1
Maps In Progress / Re: eishiya's Maps.
« on: September 08, 2024, 02:00:27 pm »
According to the in-game map, I'm about 2/3 done, but I probably missed some collectibles, I'll have to go smash some more crates and lamps later. Since I prefer to include all the destructibles in my maps, I avoid breaking them normally, and often forget to go back and grab everything after getting my screenshots.
I've reached the fifth area, which has some rooms where every or nearly every part of the screen has a moving sandstorm effect, so it's not possible to get the backgrounds (and in some cases even the foregrounds) from screenshots. To map these, I have to take and arrange the screenshots as normal, and then use them as guides to rebuild the storm-covered layers from the source tiles. Normally I only have to do this to fill in the gaps left by UI where the map doesn't contain other usable instances of those tiles; doing it for the entire map is very time-consuming, especially since the sand effect makes it hard to even make out which tile is meant to be there in some cases.
Here's an example of one such room:
The colours aren't quite a match for the in-game ones since I don't know the colour and blending parameters the game uses, but it gets the idea across, at least.
Bonus, the room without the sandstorm layers:
To place so many tiles in an image editor is too much work, so I did this reconstruction in Tiled (except for the distant background layers and storm effect).
If you spot some weirdly misaligned tiles near the ground: Don't blame me, they're like that in the game xP
Hopefully there won't be many rooms like this, they take ages! I think this room took about four hours. If I didn't have access to the tilesets, I'd have given up here for sure.
I've reached the fifth area, which has some rooms where every or nearly every part of the screen has a moving sandstorm effect, so it's not possible to get the backgrounds (and in some cases even the foregrounds) from screenshots. To map these, I have to take and arrange the screenshots as normal, and then use them as guides to rebuild the storm-covered layers from the source tiles. Normally I only have to do this to fill in the gaps left by UI where the map doesn't contain other usable instances of those tiles; doing it for the entire map is very time-consuming, especially since the sand effect makes it hard to even make out which tile is meant to be there in some cases.
Here's an example of one such room:
The colours aren't quite a match for the in-game ones since I don't know the colour and blending parameters the game uses, but it gets the idea across, at least.
Bonus, the room without the sandstorm layers:
To place so many tiles in an image editor is too much work, so I did this reconstruction in Tiled (except for the distant background layers and storm effect).
If you spot some weirdly misaligned tiles near the ground: Don't blame me, they're like that in the game xP
Hopefully there won't be many rooms like this, they take ages! I think this room took about four hours. If I didn't have access to the tilesets, I'd have given up here for sure.