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Messages - Wario Bros

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I know nothing about hacking including reverse engineer or changing memory address.  So I'm having the feeling I'm just gonna put them when I first see them appear while being close to an 8x8 pixel grid.  It may not be accurate but hey.  :P

I'm currently ripping a GameBoy Color game called Balloon Fight GB and I'm needing help putting in the enemies and objects on the map.  What I'm trying to do is rip the maps and have all enemies and objects in the areas you meet them.  But I'm having trouble find the exact spot for those since everything is moving around the screen, the game does auto-scrolling only levels, and that the game screen doesn't show everything (the area of the screen is a 160x128 pixel area and the levels are 224 pixels tall.)  Not to mention I have to use a totally different emulator in order for me to rip the game's multiplayer level that goes by the same rules as above.

What is the best way to handle this?

Gaming / Re: Pokemon Darkcry Version?
« on: August 19, 2010, 06:27:26 pm »
Oh yeah, I remember the creepypasta "Black Version."   The ROM hack remakes sounds awesome too.  But possibly the best Pokemon ROM hack would be "Brown Version" (Red Verison) by Koolboyman.  He added 73 more Pokemon, over 40 more moves, more items, 7 more types (Dark, Steel, Wood, Gas, Abnormal, Wind, & Sound,) a whole new region, and a brand new story.  The patch (don't buy it) is not that hard to find and it's totally worth it.

1. Don't buy hacks of games.

Well, I did a LONG time ago.  But I knew it was fake and I actually wanted to own a bootleg at the time (still works but the save battery is dead :'( )  And to go with that, neither games in this two-in-one are actually Pokemon games but instead are games called Keitai DenjÅ« Telefang - Speed and Power versions (game plays similar to Pokemon but this bootleg is very buggy, crashes sometimes, and some of the worst Engrish you'll ever find)  The game is actually really fun and there is a project to retranslate this game (translating the OFFICIAL rom instead of the bootleg version for the best quality)

VGMaps Social Board / Re: How did you find
« on: July 17, 2010, 10:02:43 pm »
Ya know, that's a great question but I don't know exactly.  I guess I was looking for maps of Mario games many years ago and here I stand.

Gaming / Re: What's with these bugs?
« on: July 17, 2010, 09:20:12 pm »
I've found a website that told where you got those models (don't worry Pear, I won't tell without your okay  ;) )

But I have no idea where's the origin of the those bugs, nor would I expect it from the game you found the models in.

Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: May 18, 2010, 10:54:22 am »
I gotta say this is beyond awesome. I am amazed that you could map this game out, because didn't know if it would be easier than mapping out SMB.

Thanx!  To be honest, mapping this game was incredibly easy.  I was able to find an emulator that had a savestate feature, then made a save starting at EVERY SINGLE level (aka 32 savestates), screen shot me playing the levels, and finally edited the shots on MS Paint.  This games runs almost as smoothly as the NES Mario.  Also NEVER play the NEC PC-8801 version of this game: EVERYTHING is worse since the PC88 isn't as powerful as the X1.

Also, here are some fun facts of this game:
- Despite having "Bros." in the title, Luigi makes no appearance whatsoever.
- The background history on the game's development (or how Hudson Soft got permission to make this game) is a complete enigma.
- This wasn't the only Nintendo game on the Sharp X1/NEC PC-8801: there was "Punch Ball Mario Bros.", "Mario Bros. Special", and ports of NES games.
- Nintendo had no part of developing this game, just licensing it.
- The game was sold for a limited time (possibly to licensing issues)
- Game was almost forgotten until someone made an online article of the game recently.
- The flagpole in this game is actually 16 pixels shorter than the NES flagpole (because the Sharp X1 screen is 24 shorter than the NES screen)
- Finally, there is a project on a rom hacking site where they are trying to hack the NES SMB to "port" this game.

Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: May 16, 2010, 07:46:21 pm »
Your welcome. ^_^  I feel special.

Gaming / Super Mario World (NES Pirate) Overworld Map
« on: May 12, 2010, 05:48:59 pm »
I ripped this two years ago where I tried to submit it to MFGG (it got "half-declined," btw.)  I don't want this to completely go to waste so I'm showing it here.  Don't expect this to be submitted to VGMap's main site because I know Jon doesn't accept pirated game.

Fact: There are two know version of this pirate: one that stops at the 4th fortress and one that plays the whole game. (guess which one I ripped, lol)  Surprisingly, the full version is harder to find than the incomplete version.  So what do ya think of the map?

Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: May 11, 2010, 01:14:42 pm »
I can't really think of any way to improve these, but they sure make me want to play these levels :)

Thanks for being honest.  And you (or anyone) wanting to play these levels was main reason why I'm ripping and submitting these ;) : I'm hoping putting maps of a very little known Mario title onto a big name site will increase the popularity and recognition of this gem.  Well anywho, I just submitted my maps to JonLeung to be approved and added.  I'm glad I'm finally done!

Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: May 08, 2010, 01:09:18 pm »
Okay guys, here's World 7:

World 7-1
World 7-2
World 7-3
World 7-4

I had to add arrows on the warp pipes on World 7-4 due to how complicated the level is.  And yes, that one Piranha Plant is supposed to be off center of that pipe.

I'm up to the final four, people!  Please note that I will not upload World 8 here on the boards.  But you get to see that final World once I submit the final production to JonLeung on the main site.  So if there is anything I could do to improve this, you better tell me soon.

Map Gab / Re: Super Mario Bros. Special (Sharp X1)
« on: May 05, 2010, 04:23:12 pm »
Update: Here's World 6:

World 6-1
World 6-2
World 6-3
World 6-4

Don't really got anything to say except World 6-2 has quite a interesting design.  Man, can't believe how close I am to being done.

Gaming / Re: Anyone got a favorite puzzle game?
« on: May 02, 2010, 09:08:14 pm »
Oh yeah, forgot some more of my favs:

Blockout (Basically a 3D Tetris)
Tetris 2 (Basically what you get when you cross Dr. Mario with Tetris)

Gaming / Anyone got a favorite puzzle game?
« on: May 02, 2010, 08:18:08 pm »
There are a lot of puzzle games out there.  But are there any that you absolutely love?  Just name your most fav puzzle game(s).  It can be any game, from Tetris, to Professor Layton, even to Portal: just any game that gets that noodle of yours thinking.  Here's mine (yes, I'm kinda old skool):

- Dr. Mario series.  Best of series: tie between Dr. Mario 64 and Dr. Mario Online RX.
- Puyo Puyo series.  Best of series: Puyo Puyo! 15th Anniversary (DS)
- Tetris Attack/Puzzle League
- WarioWare games
- Luxor 2

You guys?

That's good to hear!  BTW, I no longer get that virus message anymore.  I'm kinda surprised how fast this was handled.  :)

When on get on this forums, my anti virus program keeps making a pop-up saying there is a virus threat called "HTML/ScrInject.B.Gen virus."  I tell it to delete it but when I click on another section of the forums, that same warning message comes up.  Is this just me or is it happening to someone else as well?

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