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Messages - ozzy88

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Mapping Tips/Guides / Re: Emulator for PC games
« on: November 29, 2012, 07:16:17 am »
Thank you for your explanation TerraEsperZ!

I don't feel at all offended, you are just telling me how things are. It's kind of a shame this is how the community works, speedrunners have one forum that everybody use and where everybody works together to find uses for exploits and such. This is a simplified truth that can be discussed much further, but not here.

It's not so much that I'm giving up on mapping, more like the maps I wanted now exists and therefor I don't want to make any.

I didn't ask for any help because I didn't have any specific questions really. I just cropped screenshots, edited out health bars and tried to put them all together so that they'd fit. I put all my results and questions in the maps in progress section meaning that only those interested in the game would even read it. I'm sure there are better methods but I didn't wana be that guy who just askes vague questions like, "How can I map this better/easier?".

I think if you want to spend a lot of time, a guide for newbies would be possible. Gotta split it up between platforms and then recommended programs and how one should aproach it. Examples that you can follow and re-create just for the purpose of learning. A lot of work and in a small community possibly not worth the effort.

As for getting people on the board and getting people to work together more, you can always try to be a role model for it. Maybe start up some work on maps where you colaborate, encourage new mappers and give them a hand when you can. I know that you post your work TerraEsperZ so just keep up the good work, it's awesome to see your progress!

You said that to help out new mappers you'd need to basicly watch what they do and guide them...not impossible if you use livestreaming. I actually streamed all of my mapping and screenshot work live, some people in the chat helped me out with some stuff. Still, I see how this is a very annoying method and I would not blame anyone for not wanting to.

Basicly all I said is that there are no easy methods of teaching this to bad.

I'm going all kinds of off topic for this thread, alpologies for that.

Mapping Tips/Guides / Re: Emulator for PC games
« on: November 13, 2012, 01:53:09 am »
Well the maps I were working on were replaced by someone who know a thing or two about mapping. It was an interesting experience to try it out but when I read what mappers on the site are talking about I don't understand much of the details. Post above being a good example.

The way I tried to make maps was very time consuming and this hobby doesn't seem very beginner friendly. I gave it a try because I really wanted the maps and at the time I finished the first one, the speedrunning community already had the game routed and maps wouldn't serve much purpose anymore. In the end I was unable to make it happen and I am glad someone else did.

Sadly this community seems to be way too much focused on them selfs and won't even post about what they are working on or how it's going for them. I find that instead working together and having an active conversation leads to more things getting done and less wasted time on making the same maps.

This may not be true since there might be a better exchange of information through some other format then this forum. This is just how I've experienced it during my time spent here.

Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: September 23, 2012, 01:13:43 am »

No hard feelings, all I wanted was this game mapped and now it is and better then I could ever do!

I've only taken a peak at some of them and so far I don't think there's anything I'd change.

Good work :)

Mapping Tips/Guides / Re: Emulator for PC games
« on: September 17, 2012, 01:09:48 am »
Alright. Thanks for the help, I'll look into it and see if I can understand any of it. Otherwise it's back to taking lots and lots of screenshots to edit out all the darkness correctly...and not sloppy like I did the first time.

Mapping Tips/Guides / Emulator for PC games
« on: September 11, 2012, 05:22:08 am »

It's been a while since my last post here and in there I was asking if people knew any good methods for mapping dark areas. What would be really easy and not so tedious would be playing the game in an emulator so that I can turn of that layer (darkness).

I've looked around and haven't figured out which emulator could do this. I know for a fact that it is possible to run it in an emulator due to a TAS of the game in question, but I can't ask what the TAS'er used because he's japanesee and put his video on nico nico douga (or however your supposed to spell it).

Any help on the matter is greatly appreciated!

Map Gab / Re: Hero Core (PC)
« on: August 20, 2012, 09:46:41 am »
I love that game!

