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Messages - TerraEsperZ

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Maps In Progress / Re: eishiya's Maps.
« on: September 09, 2023, 04:34:29 pm »
That would be a nightmare scenario for me, having to basically remap the whole game to make sure that no change escapes my notice.
Your dedication is admirable!

Map Gab / Re: Sega Genesis Mini - full map set
« on: September 04, 2023, 09:41:30 pm »
As someone who exclusively sticks to screenshot maps, I'm glad to see people like G.E.R. take on weird games like Road Rash II and Space Harrer II and actually figuring out a way to map them!

Map Requests / Re: JonLeung's Requests
« on: September 04, 2023, 09:36:52 pm »
Milon's Secret Castle was also one of the game I once rented as a kid. It was such an unintuitive and frustrating game because it was so unlike the kind of NES games I used to play at the time, mostly those made by Nintendo, Konami and Capcom.

I think I made it past the first boss before getting stuck down the well without a lamp and just couldn't figure out how to progress further before bringing the cartridge back to the rental store. It's nice to finally see what else I've missed thanks to zagato blackfist but it's unfortunately not enough to make me want to play it all the way through!

Map Gab / Re: Alisia Dragoon maps and secrets
« on: August 28, 2023, 02:36:26 am »
Cool method! I managed to do something like this using Lua scripting for a few GBA games (moving camera coordinates using keyboard keys) and it made things so much easier!

I once used CheatEngine to do something similar for Makai Toushi SaGa on the Oswan Wonderswan emulator but I obviously wasn't going about it the right way. I never understood how to use CheatEngine with pointers, which meant that everytime I wanted to take screenshots, I'd have to track down the camera coordinates. Second, the altered values would only work after a room transition. It made mapping a lot more complicated and I eventually put the project on pause.

But going back to your post, what do you mean exactly by "block structure" and it preventing you from exploring?

VGMaps Social Board / Re: Just got back from Japan...
« on: May 25, 2023, 11:18:39 pm »
Hope you had a great trip and I'm looking forward to your vlogs!

Gaming / Re: If I play a lot of console-style games on PC, am I a PC gamer?
« on: November 04, 2022, 11:03:07 pm »
I'll repost my answer from the Discord...

To me, being a PC gamer means taking advantage of/compensating for a computer's customizability. You can improve your experience by playing with a game's graphics and controls, installing mods, editing the game's memory or files, etc.

You also have to make sure your particular combination of hardware and software is supported by the game and if not, spend some time troubleshooting.

It's a much more DIY approach as opposed to consoles and handhelds where you can just... play.

Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: July 16, 2022, 03:15:29 am »
Big complex maps do take a lot of time to make or at least, to make *properly* ;).

I think it's insane that there are still secrets being uncovered or, in this case, being brought to light in a nearly 35 year old game!
I played this game so much back when I was a preteen and yet I never suspected that particular rock hid a path.

Maps In Progress / Re: Jackster's Map Projects
« on: June 10, 2022, 02:14:47 am »
It also reveals that most of the maps aren't nearly as big as the game makes them out to be, which is neat I think.

Maps In Progress / Re: Jackster's Map Projects
« on: June 08, 2022, 11:24:51 pm »
Those maps are amazing! Great work as always :)

Looks like I might have to buy this as well!

(my poor wallet...)

Maps In Progress / Re: Jackster's Map Projects
« on: May 06, 2022, 04:33:07 am »
Old, mostly forgotten games like Atlantis no Nazo can be pretty hard to fully map since, unlike modern games that get datamined from top to bottom on the week of release, you can't be sure that all the secrets have been found and documented even after several decades. That or their age might mean that complete guides once existed in print but haven't necessarily been scanned or otherwise preserved on the Internet.

Good job on taking on such a challenging game!

Weird... I've heard of that site so many times in so many different places that I sort of assumed it had been posted here before.

Thanks for bringing this to our attention!

VGMaps Social Board / Re: APRIL 2022 SITE ISSUES
« on: April 07, 2022, 02:18:04 am »
As always, bustin98 comes through with his technical prowess!

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