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41
Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 10, 2020, 03:05:05 PM »
Give it a couple weeks. I have a few ideas I might try to clean up or re-rip the remaining rooms. If I don't announce any progress by the end of the month, you could upload the big one under the name "Cube Sector (WIP)".

Also, it looks like the exact map I just posted here is in the github repository for the Genesis port under /docs/map_png/. IIRC I gave it to that fellow when I found out he was making it (and noticed he had been referencing maps from this very thread too!).

It's funny how things work out.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by JonLeung on September 10, 2020, 09:25:10 AM »
RT 55J, is this an official submission, and what are the names of the areas?
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 09, 2020, 01:05:25 PM »
And I thought you were using some fancy auto-tiling program, so that you draw 16x16 line segments just by moving on the 16x16 grid, hah.

Well, we're discussing this with Nic currently.

Also there's a Sega MegaDrive port going on, not by me: https://mikejmoffitt.itch.io/lics-md
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 09, 2020, 10:20:39 AM »
IIRC I wrote those digits with the default pencil tool in MS Paint while zoomed out.

Good luck on porting this. I hope Nic DeStefano gives you his blessing if he hasn't already.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 09, 2020, 03:28:48 AM »
Wow. Thank you very much, this is super helpful! Without this map, I was going to re-map the levels by watching a letsplay video.

If everything goes well, people can expect this game on one (or maybe several) current-gen consoles, and I'll get you a free activation code then!

Also, how'd you write those placeholder digits and numbers? They seem to be tile-ish for some reason, and it looks interesting.
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Maps In Progress / Re: Bubsy in Claws Encounters of the Furred Kind
« Last post by beltran63 on September 08, 2020, 10:11:09 PM »
Thanks that helps a lot! I also prefer aesthetic maps so I think I will go that route and make two maps.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 08, 2020, 07:02:46 PM »
Here are the goods:

https://imgur.com/a/AJFNZHL

Apparently I was farther along in this project than I remembered.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 08, 2020, 12:00:03 PM »
Hello Xitilon! I was actually thinking about this project recently.

I made maps of nearly every room, but I never cleaned up the images or assembled them together.

I think I still have all the images on my computer. When I get home from work I will upload them to Imgur.

The source for this game was released in 2015. I was going to use that to finish this project, but haven't done that yet.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 07, 2020, 05:41:02 AM »
Hey, what's up.

I'm the author of russian translation of this game, and currently I'm thinking of making a port of it, to the current generation consoles. I wonder if those maps are available in any state these days, could help a lot!
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Maps Of The Month / Re: 2020/09: Equinox (Super NES) - Cleeem & TerraEsperZ
« Last post by Cleeem on September 04, 2020, 03:59:23 PM »
Oh, thank you Jon:)
I'm very happy that people can (re)discover this game.

It's the Autumn Solstice this month. It fits well, especially with the European box of the game.  ;)



Thanks to TerraEsper for the maps of the outside world.
I have seen that the overworld of Equinox does not use Mode 7 (like F-Zero or Mario Kart) but Mode 0.

Mode 0 uses a paralax effect to ensure a better depth effect.
The parallax is the impact of a change of observation incidence, i.e. the change of observer's position on the observation of an object.
That's why it was technically more difficult to create the maps made by TerraEsper.

There is a video that illustrates the various modes of the Snes (mode0/1/2/3/4/5/6/7) and for mode 0, Equinox is chosen as an illustration.
https://youtu.be/tFTypBrZ1QE?t=181
You can see it with subtitles in english by activating them and then use the gear wheel to ask the translation in english. It works well. ^^

Enjoy ! ;D
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