Nice maps :)

Maps In Progress / Re: Castlevania: Dawn Of Sorrow (DS)
« on: August 12, 2012, 04:03:44 am »
Looks kinda funny when there's four moons in the same picture. Other then that it looks awesome!

Hope you're feeling like all your work gets enough pay-off.

Also, it's really nice to see you do these status updates so we can sort of follow the development of this map.

Keep up the good work!

Gaming / Speedrun Marathon (ESA)
« on: August 06, 2012, 12:40:05 am »

The little orginazation Ludendi in Sweden is going to have a three day long marathon where the best speedrunners from Europe will blast through a lot of the classics as well as some newer games. They will be streaming it live 24/7 and there will be some donation goals where you can make the players show off more of the game or try taking on a challange and more. All donations will go to the charity Hand in Hand.

I will be destroying Castlevania: Symphony of the Night during the marathon and utterly breaking Castlevania: Harmony of Dissonance during the bonus stream. ;)

Here is the official trailer:

The trailer contains errors like aclaimed worldrecord holders not being true and my username is wrong...not my fault. Anyway I hope that some of you find this a bit interesting and I hope that you at least give it a watch when your favourite games gets played. Also the schedule and more info is in the begining of the trailer so please visit the links for that.

Gaming / Re: What Games Are We Playing
« on: August 06, 2012, 12:02:12 am »
I'm near the end of FF6 but there is a lot to explore and my party isn't strong enough to deal with a lot of stuff. I've been into the Zone Eater but got destroyed, so I chose to RETREAT!!!

The last thing I did before closing down the game and the stream was getting the magicite that gives you Fire3/Ice3/Lightening3 which will be learned by the party members one at a time.

I took a peak at the World of Ruin map here and uh...yeah, I was really lost but at the end of my last session I remembered that the white dots on the mini-map would've solved that without spoiling anything.

More exploring and and leveling next time =)

VGMaps Social Board / Re: My Name is Ian
« on: August 03, 2012, 03:52:04 am »
Welcome to VGmaps Ian!

If nobody wants to make the maps you are suggesting, then I suggest you start looking into how to make them yourself. There is quite a few people here that would be able to help you out with problems you might run into and also there are some great tips already on the forum.

Map Requests / U.N Squadron (SNES)
« on: July 29, 2012, 11:50:56 pm »
Played this game yesterday and just searched for it here and saw that it ain't done yet. Is there anybody working on it? Is it not doable?

I think that some maps would look pretty boring for this one (like the second level) but some of them would be pretty beautiful.

Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: July 29, 2012, 11:40:55 pm »
The map is done and submitted. Next one I have to redo like everything I've done. The whole dungeon is dark so I gotta take a lot of screenshots to edit out all that darkness, so I can see all of the background and the walls. The parts of the dungeon that you can't light up I'll just cover in that purple colour because that's what's supposed to be there.

The first time I did this I just wanted to go for a sloppy map so it looks like crap. It has dark spots all over the place and you can barely tell where the walls are.

If anyone got any good ideas of how to map dark areas that would be sweet. I know one could use emulators for this game and maybe it can just turn off that layer? I would just have to play the game up to that point again if that's how it is.

So unless you guys got some better idea I guess I'll try and find a way to emulate this windows game and turn off the darkness.

Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: July 25, 2012, 11:42:35 pm »
Now I just need to find the time and will to continue, let's say that next map is going to get done before the 5:th of August and hope I remember it.

Five maps left to do and this next one should not be too much of a problem.

Maps In Progress / Re: Castlevania: Dawn Of Sorrow (DS)
« on: July 17, 2012, 07:01:30 am »
Looking really good so far! Hope you're enjoying the game as well :)

Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: July 06, 2012, 12:21:57 am »
I injured my left hand last week so I won't be working on this until it's healed well enough. I'll make a new post when I'm ready for photoshoping again.

See ya in about 3-4 weeks I hope!

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