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Messages - Wario Bros

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31
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: April 30, 2010, 12:55:05 pm »
Another update: World 5 is now ripped!

World 5-1
World 5-2
World 5-3
World 5-4

This is the first world to include Fighter Flies, LONG firebars, upside-down Piranha Plants, Sky Bloopers (yes, BEFORE SMB: The Lost Levels came out!) and warp pipes that actually take you BACKWARDS of the level.  And on World 5-4, you might noticed some firebars not in the center of the block.  That is not my mistake but they are actually like this in the game (and I'm ripping the maps as I see them)

32
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: April 23, 2010, 08:00:08 pm »
Update: World 4 is completed!  I like how Hudson Soft broke the fourth wall twice in this world.  :D

World 4-1
World 4-2
World 4-3
World 4-4

World 4-2 is the first time I ran across a problem: there is a warp pipe that take you nowhere so you are then stuck (my theory why is because Hudson Soft could've planned to add Warp Zones in the game, but the scrapped it and forget to take it out.  I also PM'd someone who might know the true answer to this.  He has not replied yet)  Not to mention, in World 4-3, a very vital platform that's needed to beat the level won't appear unless you break a platform scale before the problem (possibly due to the Sharp X1's doesn't have the same power as an NES.)  It took me awhile to figure that out.

But dang, I'm now halfway through this now. 

33
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: April 20, 2010, 07:08:22 pm »
Quite interesting indeed. I'd like to see some of these levels done with the NES palette or even SMAS tiles. :D (Something for me to keep in mind when I find myself with nothing to do.)

Thanx!  Glad you like them.  And I agree that it would indeed be nice to see them in NES or All-Stars design.  So if you do want to do revamp these maps, you have my full permission to do so. :P  (I could see those being more useful then this Sharp X1 version)

34
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: April 20, 2010, 06:12:32 pm »
Update: World 3 is finished!  I'll make this my early birthday gift to me (I'll be 20 this Thursday)

World 3-1
World 3-2
World 3-3
World 3-4

Man, this game has some very interesting level designs.  As you can tell, the barrel, Wing, and Hammer has made their debut in this World.  You'll see more new stuff in World 4.

35
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: April 15, 2010, 03:04:25 pm »
Update:
World 2
is Through

World 2-1
World 2-2
World 2-3
World 2-4

Please note that almost all World 1 maps have been edited to be more accurate since the time I've uploaded them here.  There is a chance that I won't reupload the maps with those changes in this topic until I submit them to the main site with all 32 finished.  But that might change.

And for a heads up, World 3 will start having enemies and items exclusive to this game.

36
Maps Of The Month / Re: 2010/04: Mega Man 10 (WiiWare) - Revned
« on: April 14, 2010, 04:17:33 pm »
I'm pretty sure I explained it above...

In case you didn't know, I have a life apart from VGMaps.com, with a job, responsibilities, and other diversions.  And even if I did have time, I'm not sure the time and effort involved is worth it considering the trade-off.  I want more visitors that stay around in the long run, not a small spike that lasts for a day or a few - and that isn't worth giving up my free time for months.  I'm disappointed too.

Not to say I won't do some kind of joke in the future, but don't expect it.

Oh, okay.  Sorry if I sounded too rough to you.  I guess I wasn't thinking deeply when I posted that.  I do have to agree that big images made purely from small sprites can be a big pain, especially if it's a collection of maps.  I also thought these joke maps were group projects, not just one person.  So now I understand.  (Once again, sorry)

37
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: April 12, 2010, 06:27:38 pm »
I was planning to update every finished World but I changed my mind to upload whenever I finish one.  Here is Level 1 of World 2:

World 2-1

I'm trying a new approach on the Mushroom/Flower in ? Block so the Mushroom is more visible.  Tell me what you think of that change (look at the previous maps to compare)

38
Maps Of The Month / Re: 2010/04: Mega Man 10 (WiiWare) - Revned
« on: April 01, 2010, 07:20:12 pm »
This April's Maps of the Month doesn't make since.  I mean, every April before this, it's been maps of a non existing game.  It's not that Mega Man 10 doesn't need attention but why the change?  I was REEEAAALLLY hoping for a gag map today.

