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Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 82104 times)
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Maxim
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« Reply #45 on: July 03, 2007, 11:49:55 PM »

User posted image

http://img413.imageshack.us/img413/577/zzzmicromachinesiirimrunu8.png
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Maxim
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« Reply #46 on: July 04, 2007, 11:13:19 AM »

Rim Runners

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I had to make up the centre using tiles from the tilemap, luckily it was not too hard.
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Maxim
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« Reply #47 on: July 04, 2007, 11:31:55 AM »

Vice Squad

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The Ultimate Koopa
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« Reply #48 on: July 04, 2007, 12:00:41 PM »

Cool... but what are those little pink things on the Vice Squad map where the vices are? Also, if/when you do Garden Jumps... when you get down to the bottom of the stage, there's an area that I tried to get to, and I think you have to really drive slowly, because it's a piece of soil that's only about as wide as your vehicle and one slip and you're in the water... it's going right (as in left on the controls)
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Maxim
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« Reply #49 on: July 04, 2007, 12:19:58 PM »

Garden Jumps

http://img513.imageshack.us/img513/2562/micromachinesiigardenjual6.th.png" width="150" height="135" alt="User posted image" />">http://img513.imageshack.us/my.php?image=micromachinesiigardenjual6.png(<img src="http://img513.imageshack.us/img513/2562/micromachinesiigardenjual6.th.png" width="150" height="135" alt="User posted image" />
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Maxim
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« Reply #50 on: July 04, 2007, 12:37:52 PM »

I fixed Vice Squad. It was a bit of unfilled background.



Driller Killer

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The Ultimate Koopa
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« Reply #51 on: July 04, 2007, 12:42:13 PM »

W00t...

Is Treehouse Tiles too hard, then? Also, will you be doing any maps from courses not in the Time Trials? (Challenge and Super League)
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Maxim
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« Reply #52 on: July 04, 2007, 02:47:46 PM »

I haven't played it in about 10 years, some savestates would help - or cheats and/or Action Replay codes.



Treehouse Tiles will be hard for the same reason as Tiny Treehouse - hard work separating black pixels from a black background.



I can go back and try to fix up some of the five incomplete ones I have, too.
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The Ultimate Koopa
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« Reply #53 on: July 04, 2007, 02:53:49 PM »

I could do some savestates for you if you want... You use Gens, right? As in the *.gsv, *.gs1, etc savestates?
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Maxim
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« Reply #54 on: July 05, 2007, 01:28:01 AM »

Yes, Gens KMod which I believe does not introduce any savestate incompatibility.
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The Ultimate Koopa
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« Reply #55 on: July 05, 2007, 03:50:34 AM »

OK here's the first 10 challenge races, excluding already made maps:

http://h1.ripway.com/ukmidis/micromachinesiichallengepart1.zip



It includes Sand Castles, Pinball Pirsuit, Cob Challenge, Ceiling Circuit, ATV Action, Lights Out! and Ball Bonanza.
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Maxim
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« Reply #56 on: July 05, 2007, 05:06:45 AM »

I'm interested in getting the special items on the maps too, so some of the "already mapped" ones will need to be checked for that.
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The Ultimate Koopa
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« Reply #57 on: July 05, 2007, 05:26:35 AM »

What do you mean by special items?
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Maxim
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« Reply #58 on: July 05, 2007, 06:05:23 AM »

There are special squares "hidden" (off-track) on the maps that do things like let you automatically win, get an extra life, or increment your lap counter. Here's some, for example.
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The Ultimate Koopa
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« Reply #59 on: July 05, 2007, 07:20:27 AM »

I haven't found any of those "special squares"... what do they actually look like? I looked "on the bottom right off the track on the 2nd lap of ceiling circuit" or "in the middle of the table in Driller Killer", and I haven't found anything.
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