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Messages - ozzy88

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16
Map Requests / Re: Anyone want to help stitch a map together?
« on: June 16, 2012, 01:29:14 am »
Sounds exactly like how I've made my map...it takes a lot of time.

You who have already done this before should know. I mean, if you really want this map you could do it on your own. There are some programs here: https://www.vgmaps.com/forums/index.php?topic=102.0 that could be of use. I haven't tried them out but I will if I decide to make another map.

17
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: June 10, 2012, 04:16:31 am »
I've submitted them with all the stuff I wanted to get on there. Everything on the maps are ripped from the game except some letters in the credits that I made myself, and I used the font Georgia for the index since ripping every description from every item would be a bit more tedious.

There are still some things that I could do to make the Main Area map look better, but those things are pretty minor compared to not having the rest of the dungeons done yet.

To do list:
Dungeon 3 (Golgia's ruins) Enemies needs to get removed and the picture of the boss is ugly for now.
Dungeon 4 (Gyra's bog) Remove enemies, remove 3 health bars.
Dungeon 5 (Lolidra's cavern) Remove enemies from 6 screens, the rest needs to be done from scratch.
Dungeon 6 (Devil's lair) Remove enemies.
Dungeon 7 (Garm's grotto) Remove enemies and ugly boss picture.
Dungeon 8 (Hydra's throne) Realityo made this one and sent a .PNG to me. Editing a .PNG doesn't feel like a good idea to me. I think I'm going to map it myself and kill all enemies before pictures, because the background in this dungeon is not as simple as the rest. But I will try and contact him, see if he wants to do anything with it himself when I get to this point.

18
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: June 07, 2012, 04:40:01 am »
The change as in putting icons under the chests or do you mean how I made place for a legend and credits by making the canvas wider?

For the icons I have an example picture on page 1 in this thread ;)

19
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: June 07, 2012, 12:06:23 am »
So, the dungeon order is marked by what key you get in what door, should be comprehensive since the first key you can grab in the main area is marked "key1" and the door to the first dungeon is marked with "key2".
And so on...

All items have been placed in the right spots and I've had a speedrunner of the game double check it for me :)

What I've also done is adding more space to the canvas, moved the credits to the upper right and under it I will make a legend that shows the icon and an explainations to the item + it's name.

Then I'll use the same formula on the first two dungeons before I start fixing dungeon 3.

I might try and make the legend in it's own photoshop document so I can post that here at least.

Nobody ever responds but I see that there are people taking a peek into what I'm doing. I would very much appreciate if someone would tell me when I make terrible decisions and tell me what you would have done, that way I can learn how to get better at this and yea, win-win!

Modification:

The way I made the key's show, makes the last dungeon not have a key under it...it's the biggest flaw of the way I made it.

I was thinking of making a "custom" icon from the sprite of the crown, (picking up the crown = win the game) so for that I'd rip the sprite after killing the final boss and put it in an icon "box" like the others and put that under the final dungeons door, that or doing nothing is what I can think of for now. Might actually get around to trying out these things today.

If you have any ideas or just think that this idea is good, please share your thoughts!

20
VGMaps Social Board / Re: GMaps for Game Maps (Beta)
« on: June 06, 2012, 11:50:55 pm »
It's been a while since I took a peak at it, remember that I was really impressed!

But I can't remember if I understod everything, if I didn't I wouldn't see it as a big problem cuz people will learn over time if it's a bit too much at first :P

Really good work! I should have said something weeks ago I guess.

It just seemed kinda "meh" to respond by just saying it's awesome ^^'

21
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: June 04, 2012, 09:42:45 am »
You are not getting rid of me just yet.  ;)

The next step is to add what's in the chests in the main area. I've been thinking about different methods and what I got going right now is what you see in the picture. I think just showing the item inside won't be enough, guess a legend of some sort explaining what the picture is of could help. Not sure how I would make all of this look nice.

22
Maps In Progress / Re: (GBA) Final Fantasy: Dawn of Souls
« on: May 29, 2012, 11:03:59 am »
I haven't played this one, but the maps look really good!

Also, seems like you're updating at a nice and steady pace. So it must be going smooth =)

23
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 24, 2012, 10:15:17 am »
Guess I'll submit this now. And the first two dungeons.

