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Gaming / Re: Sent in my 3DS to Nintendo for repairs...
« on: March 21, 2012, 10:36:57 pm »
I've had a few cases of electronics breaking unusually quickly, one case in particular being ridiculously so.
I had bought an external hard drive case once so I could transfer recovered files to my desktop computer. However, after a week or two, the device just all of a sudden stopped working, right in the middle of me using it. I at first thought it was a problem with the hard drive itself, but having experienced a genuine hard drive failure once before (those dreaded clicking sounds...) I knew that wasn't it. It was the external case, something you'd expect would last a little longer than two weeks...
But Nintendo is indeed pretty damned good with providing quality hardware. It wouldn't make sense for their business to do that. My being able to play Japanese games on my SNES (with a slight hardware modification) even 20 years after first getting it, is I think a great testament to that. A Wii or a 3DS certainly can't be equated with a light bulb (a product that has certainly for decades been designed to fail sooner than it should).
I definitely agree that greater complexity can lead to a greater propensity for failures, and I see that as the more likely reason in this case. But them simply replacing the units instead of addressing the actual problem is something that bugs me though.
I had bought an external hard drive case once so I could transfer recovered files to my desktop computer. However, after a week or two, the device just all of a sudden stopped working, right in the middle of me using it. I at first thought it was a problem with the hard drive itself, but having experienced a genuine hard drive failure once before (those dreaded clicking sounds...) I knew that wasn't it. It was the external case, something you'd expect would last a little longer than two weeks...
But Nintendo is indeed pretty damned good with providing quality hardware. It wouldn't make sense for their business to do that. My being able to play Japanese games on my SNES (with a slight hardware modification) even 20 years after first getting it, is I think a great testament to that. A Wii or a 3DS certainly can't be equated with a light bulb (a product that has certainly for decades been designed to fail sooner than it should).
I definitely agree that greater complexity can lead to a greater propensity for failures, and I see that as the more likely reason in this case. But them simply replacing the units instead of addressing the actual problem is something that bugs me though.