Tropicon's map projects

Started by Trop, February 05, 2013, 08:15:48 PM

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Trop

#30
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Peardian

I noticed you put up more Mischief Makers maps, and I have a question about the game's logo you used. How did you rip it? Which version did you get it from? I ask because I went and ripped it from the US version, and noticed that there were very slight differences in the gradients, and some of the colors were different, but otherwise the logos were pixel-perfect matches. I'm curious to see if this is a subtle version difference, or if there is something else at work here.
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Trop

I just turned on PJ64, changed the graphics plugin to TR64, loaded Mischief Makers, and started dumping tiles from the the N64 logo.  The game version is (U) [!] on PJ64 1.6

Peardian

Weird... I did the exact same thing, and yet we got two different results.

???
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Trop

Graphics Card?  Image saving program?  Just a different machine?

Peardian

Hmmm... now I have to wonder about the fidelity of my other rips...
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Trop

Oh come on now.  I'm sure it's something simple, like the machine it was ripped on.  My computer is really old.

Trop

-Latest completed projects-
Super Bonk

It's all done and was really a lot easier then I thought it would be.  The only tough map was the solar system map since everything moves.  I've moved on to Star Ocean which is gigantic and hellish in comparison but I'm doing good.

Trop

-Latest completed projects-
Star Ocean!

Ugh, what a monster.  Glad that's behind me.  Treasure Hunter G goes next.

Trop

The first few areas of Treasure Hunter G are done and god damn it's a hard game to map.  Had I tried to do this earlier I would never have had a chance.  All maps require the use of bgmapper along with screenshots to dig out hidden spots the WTW code can't get you too.  When there are animations they come in fancy layers that require multiple unique codes to freeze.  There are battlefields artfully hidden in every area and the background black melts into the foreground black.  For a cute little game it's just tough as nails.

Trop

-Latest completed projects-
Power Soukoban

Trop

-Latest completed projects-
Treasure Hunter G!

Ouch, this one was a hell of a project.  I'm thrilled I got through it and amazed I'll have Live A Live done shortly too, phew I'm exhausted.

Trop

-Latest completed projects-
Live A Live!

Holy crap, It's done.  Another big rpg.  Now I'm totally burnt.  No more mapping for a while.

TerraEsperZ

Take your time and rest for a while. Considering how much work you've put out recently, you deserve some time off :).
Current project:
Mega Man: Powered Up (PSP)

Trop

-Latest completed projects-
Albert Odyssey.

Just one last little project.