Now taking a little break from this project and later on I'll come back and "improve" it as said before.

I really hope that I could have gotten some of you interested in playing the game by now. It's free, it's metroidvania and soon if you want to make it a bit easier for you, there will be a map showing you where to get all items.

Huzzah!

24
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 18, 2012, 12:36:59 pm »
Updates!!!

Done with removing all enemy sprites for the one I submitted. I've also cleaned it up + made dungeon 1 as good as I can get it. Dungeon 2 is almost done as well but after that...it gets a bit annoying. So I think I want to add item locations and such as the next step. Since that might take a while I might as well submit the map for the main area/overworld now.

There are still some very minor errors such as messing up a bit with wall texture and the lava is not consistent. It's apparently animated. Huh, the things you learn by paying more attention.

I am more then happy with it's current state so this may end up being the final result for it.

So you'll get another map in the in box soon Jon, sorry!

And thank you all who have been taking a bit of interest in this project so far :)

Edit:

I'd like to get some feedback on the label I made with credits and the title screen. I think it looks pretty bad but I don't know how I'd make it better. So I'll hold the submission until I get word from you guys.

25
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 17, 2012, 09:49:16 pm »
Yes! "the guy"! :P

Ok, I guess my map will get rejected for several reasons. I'm not sure if I'm getting what you mean by "breaking the pixel grid" but I think I do, and if so, yes the enemies do that.

And with being a newbie at this I've done some fixes to the map that might not make it suitable for scaling down :/

Like the pictures are all the same amount of canvas sizes, but when I put them in they miss 1 row of pixels, so what I've done is copy paste the row of pixels above or beneath it. This messes up the grid. But at least it looks better then having white lines in it. Maybe I can deal with that some time somehow, but for now it's cleaning duty!

The plan is getting done with removing enemies and correcting some more errors before next weekend. Then I need to go to the help forum and start looking real good for how to add item locations in a nice looking way.

Thank you for your time Jon =)

Edit:
The enemy sprites move...would be hard to capture them all at their starting position. Keep in mind, my intentions when taking the pictures were not to make a map that meets your standards. I just wanted a map that didn't look like the one I found on some blog. It had health bars and character sprites in every screen...

But I'm missing a picture in a dungeon, I need to know what item is in every chest and more or less start from scratch with one dungeon. That dungeon is in the dark so you gotta run around and take lots of pictures to be able to map the whole thing...I didn't do that since...you know.

Got so much to learn about this, and this is prolly a simple map to make compared to most others on the site.

26
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 17, 2012, 12:45:14 pm »
Good news everyone!

I've successfully removed all enemy sprites in column A (I'm using the same system as chess for files and layers names) as well as two other parts. Wasn't as tricky or tedious as I thought, just copy/paste most of the time.

Still no word from the guy taking the submissions so I guess it's not getting up on the site this weekend.

27
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 12, 2012, 03:59:06 pm »
Well, that previews is not the current maps state. The minor errors I'm speaking of is that I've screwed up a little bit of texture here and there. I am planning to make a version with item locations as well, but that would be after I'm finished with all dungeons.

The files are too big so I can't share them here. We'll see if it gets accepted and what I'd have to improve when I submit it.

In the meanwhile, keep on rocking guys \m/

28
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 12, 2012, 02:19:36 pm »
OK! Thanks!

Now I only need to make a label for it and add a pretty background colour. I was thinking of using the Title screen as label and edit in my + others nicknames there, and I've seen you should also add your name somewhere on the map cept in a gradient that is 1 away from the map colours.

So, I'll be ready to send this in for verification/feedback really soon.:

Edit:

Ok, no background colour needed for the main area *facepalm*. So trying to think of a good way to label it if at all since it's a completely sqare map. hmm.

29
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 12, 2012, 12:06:51 pm »
So, I've made the Main area map pixel perfect. Only some VERY minor errors with it as far as I can tell. So do you accept maps that have enemies on them?

Please say you do, I'd have to pretty much make it from scratch otherwise :(

30
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: May 09, 2012, 09:21:52 am »
Here's the second dungeon. It's one of the more well made maps I've done so far.

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