39
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: March 18, 2010, 04:27:21 pm »
Very good and consistent maps so far! However, if I may offer a bit of criticism, the graphics used to depict the 10 coins blocks as well as the mushroom/fire flower blocks are difficult to make out.

For the coins, the color of the font use for the "10" makes it difficult to separate the number from the coin graphic. As for the mushroom/fire flower, again the limited palette makes them blend with the block itself so it's hard to understand what it represents at first. Limiting yourself to the game's palette makes it difficult to improve things, but adding a black outline around the "10" and the mushroom/fire flower might make it easier to tell them apart from the background.

Thanks for the tip.  I've just tested the "give 10 an outline" and it looks much better.  Testing the same thing on the Mushroom/Flower looks okay so I'll try to find a good way so it's pleasing to the eyes.  I'll just break the palette rule to get the power-ups look better (after all, this game only has 8 total colors verses around 20 for the NES version)

40
Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: March 18, 2010, 10:49:32 am »
Update:
World 1
is Done

World 1-1
World 1-2
World 1-3
World 1-4

I'd like to thank Karatorian from ROMHacking.net for helping me make sure I'm getting this maps ripped the best as possible.  Please note I've done some major changes to World 1-1 from the 1st post since I'm getting a little help to rip these.

41
Gaming / Re: Post your Friend Codes... VGMaps.com Wii party?
« on: March 08, 2010, 04:06:22 pm »
Here's my junk

My Wii Number:
5981-9715-4183-8752
Super Smash Bros. Brawl
3523-1714-7400
Mario Kart Wii
0001-3708-4029
Dr. Mario Online RX
8421-5726-5623
Animal Crossing: City Folk: *Gary of Garidom*
2793-4721-6912
Excitebike: World Rally
1806-3481-9542

I also have a Tatsunoko vs Capcom friend code, but I only rented that game for a week  :-\

42
Map Gab / Super Mario Bros. Special (Sharp X1)
« on: March 05, 2010, 12:27:07 pm »
That's right, I'm doing the Super Mario Bros. game that almost nobody knows about: "Super Mario Bros. Special" for the Sharp X1.  It's a game made by Hudson Soft sometime between SMB1 and SMB: The Lost Levels.  It has 32 completely original levels, enemies from Donkey Kong arcade and Mario Bros. arcade, plus the DK Hammer and 4 exclusive items.  Anywho, here is the first level:

http://img718.imageshack.us/img718/8340/smbspecial11x.png

This is the only one I've done now, so right now I'm 3.1% finished.  The game is also on a console called the NEC PC-8801, but there is a good reason I'm choosing the Sharp X1 version (note that the NES style is FAN MADE!  NOT RIPPED!):



Wish me luck guys!  :P

43
VGMaps Social Board / WARNING! DO NOT UPDATE YOUR WII TO V 4.2!!!
« on: October 01, 2009, 10:26:18 am »
Tuesday, Nintendo made an update for ALL countries which was made to delete and block homebrew off your Wii (example: the Homebrew Channel). However, the update did back fire badly. There now has been mulitiple reports that people's Wiis after the update won't start up or read discs at all (aka: a Bricked Wii) EVEN IF THEIR WII HAS NEVER BEEN MODDED.

SO IF YOU WANT TO KEEP YOUR WII SAFE, I STRONGLY RECOMMEND YOU TO NOT UPDATE YOUR Wii TO VERSION 4.2. THIS IMPLIES TO ALL COUNTRIES AND TO ALL WII OWNERS!

Hopefully there will be a solution to this.

44
Well, I found out that the ESC key is pause.  But still no save state.



And I'll guess I'll try your technique Maxim.  However, I'm not that great on that game due to the physics are different from NES (and the clock drains incredibly fast).  But I'll do my best.

45
snesmaster Said:
What is the NEC PC-8801?

PC-8801 is a Japan only computer console made in the 80's.  It doesn't has as much power as an NES and was almost forgotten until someone rediscover one of its best games: "Super Mario Bros. Special"



About SMB Special.  It's a SMB game lisenced to Hudson Soft that was made between SMB1 and the Japanese SMB2.  Major differences of this game incluce items and enemies from Mario Bros. and Donkey Kong; and some stuff never seen on any other Mario games.



Just google/youtube the game and you'll get an idea of it.

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