia '72: A good ol' CBC mini-series following the events during the hockey series between the two countries in 1972. Historically acurate (or so says my dad. But considering he had actually seen the games, I'll believe him). The CBC will probably play it agan at  some point, so if you''re a hockey fan, take the time to watch this one; it's a new classic. :)



That's about all I've got for now. It's your turn. Tell us what you've got.



---

Q: What weighs six ounces, sits in a tree, and is dangerous?

A: A sparrow with a machine gun.

      - The Riddler; Batman the Movie

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