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Author Topic: Request: Tutorial for extreme beginners  (Read 13435 times)
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majax79
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« on: April 30, 2009, 05:57:37 PM »

I'd like to request a tutorial using FCEUX for extreme beginners (people who don't know what a sprite is lets say)with very detailed direction.



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Maxim
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« Reply #1 on: May 01, 2009, 06:28:55 AM »

1. Take a screenshot of a game. In FCEUX you go to File -> Screenshot or by pressing F12.



2. Make it so the screen moves over a bit, but you can still see a bit from the previous screen. You might let your character run to the right a bit, for example.



3. Take another screenshot.



4. Open both files in an image editor. Using its features, align one over the other, making sure that they're aligned pixel-perfect. (This can be tricky, you might want to try zooming in.)



In Paint, you can do this by choosing Edit -> Paste From for each image in turn, and then dragging them into appropriate positions. There are many other image editors that are better than Paint.



5. Repeat with more screenshots until you have the whole level.



That's the basic part, next you will probably want to tidy up the fact that you have dozens of clones of the main player all over the place, and possibly the same problem with enemies. That can be solved with the image editor but exactly how to do it depends on the editor's features.
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majax79
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« Reply #2 on: May 01, 2009, 06:42:44 PM »

Hm, this is just beyond me. Oh well.
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snesmaster
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« Reply #3 on: May 04, 2009, 06:16:40 AM »

You can also just turn off the sprites before captureing the screen shot and that solves the problems of multiple characters and enimies.  I have it set for F4 to do that, however I don't remember if I set that Hot Key up or if that was a default.  But FCEUX can turn off the sprites layer.
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Peardian
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« Reply #4 on: May 04, 2009, 09:53:28 AM »

Perhaps we should put together a general screenshot-map-making guide that uses pictures with text labels and can be used for any emulator in general. It'll probably be a lot easier for new users to understand than instruction lists, since there are a lot of visual learners out there.

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TerraEsperZ
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« Reply #5 on: May 04, 2009, 10:22:28 PM »

As well as an index that explains basic terms like "screenshot", "sprite", "background color", etc.



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JonLeung
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« Reply #6 on: May 06, 2009, 11:31:08 AM »

I would hope that anyone who wants to make a screenshot map is at least familiar with what a screenshot is...  (Sure, it wouldn't hurt to define it in an index of terms...but I'm just sayin'.)



A guide might mean higher-quality input (all the forum regulars here know what they're doing, so don't think any statements about sub-par maps refers to any of you), and maybe people will be more appreciative of the work involved when making these maps.



I try to show VGMaps.com to my co-workers, but unless they play games, they simply don't get it.  It wasn't until I brought in my framed Light World map into the office and explained to them it would take a minimum of 304 screenshots - but realistically over a thousand - to assemble that image, did they seem to realize what the deal was.  Somehow showing them the same map on a monitor doesn't generate enough awe.  Weird.



In the same sense, I wonder how many people click through maps here and not really understand that they could take several hours or even days to make?
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DarkWolf
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« Reply #7 on: May 06, 2009, 02:33:05 PM »

I tried recording a small session of the last map I did, but the resulting file size was just too big.
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Revned
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« Reply #8 on: May 06, 2009, 06:19:29 PM »

It seems like you could make a YouTube-quality video as long as you had voice-overs or subtitles. You don't necessarily need high quality, as long as they can see the screenshots being aligned.
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majax79
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« Reply #9 on: May 09, 2009, 04:23:14 PM »

A visual tutorial and index of terms would be terrific. That could bring in some new people and that could only help, right?



I could see if all 677 licensed NES games were already mapped but they're not.
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majax79
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« Reply #10 on: March 22, 2010, 02:02:31 AM »

I finally figured out how to remove both the objects and background in FCEUX. For some reason when I use a hotkey to pause the game the display options wouldn't work. Hallelujah!!!

I also changed my fceux.cfg file "gNoBGFillColor" to "100" (pink).

So, I'm now moving on to trying to put the pictures together. I'm using Day Dreamin' Davey (NES) to begin with. I'm starting simple and just trying to do level 1 without transposing the knight or anything like that.

My question is what image editor do you recommend to work with for a basic splicing together of images?

Also, when I take a screenshot my taskbar and fceux titlebar get into the screenshot. Is that what you guys/gals normally have or do you eliminate those items?

P.s. thanks to the TerraEsperZ for helping me in the Robowarrior thread. For some reason it all clicked when I reread your post.
« Last Edit: March 22, 2010, 02:03:01 AM by majax79 » Logged
Maxim
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« Reply #11 on: March 22, 2010, 02:29:45 AM »

Are you taking a screenshot using Windows (PrintScreen key, paste) or the emulator (File -> Screenshot or F12)? The latter is preferred, it should avoid any stretching or filtering and should contain only the game screen.

Everyone uses different image editors. The biggest three are probably:

1. Paint. Comes with Windows, almost no features.
2. Photoshop. $$$, every feature you can imagine.
3. Paint Shop Pro 7 or less. Not sold any more, but I like it.

You can also use tools to help wrangle the hundreds of screenshots you end up with. I know of:

1. Windows Explorer. I just turn on thumbnails.
2. Irfanview. Great for batch operations like cutting off status bars.
3. Command prompt. I do a lot of del "Game Name (*).png"
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majax79
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« Reply #12 on: March 22, 2010, 05:13:21 PM »

Omg, I'm an idiot, lol. I had setup F12 hotkey for screenshot on FCEUX earlier in the day and forgot about it.

Thanks Maxim. I can get paint shop pro 7 and give that a try.
I want to try just adding two together to see how it works. Any tips on how to combine screenshots?
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majax79
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« Reply #13 on: March 23, 2010, 01:28:44 AM »

Ok, I have paint shop pro 7.04. Do you use the animation shop for anything?
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Maxim
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« Reply #14 on: March 23, 2010, 03:25:24 AM »

Animation Shop is useless.

> Any tips on how to combine screenshots?

This is where it depends on the tool. In PSP7, here's how I do it.

1. Load the first screenshot
2. Expand the canvas size. Image -> Canvas Size -> type some suitable numbers based on how you expect the map to grow.
3. Save this as a .psp file. This is our "master file".
4. Load the second screenshot.
5. Ctrl+C (copy to clipboard), then Ctrl+F4 (close).
6. Go to the "master file" and press Ctrl+E. Now what you have is a "floating selection". Move it with your mouse and click to place it. It's not permanent yet.
7. Select either the "Mover" or "Selection" tool.
8. Drag the selection around until it exactly lines up with the overlapped part. To double check, you can hit Delete (to delete the new shot) then Ctrl+Z to undo that. If it's perfectly lined up, you'll see no "jumps" in the overlapped area. You should be able to use your mouse wheel to zoom in and out, you'll probably want to zoom in to see the pixels clearly.
9. Deselect (Ctrl+D) to permanently add the new part to the image.
10. Ctrl+S occasionally.

There are other ways to do it. I tend to get busy with the Eraser tool to remove sprites between steps 8 and 9. I also use the grid to help check alignment, and use the layers feature to split the sprites from the background to help me make them consistent. But that's extra complication, work on the basics first.
« Last Edit: March 23, 2010, 03:26:21 AM by Maxim » Logged
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