Micro Machines 2: Turbo Tournament (MD)

Started by Maxim, June 26, 2007, 06:28:05 AM

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The Ultimate Koopa

It'd be nice to see the whole piece of soil on the right wouldn't it? Also, I never noticed those patches of water round the edge (top and left).

Maxim

That's as far as the screen scrolls. This level won't wrap, if you launch yourself off the left side, it starts scrolling right to catch up with you (and then you land in the water and die).

Maxim

Lights Out

http://img112.imageshack.us/my.php?image=micromachinesiilightsouws1.png">http://img112.imageshack.us/img112/7483/micromachinesiilightsouws1.th.png" width="147" height="165" alt="User posted image" />

The Ultimate Koopa

Are you still needing savestates, because here's the rest of them, including already mapped levels, and also, three bonus levels, although they are repeated... but meh...



http://h1.ripway.com/ukmidis/Challenge.zip



Again, they should be used with Micro_Machines_2_-_Turbo_Tournament_(E)_[c][!].bin


The Ultimate Koopa

<_< You forgot to post the image, I think... XD

Maxim

Serves me right for not checking my post...


Maxim

Bury My Body

http://img505.imageshack.us/my.php?image=micromachinesiiburymybore6.png">http://img505.imageshack.us/img505/925/micromachinesiiburymybore6.th.png" width="115" height="165" alt="User posted image" />

Maxim

Toaster Trouble

http://img114.imageshack.us/my.php?image=micromachinesiitoastertdr9.png">http://img114.imageshack.us/img114/535/micromachinesiitoastertdr9.th.png" width="150" height="165" alt="User posted image" />

I'm not sure what to do about the middle-right edge - it'd make more sense to have a gap there but it seems there isn't one. There doesn't seem to be any nice tiles for a tidier corner, either.

The Ultimate Koopa

Looks weirdish but then that's how the level was constructed I guess...

Maxim

On to Micro Machines 96...



Barbecue Burnoff

http://img526.imageshack.us/my.php?image=micromachines96barbecuefz1.png">http://img526.imageshack.us/img526/6007/micromachines96barbecuefz1.th.png" width="150" height="165" alt="User posted image" />



The artwork style is quite different in '96, I hadn't really compared them before.



There's still plenty to do on Micro Machines 2, I'm just doing the easy parts first. This one was almost 100% done by the autostitcher.

The Ultimate Koopa

Cool... I do have the savestates for all the Super League courses in MM2, apart from the already mapped courses of course, so would you be needing these?

It contains, in order, Cue Capers, In A Spin, Attic Antics, Jelly Jitters, Picnic Problems*, Plate Hop, Turbo Blast, Raining Champ...

*Note that, as I've said before, the Picnic Problems in '96, is different, in layout from the Picnic Problems in MM2...


Maxim

Yes, of course. When the ratio of mapped:unmapped gets high, it's a hassle to play through them.

The Ultimate Koopa

Yeah.... also, what is the filename of the '96 rom you use? Because I can also do some savestates for those...