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Map Gab / RE: The Legend Of Zelda: Oracle Of Hours (April Fools' 2008 Project) - Brainstorming Topic
« on: December 16, 2006, 07:46:01 pm »
If you just remove the anti-aliasing I'm sure you can get the image down to 16 colors at most.
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And now for the serious business.
The following dungeon themes are obligatory:
Water {Beach Cave)
Fire (Hourglass Palace (assuming it's in a volcano >.> ))
Light (Temple of Light
Dark (Vampire Crypt)
Plant (Flower Garden)
Time {Clockwork Dungeon)
As you can see, your ideas already cover the motifs.
Other possible themes include (but are not limited to):
Desert (Excavation Site)
Ice ()
However, I am ignoring the fact that many dungeons in the GB games don't have any elemental theme outside of the name or location.
Also, two mini-dungeons are required: the Hero's Cave and final dungeon.
Should we make another thread for discussing this?
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Dot? Dot. Dot!
-
And now for the serious business.
The following dungeon themes are obligatory:
Water {Beach Cave)
Fire (Hourglass Palace (assuming it's in a volcano >.> ))
Light (Temple of Light
Dark (Vampire Crypt)
Plant (Flower Garden)
Time {Clockwork Dungeon)
As you can see, your ideas already cover the motifs.
Other possible themes include (but are not limited to):
Desert (Excavation Site)
Ice ()
However, I am ignoring the fact that many dungeons in the GB games don't have any elemental theme outside of the name or location.
Also, two mini-dungeons are required: the Hero's Cave and final dungeon.
Should we make another thread for discussing this?
---
Dot? Dot. Dot!