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Mega Man Maps

Started by marioman, October 10, 2006, 09:02:36 PM

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marioman

Yeah, I was referring to Zero 2.  I seemed to remember that either you or Geminiman said that you had lost interest in it, but I couldn't remember who it was.



Anyways, good job on those MM3 maps.  That's one long Mega Man game to map.

RT 55J

Now will somebody please give 4-6 a similar treatment.



Also, Elec Man's map needs some fixing. I can see the life bar in some places, and the screens only appear to be 224 pixels tall, as opposed to the proper 240 pixels.

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman



Revned

I don't want to make any promises, but I think I will redo my MM1, 2, and 4 maps fairly soon. I'm a little busy with something else at the moment, but I might not be able to resist...

Will

Take your time Revned. I only wish I were motivated to continue the Battle Network mapping.

TenguMan

I'm a little late with my weekly map of megaman9, but don't worry, it will come soon :)



sorry!

marioman

No problem.  I see that the Tornado Man maps is now up.  This leaves one Robot Master.  Good job.

marioman

OK, TenguMan has finished Jewel Man's level.  So we once again have every Robot Master's level mapped.  Thanks TenguMan.

marioman

It appears that Will is getting back to mapping BN2.  Unfortunately, at the moment I cannot think of a witty descriptor for the number of maps left to rip, so I guess I will just leave it at "truckloads" for now.  Thanks Will.

marioman

Will has ripped more BN2 maps.  I guess there are still more than I can count...  Good job Will.

JonLeung

I've got another busy weekend ahead of me (as in, the non-VGMaps.com-related type of "busy") but I should be able to put up another complete set from Revned.

JonLeung

Revned's total revision for https://www.vgmaps.com/Atlas/NES/index.htm#MegaManIV">Mega Man IV is now up!



Funny how Toad Man's map is the same size (or at least within a tenth of a kB) as ABSelectStart's old one with the tips on it and stuff.

marioman

Awesome!  They look great Revned.  Thanks.



By the way, has anyone heard from TenguMan lately?  I found a http://forum.rockmanpm.com/index.php?topic=123.0">decent quality MM9 speedrun that may be useful in his MM9 mapping.  Hopefully they will help with the planet in the Galaxy Man background and the Wily Castle levels.  In addition, http://www.gamefaqs.com/console/wii/file/950625/54422">this guide says that there are 42 sections to Endless Mode.  Therefore, it can indeed be mapped.

Will

I knew it! I just knew the Endless Mode couldn't be literally Endless. Endless levels in a game, there's no such thing. At least I don't believe so, but there are some games with loops like the SMS game "My Hero" or the Arcade game "Ghosts n' Goblins". Anyway you're doing marvellous Tenguman. Hope to see the Wily Castle soon.

TenguMan

Hi everyone :)



I tried to make dr. wily's castle maps, but unfortunally there are few screens so it's pretty difficult, I should invent the tilesets... :(



anyway, I saw that there are many screen of Fake Man, so I think I'll recreate his stage..



unfortunally I'm little busy at this time, but I hope to restart making maps with the new year :)



Maybe I'll adopt another system for dr wily, taking photos near the television :P I'don't know yet :P



sorry




marioman

No need to apologize, I understand how people can get busy.



By the way, I posted http://www.megaupload.com/?d=G6V01WUX">this link a while back, but I had forgotten about it.  It is a file that contains tiles from MM9.  Included is the moon from Galaxy Man's stage and tiles from Wily Castle.  The file extension is .nes, but it will not run in an emulator.  Just open it in a tile viewer and you can extract the graphics from the file.