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« on: June 07, 2016, 08:45:17 am »
Now that we have our background, and our transparency, we're ready to do some assembly. You might think all we have to do is drop the background behind the foreground and drop the transparency on top of both of them but there's more to it then that. First lets set up all three versions of the level, foreground, background, and transparency.
You already have the foreground mapped out so make a new blank image file with the same dimensions. In this case it's 5230x2714. Use your background image that you either screenshot mapped or ripped using BGMapper to tile up the image giving yourself a foreground sized background image.
As for the waterfall transparencies once you've ripped tiles of both sizes with BGMapper measure out their height to 2714 just like the other two images. I should have mentioned this before but transparencies can blend into whatever they sit over in many ways. Some simply fade into the background, others use brightening or darkening to flash into the colors they cover. Fortunately for us this level simply cuts their visibility in half.
Now lets combine layers. Drop A COPY of the foreground, minus it's blue background filler, onto your background image to combine them into one. Next you'll need a program like Photoshop, or any image editor that does layers. Open the combined foreground background image in Photoshop and drop in your waterfalls. If you go back into the game and look for a landmark to use to align the waterfalls you'll have a hard time finding one since the edge of the water moves a lot. So this time just eyeball it. Being able to tell when something is right just by looking at it can be an essential skill for video game mapping. Once all your waterfalls are in place set their visibility to 50% and flatten the image.
We're almost done. Throughout the level some of the ledges, bridges, and barrels stick out in front of the waterfalls. This is why you kept a copy of the foreground. Check back through the stage and when you find a ledge or whatever, that sits out from the water, use the original foreground to paste over. Once you got them all CONGRATULATIONS you've made a video game map. A high level difficulty map too, well done.