I just can't stop!

Started by DarkWolf, March 31, 2009, 05:17:06 PM

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DarkWolf

Ok, these aren't maps (don't get any ideas either), but I wanted to apply my isometric method to something more complex.



http://darkwolf95.deviantart.com/art/Doom-ISO-Test-117719955">Doom ISO Test

http://darkwolf95.deviantart.com/art/Ambush-117720314">Ambush

Grizzly

This looks good. But you did use a program for this, too - or did you create it manually?

DarkWolf

I used PHP to skew the textures and assembled the scenes with Paint.NET.

Tropicon

Alright hot shot but can you do the same with Doom 64?

DarkWolf

Theoretically I could do it any set of textures and sprites.

Tropicon

I wonder how many games were ever made on that kind of engine.  That is of course assuming they stopped.

Maxim

The Build engine was probably the last major 2.5D raycaster. The advent of real 3D after Quake meant they mostly went away, but the fact that you still have to have normal rooms and corridors and have them designed in a map editor means many might still be reproducible in this form.