2296
Map Gab / RE: Metroid Fusion (GBA)
« on: April 24, 2006, 02:30:26 pm »
After thinking about it all day, I'll probably leave it connected like that, since there's the possibility that such a situation might happen again in the future and there might not be room to leave any spacing between then.
The whole problem comes from that damn boss room. It doesn't seem to conform to the rules of all the other rooms so far (where each map 'square' represents a 240 x 160 pixels area). For example, the upper-left door is thicker than normal because the screen scrolls *left* for 1 tile after entering and I've had to add in 1 additional row of tiles at the bottom because it doesn't show in-game (but does in VBA's map browser, my life savior so far). I'm really hoping there aren't too many such cases in the rest of the game.
I remember something equally frustrating happening to the guys who mapped Zero Mission. In several parts of Chozodia, the room would often be larger by 1 tile in every direction so that when assembled, almost all the rooms overlapped with their neighbors by 1 tile.
---
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
The whole problem comes from that damn boss room. It doesn't seem to conform to the rules of all the other rooms so far (where each map 'square' represents a 240 x 160 pixels area). For example, the upper-left door is thicker than normal because the screen scrolls *left* for 1 tile after entering and I've had to add in 1 additional row of tiles at the bottom because it doesn't show in-game (but does in VBA's map browser, my life savior so far). I'm really hoping there aren't too many such cases in the rest of the game.
I remember something equally frustrating happening to the guys who mapped Zero Mission. In several parts of Chozodia, the room would often be larger by 1 tile in every direction so that when assembled, almost all the rooms overlapped with their neighbors by 1 tile.
---
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me